[Ideas] For my next level...
Quote from PortalCombat on May 27, 2013, 10:07 amWell... the last reply is a little while ago, but I just found this thread minutes ago.
Are people still looking for more Portal 2 Tower Defense Maps?
I know most people did like the 2nd one very much, but what should a new map include?Back in 2011 and early 2012 I was thinking of a 3rd Tower Defense Map, but never started
to work on it, because I pretty much used all my ideas in the 2nd map, already...![]()
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Brainstorming right now:
- bigger Map, where you actually would have to use your portalgun to move around
- not only one control platform for each player, but many of them around a big map
- no random path of the cubes, but increased difficulty with larger amount of them
- I could work out a way to make the map with two or more floors- maybe a certain amount of companion cubes to activate some things
(so you would have to pick some stuff and cant use all stuff at the same time)- more combo-triggers where both players have to press a button to activate a
big ass combo-cube-killer-thingy... whatever ^^---
Well... I am not sure how this all would work out, but probably worth a try.
![]()
Do you you have more suggestions?
Well... the last reply is a little while ago, but I just found this thread minutes ago.
Are people still looking for more Portal 2 Tower Defense Maps?
I know most people did like the 2nd one very much, but what should a new map include?
Back in 2011 and early 2012 I was thinking of a 3rd Tower Defense Map, but never started
to work on it, because I pretty much used all my ideas in the 2nd map, already...
---
Brainstorming right now:
- bigger Map, where you actually would have to use your portalgun to move around
- not only one control platform for each player, but many of them around a big map
- no random path of the cubes, but increased difficulty with larger amount of them
- I could work out a way to make the map with two or more floors
- maybe a certain amount of companion cubes to activate some things
(so you would have to pick some stuff and cant use all stuff at the same time)
- more combo-triggers where both players have to press a button to activate a
big ass combo-cube-killer-thingy... whatever ^^
---
Well... I am not sure how this all would work out, but probably worth a try.
Do you you have more suggestions?
Quote from lord_blex on May 27, 2013, 5:51 pmYou could try doing something competitive. Like one person controls the attacking force and the other is defending.
You could try doing something competitive. Like one person controls the attacking force and the other is defending.