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I am new to puzzle creating and I have questions, plz help

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Or just do what the other crappy hammer users on the workshop do and put a picture from Google images in your screenshot.

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portal2tenacious wrote:
Or just do what the other crappy hammer users on the workshop do and put a picture from Google images in your screenshot.

Or do what I did and pose Atlas in the SourceFilmmaker. :lol:

?????????????????????????????TWP Releases | My Workshop

As of now, I'm now naming all my maps "LOLZ GIANT ROLLERCOASTER" or "LOLZ LOOK @ THE BOUNCING TURRET" so it will get on the first page :lol:

siuking666 wrote:
Guys, you know that most frustrating thing about all this, is that even if you spent tens of hours building a very nice puzzle, NO ONE WANTS TO PLAY IT, NO ONE APPRECIATES IT...

Make an awesome map and post it here. Just don't go posting "MY FURST MAP HURRDURR" or you'll get bad rep.

Also, found this in one of your maps:

siuking666 wrote:
Siu-King** [author] Jul 12, 2012 @ 11:36pm
Dude this map is so NOT poorly designed and actually testing your INTELLIGENCE.
it is called "challenging" for real, and to keep out brainless complainers like you

Why do I need a reason for putting a turret in the map? Do I need a detailed explaination or story written for that?
If you don't appreciate my effort on this map, GO AWAY.

If you take your playtester's criticisms like that, you'd have a difficult time making maps. Keep an open mind for comments on your map (but not so open that your brains fall out)*.

*Carl Sagan, 1995

Image
Shift: Trichotomy - Beginnings ? Prelude ? Denouement
siuking666 wrote:
and seeing all that view rate, I simply DON'T want to continue on my 4th puzzle anymore...

Kinda feel like you're doing it for the wrong reasons, then. If the entire point of puzzle creation is workshop ratings and internet fame for you, then please, by all means give up on making maps.

Kaleido wrote:
siuking666 wrote:
and seeing all that view rate, I simply DON'T want to continue on my 4th puzzle anymore...

Kinda feel like you're doing it for the wrong reasons, then. If the entire point of puzzle creation is workshop ratings and internet fame for you, then please, by all means give up on making maps.

I'm pretty sure its just that no one wants to make something that no one will ever see. :)
Heck, I'd rather have 5k views and all of them being down-votes than no one seeing my map. Of course, I'd be sad forever, but I still want my work to be seen.

Yenwood wrote:
I'd be sad forever, but I still want my work to be seen.

Who says you would be sad forever for a novice map you have made in the past? o.O

?????????????????????????????TWP Releases | My Workshop

I think if your primary motivation for making and releasing maps is solely to get recognition (even bad recognition), you're in the game for the wrong reasons. Yes, nobody wants to make something that nobody else will ever play. But if that happens and it's the main reason you decide to stop mapping then I think you've failed long before you ever started.

I'd also argue that while making excellent content does tend to speak for itself, you can't just throw something up and expect a first place ribbon immediately pinned to your chest. Think about all of the games, large and small, that were born ugly but found a major fan base later in their life.

Make something because you have ideas. Not because you want to stand up on stage.

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npc_msleeper_boss wrote:
Make something because you have ideas. Not because you want to stand up on stage.

Don't get me wrong, I have ideas, I want to make maps for my friends, or other people who are interested, and etc...
however, getting some views is a kind of recognition that, someone like/interested in your work, and means that your work didn't just go into the bin

I map because its fun, I map well because I want to be on the first page.

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