I am new to puzzle creating and I have questions, plz help

Quote from BenVlodgi on July 29, 2012, 11:46 amI've been mapping for over a year, and no-one has played my workshop maps, except for that sunset one, but that's only because of the outdoor screen shot
of course I wouldn't put my good stuff on the workshop, I'm saving that
I've been mapping for over a year, and no-one has played my workshop maps, except for that sunset one, but that's only because of the outdoor screen shot
of course I wouldn't put my good stuff on the workshop, I'm saving that
Quote from FourthReaper on July 29, 2012, 11:47 amAlexander Bell wrote:I map because its fun, I map well because I want to be on the first page.To be on the front page of the workshop you shouldn't try to map well. Quality is not rewarded there. You should try making a map shaped like a toilet or a one voxel map with bouncy gel on all walls.
For the love of god, though, don't do that. Map well and map for yourself.
BenVlodgi wrote:I've been mapping for over a year, and no-one has played my workshop maps, except for that sunset one, but that's only because of the outdoor screen shot
of course I wouldn't put my good stuff on the workshop, I'm saving thatThink of it this way. You have Backstock in your pocket, you can expect a LOT of people to play that. And your PTI modification is appreciated, too. I like using the PTI for drafting ideas.
To be on the front page of the workshop you shouldn't try to map well. Quality is not rewarded there. You should try making a map shaped like a toilet or a one voxel map with bouncy gel on all walls.
For the love of god, though, don't do that. Map well and map for yourself.
of course I wouldn't put my good stuff on the workshop, I'm saving that

Think of it this way. You have Backstock in your pocket, you can expect a LOT of people to play that. And your PTI modification is appreciated, too. I like using the PTI for drafting ideas.

Quote from BenVlodgi on July 29, 2012, 7:38 pmFourthReaper wrote:Alexander Bell wrote:I map because its fun, I map well because I want to be on the first page.To be on the front page of the workshop you shouldn't try to map well. Quality is not rewarded there. You should try making a map shaped like a toilet or a one voxel map with bouncy gel on all walls.
For the love of god, though, don't do that. Map well and map for yourself.
I hate how right you are about that.
FourthReaper wrote:-snip-
Think of it this way. You have Backstock in your pocket, you can expect a LOT of people to play that. And your PTI modification is appreciated, too. I like using the PTI for drafting ideas.🙂 thanks, the best part about the BEE will be making 1portal tests, everyone is hyped for crushers, but to be honest those are super lame, the only good things that will be in this are:
logic gates, triggers, HEPs (High Energy Pelets), Autoportals, and I suppose the PDVs(vents). I promise Back-stock will be good btw
To be on the front page of the workshop you shouldn't try to map well. Quality is not rewarded there. You should try making a map shaped like a toilet or a one voxel map with bouncy gel on all walls.
For the love of god, though, don't do that. Map well and map for yourself.
I hate how right you are about that.
Think of it this way. You have Backstock in your pocket, you can expect a LOT of people to play that. And your PTI modification is appreciated, too. I like using the PTI for drafting ideas.

🙂 thanks, the best part about the BEE will be making 1portal tests, everyone is hyped for crushers, but to be honest those are super lame, the only good things that will be in this are:
logic gates, triggers, HEPs (High Energy Pelets), Autoportals, and I suppose the PDVs(vents). I promise Back-stock will be good btw
Quote from Shane on July 29, 2012, 9:32 pmI made one of those crappy turret destruction maps for a laugh, and it's had nearly 3,300 subscribers. I have made far better maps that receive far less attention, people just love pointless maps it would seem. The sheer amount of content being uploaded to the workshop makes it hard for your work to get noticed unless you're already a well known developer.
I made one of those crappy turret destruction maps for a laugh, and it's had nearly 3,300 subscribers. I have made far better maps that receive far less attention, people just love pointless maps it would seem. The sheer amount of content being uploaded to the workshop makes it hard for your work to get noticed unless you're already a well known developer.
Quote from CaretCaret on July 30, 2012, 3:56 amShane wrote:I made one of those crappy turret destruction maps for a laugh, and it's had nearly 3,300 subscribers. I have made far better maps that receive far less attention, people just love pointless maps it would seem. The sheer amount of content being uploaded to the workshop makes it hard for your work to get noticed unless you're already a well known developer.I think it's just that a silly/stupid map looks interesting. If it's a serious map, it's hard to tell if it's good or just another crap map.
I think you just gotta grab peoples attention if you want your map to be played.For example I think more people would subscribe to a map named Turret Trampoline than one named The Run
(Hard to think of good examples for names ^^)
I think it's just that a silly/stupid map looks interesting. If it's a serious map, it's hard to tell if it's good or just another crap map.
I think you just gotta grab peoples attention if you want your map to be played.
For example I think more people would subscribe to a map named Turret Trampoline than one named The Run
(Hard to think of good examples for names ^^)
"I hear voices. But I ignore them and I just carry on killing."

Quote from BenVlodgi on July 30, 2012, 4:15 amtrue story, map naming and the preview picture make a big difference, all you need to do is slap on some dumb picture of a companion cube in the preview and I guarantee as long as the puzzle isn't hard it will be on the front page (not an actual guarantee)
true story, map naming and the preview picture make a big difference, all you need to do is slap on some dumb picture of a companion cube in the preview and I guarantee as long as the puzzle isn't hard it will be on the front page (not an actual guarantee)
Quote from siuking666 on July 30, 2012, 9:36 amLike the "Turret Massecre"...something like that? Those were actually on the frontpage for quite sometime, geez meaningless, worthless and just a really pointless map
How true that we should always map for ourselves.
But; every artist wants audience.
Like the "Turret Massecre"...something like that? Those were actually on the frontpage for quite sometime, geez meaningless, worthless and just a really pointless map
How true that we should always map for ourselves.
But; every artist wants audience.
Quote from HMW on July 30, 2012, 4:46 pmI wish they would add a "most popular this month" option. That might filter out these short-lived retarded things a bit. (Wasn't that a choice at some point in time? Can't remember for sure.)
Anyway, I'm super tempted to put my lame-on-purpose rollercoaster map up and see what happens...
I wish they would add a "most popular this month" option. That might filter out these short-lived retarded things a bit. (Wasn't that a choice at some point in time? Can't remember for sure.)
Anyway, I'm super tempted to put my lame-on-purpose rollercoaster map up and see what happens...
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic
Quote from siuking666 on August 1, 2012, 11:02 pmThey have this "most popular today/this week"
They have this "most popular today/this week"

Quote from BenVlodgi on August 2, 2012, 4:29 amoh my, so I logged onto the workshop, and the number one map
BenVlodgi wrote:all you need to do is slap on some dumb picture of a companion cube in the preview and I guarantee as long as the puzzle isn't hard it will be on the front pagelooks like I was right
oh my, so I logged onto the workshop, and the number one map
looks like I was right