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hmw00_1_2.7z

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This is a very unique and original map. It's almost a whole new game rather than a custom map for the regular Portal game. You have to figure out a complete new set of rules. Rather challenging. But the last chamber needed too much precision, I had to rely on chance after figuring out what to do; in fact I had to look for a clue on a walkthrough video on youtube before figuring it out.

Thanks for the map man. By the way, have you released your next map yet?

Thanks, I'm glad you liked it!

The last puzzle shouldn't rely on chance if you use the correct solution. It's supposed to be hard to figure out, but not hard to do once you know how it works. If there is some physics thing that works unreliable for you in some way, then that may be a bug that I don't know of yet...

My next project is already partially released here. I'm still working on the last chamber, which will take quite a lot of time still. Being the last chamber of the series, it of course needs to be the biggest and most complex of them all :D

Sendificate series: Sendificate | A Beam Too Far | Airtime | 302
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic

Finally, I did it!!! :D

It took me 2 hour to get through this map. I only needed a little help at the end, when I didn't know where to put the two portals for the first coming ball, which releases the next two. But that is the only help I needed.

Really, really, really great job on this map HMW!
It's a little bit complicated, but that's not bad. You have to think a lot and join things in your mind to solve it.

This is the best map I've ever went through.

I love it, but I don't know whether I'll go through again. :D

Thanks! I really appreciate the positive feedback on my maps so long after their release.
It's nice to see that maps for the original Portal are still played after the release of Portal 2, especially since I'm still working on one :)

Sendificate series: Sendificate | A Beam Too Far | Airtime | 302
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic
HMW wrote:
Thanks! I really appreciate the positive feedback on my maps so long after their release.
It's nice to see that maps for the original Portal are still played after the release of Portal 2, especially since I'm still working on one :)

Your very welcome! ^^

I can't wait to try your next project. Please inform me, when it is finished.
Well, the truth is... I haven't bought Portal 2 yet. Firstly, because it is too expensive for me now. I wait until it costs less. Secondly, a user created a hungarian dub (Glados) for Portal 1. (which is my native language) So I'm going to ask him if he'll make a hungrian dub for Portal 2 or not. It would be great to play it hearing Glados speaking to me hungarian. :D

I loved this map - it was so ingenious.
I can't imagine the time spent.

It really isn't fair to bring up any issues since this is such a feat - but I assume you want to hear feedback. It has to do with a couple problems I encountered that went against "golden rules" I thought were absolute:

Spoiler
You can't shoot portals into dark surfaces.
You can't shoot portals through glass.

This same thing happened in each of the 3 puzzles and prevented me from solving each one. Those 2 accepted standards do not apply for the 3 main solutions.

First Puzzle - there is a small tinted glass square in the beginning puzzle that you have to shoot through. I spent a long time on the seemingly simple first puzzle - then gave up. I don't shoot through glass anymore since in the hundreds of tries - it NEVER works until now.
The Portal Gun is incapable of shooting through glass. Yet in this map it can.

Second Puzzle - same thing . . . there is a laser lens (glass) that you must shoot a portal through. I knew you can't shoot through glass so why try to shoot through a lens ??

Third Level - same thing . . . I finally gave up and watched the walkthrough and saw the solution. The walkthrough shows you have to shoot a portal onto a dark grey surface in the ball trap on the floor. ( see 1:20 in clip at http://www.youtube.com/watch?v=NHHOPRKVYdo&feature=related I have always known that you CANNOT shoot a portal onto dark surfaces. But with this map you can

Final running of the Machine - I got it all set up just like the walkthrough but it works about 1 out of 10 times. I tried adjusting the two portals but nothing worked on a regular basis (i.e. repeatable). The rubber balls bounce around randomly and never act the same. If the ball bounced a bit too much and was delayed then the ball behind it catches up and you have two balls together. Also the Red Paddles axle has a lot of friction and the balls often have trouble to push it down and get delayed there - then 2 balls end up together.

I am sure some would disagree and think it is fine to make the most important part of the solutions all involve

Spoiler
shooting dark surfaces and/or through glass
. . . but I don't think so - the level of complexity is already extreme. But besides these problems I had, this is incredible. INCREDIBLE. Which is why I spent so much time explaining the problems I had.

Thanks for your feedback, lifeson99! Apparently you have some problems understanding things in this map, because of my design style. I like to hear comments like that; it helps a lot in improving future maps.

"(very) late arrival spoiler warning ;)"

Spoiler

lifeson99 wrote:
First Puzzle - there is a small tinted glass square in the beginning puzzle that you have to shoot through.

The tinted glass square is actually a hole. The reason that it's darker is that the glass around it gets lit up by the lighting inside the box. You bring up a good point: it's hard to tell whether there's glass or air in a particular place, since they both have no texture :) I think I'll make a habit of always adding metal grating inside holes so that players recognise it as a hole, not a differently coloured piece of glass.

lifeson99 wrote:
Second Puzzle - same thing . . . there is a laser lens (glass) that you must shoot a portal through. I knew you can't shoot through glass so why try to shoot through a lens ??

I don't know for sure to which part you're referring (is it the pipe that goes from the third room back to the first?) but this is probably the same problem: not clear enough where there's glass and how it's shaped.

lifeson99 wrote:
Third Level - [...] The walkthrough shows you have to shoot a portal onto a dark grey surface in the ball trap on the floor.

This is probably a matter of individual interpretation rather than a hard rule... The official 'rule' seems to be something like: no portals on irregular or metal surfaces. However I am going to replace a few textures in the map I'm currently working on, based on your comment. Just to be on the safe side. (And it is true that the metal materials are generally darker than the concrete and plastic ones, so I see where you're coming from.)

lifeson99 wrote:
Final running of the Machine - I got it all set up just like the walkthrough but it works about 1 out of 10 times. I tried adjusting the two portals but nothing worked on a regular basis (i.e. repeatable). The rubber balls bounce around randomly and never act the same. If the ball bounced a bit too much and was delayed then the ball behind it catches up and you have two balls together. Also the Red Paddles axle has a lot of friction and the balls often have trouble to push it down and get delayed there - then 2 balls end up together.

I'm getting occasional reports of the physics acting up in that part, though I've never been able to replicate them. I'm thinking that perhaps you've plugged in the cables in the wrong way? Try swapping them and see what happens.

Again, thanks for taking the time to write such a big explanation. I really appreciate that!

Sendificate series: Sendificate | A Beam Too Far | Airtime | 302
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic

HMW, if you want to upload this to the DLDB, I'll move this thread over into the Releases and put it in the Portal 1 spotlight.

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msleeper wrote:
HMW, if you want to upload this to the DLDB, I'll move this thread over into the Releases and put it in the Portal 1 spotlight.

Wow, thanks! I'm flattered! I assume that there will be two spotlights from now on, one for each game? That's a really good idea :thumbup:

The most recent version is already uploaded here, but the link in the original post still pointed to MAL. I've fixed that.

Sendificate series: Sendificate | A Beam Too Far | Airtime | 302
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic

Okay I moved it. Go ahead and re-edit the download, so that the changes are reflected in the topic first post. You can put images in there as well so edit it with whatever you want.

EDIT
Nevermind, I see you manually changed the link. You can still edit the download to have the download page reflect the first post. Up to you.

[Important Threads] Forum Rules | Welcome to the new Thinking With Portals
Please do not Private Message me for assistance. Post a thread if you have questions or concerns.
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