hmw00_1_2.7z
Quote from HMW on March 5, 2009, 3:16 pmMek wrote:[...] now I know I found an alternate solution (but a little time-critical one): [...]There are actually lots of ways to do it. I tried multiple ways while designing this part. Eventually i settled on [spoiler]placing the ball on the floor where the blocks are now and putting a portal under it, but the darn thing kept rolling away. So i added the blocks as a nice stable holding place.[/spoiler]
By the way, [spoiler]if the ball is in the funnel when the time runs out, the seesaw will stay in the open position until the ball gets through, as a sort of "grace period". The indicator lights will flash orange/blue when this happens. So if you see the seesaw flipping back right as the ball rolls off of it, it's not necessarily due to tight timing. [/spoiler]
There are actually lots of ways to do it. I tried multiple ways while designing this part. Eventually i settled on
By the way,
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic
Quote from Sleepwalker on March 5, 2009, 3:19 pmStill don't get the [spoiler]ball puzzle, every time I get a ball up and locked in place it just evaporates when i hit the button; and the other balls just stay up top doing nothing![/spoiler]
Still don't get the
Quote from HMW on March 5, 2009, 3:24 pmdvlstx wrote:MSLEEPER, YOU'RE ALIVE!!!Can you update the community spotlight, now? I think you promised sbrown a shot at the glory
He deserves it. I enjoyed playing PESP. The atmosphere is great and the voice really plays on your conscience in the end.
Can you update the community spotlight, now? I think you promised sbrown a shot at the glory
He deserves it. I enjoyed playing PESP. The atmosphere is great and the voice really plays on your conscience in the end.
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic
Quote from HMW on March 5, 2009, 3:36 pmSleepwalker wrote:Still don't get the [spoiler]ball puzzle, every time I get a ball up and locked in place it just evaporates when i hit the button; and the other balls just stay up top doing nothing![/spoiler][spoiler]You need to set up everything so it solves itself, using the first ball to release the others. The button near the door is just an 'emergency' reset button in case your solution doesn't work. Also, notice that the dial configuration on the right is the same as in the third room of "Combinations"![/spoiler]
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic
Quote from Hen7 on March 5, 2009, 8:17 pmDifficulty killed it, after sitting close to a hour and half on the damn ball puzzle I quit, not all of us can understand those **** equations and signs, if I would want myself this headache I would just go and do math tests.
Graphically and "ideally" it was great.
I would love to see a video walkthrough, just to see how it can be solved.
Difficulty killed it, after sitting close to a hour and half on the damn ball puzzle I quit, not all of us can understand those **** equations and signs, if I would want myself this headache I would just go and do math tests.
Graphically and "ideally" it was great.
I would love to see a video walkthrough, just to see how it can be solved.
Quote from Lemonosity on March 5, 2009, 8:31 pmI got stuck on the last room with all the moving parts and the 3 balls. It confuses me to death. I don't know what to do, and the glowing signs don't tell ANYTHING at all.
I got stuck on the last room with all the moving parts and the 3 balls. It confuses me to death. I don't know what to do, and the glowing signs don't tell ANYTHING at all.
Quote from Lemonosity on March 6, 2009, 9:57 amI'm in-game right now, and wondering how to get the balls INSIDE the fan mechanism. I get the last puzzle, just not how to send them up through the fan.
I'm in-game right now, and wondering how to get the balls INSIDE the fan mechanism. I get the last puzzle, just not how to send them up through the fan.
Quote from HMW on March 6, 2009, 12:52 pmOkay. So, the last puzzle is obviously too hard for some people. The large projected signs are ment to give some indication of what you are supposed to do, but obviously that is not clear enough.
I've got very mixed reactions to this part of the map, ranging from very positive to very negative. Both kinds of feedback are very valuable, as it helps me tune the difficulty of future maps to a point where it is entertaining for as many people as possible.
So for everyone who can't figure it out, here is the full solution:
[spoiler]Put a portal on the wall inside the glass enclosure at the very top of the room.
Put the other portal on the grey column opposite the fan pipe. It should be all the way to the bottom, so a ball coming from the paddle wheel will fall on the slanted floor and roll into it.
Connect the left cable to the left socket and the right cable to the right socket.
Get to the control room (above the projected signs) by jumping through the portals and down the platform on the left side of the room. (Don't go around the outside, 'cause the portals will disappear.)
Press the button and wait. (The cirular one, not the one near the door.)This is what should happen when you press the button:
The first ball rolls down and turns the paddle wheel, activating the first switch. It then goes through the portal and activates the dispenser, which releases the second ball.
Then it goes back to the paddle wheel, activating the second switch. Once both switches are activated, the fan pipe door opens and the ball rolls inside (instead of going through the portal.)
When the first switch times out, the door closes and the fan turns on, sending the ball up through the pipe.
When the second switch times out, the gate now holding back the next ball opens and it all happens again.
In VERY rare cases, due to the random nature of the physics, the ball doesn't make it to the fan pipe door before it closes. In that case you should press the door button to reset the puzzle and try again, making sure that the paddle wheel is in the correct starting position. (This is annoying but, again, it's very rare.)
When the last ball has gone through the pipe, the control room door will open and you can activate the moving tiles in the previous large room. Put a portal there, head back to the beginning, take the cube off the button so the exit door opens and drop through the portals to get to the exit.[/spoiler]Again, thanks to everyone for the valuable and honest feedback and sorry if i've caused anyone sleepless nights with this.
Okay. So, the last puzzle is obviously too hard for some people. The large projected signs are ment to give some indication of what you are supposed to do, but obviously that is not clear enough.
I've got very mixed reactions to this part of the map, ranging from very positive to very negative. Both kinds of feedback are very valuable, as it helps me tune the difficulty of future maps to a point where it is entertaining for as many people as possible.
So for everyone who can't figure it out, here is the full solution:
Again, thanks to everyone for the valuable and honest feedback and sorry if i've caused anyone sleepless nights with this.
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic
Quote from Bulska on March 6, 2009, 8:59 pmI've played the Beta and I really liked that one, I'll give this one a try too, see whats changed
So far, looks are nice and the puzzle mechanism is very unique.
It requires trying out a few things before actually trying to solve the puzzle. Press the buttons, see what happens and think of a way how to get the things how they should. That's what I like in a map like this.
I got stuck in the last part too (in beta version), but then I thought: DOH i have a portal gun, that must mean I should use it somewhere for the puzzle. The part with wires etc. was a bit complex, when try 1 didnt work, I switched the cables and then did the same as before. Then it worked
All in all a very original and fun map to play, with a very nice difficulty level (for me at least)
I've played the Beta and I really liked that one, I'll give this one a try too, see whats changed
So far, looks are nice and the puzzle mechanism is very unique.
It requires trying out a few things before actually trying to solve the puzzle. Press the buttons, see what happens and think of a way how to get the things how they should. That's what I like in a map like this.
I got stuck in the last part too (in beta version), but then I thought: DOH i have a portal gun, that must mean I should use it somewhere for the puzzle. The part with wires etc. was a bit complex, when try 1 didnt work, I switched the cables and then did the same as before. Then it worked
All in all a very original and fun map to play, with a very nice difficulty level (for me at least)
Quote from infernet89 on March 7, 2009, 1:55 pmWoha, really a well-made map! That let me think a lot to find the way for solving it, i think i'll make a video-walkthrough.
Woha, really a well-made map! That let me think a lot to find the way for solving it, i think i'll make a video-walkthrough.
(I'll stop recording if i die.)