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Does VALVe make mapping mistakes?

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Honestly, in games like Pok?mon Blue, how did people figure out that you could use the Old Man trick to smash the current-catchable-pok?mon variable, then abuse that using areas with undefined pok?mon? :lol: I can't believe anyone actually did that by accident, then figured out how to change their name to change the pok?mon.

Falsi sumus crusto!

I suppose a hacker did it by accident, then retraced the events that lead up to the event, and then dug deep into the game's coding and discovered a flaw of enormous magnitude. But what I found most scary about the MissingNo. is that it could change into "dead" Pokemon.

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I nearly pissed myself when I saw a skeleton-ized Aerodactyl use Water Gun.

Crazy is as crazy does.
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[spoiler]Maps:
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TPWEGTH Sample Map
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"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

LOADS of the DLC1 maps don't have visible entrances - players fall from tubes at the start, but there aren't actually any visible tubes in the distance, decorational elevator shafts are missing, etc.

Skotty and I became *really* annoyed with this when we played through DLC1

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"Such monstrous sucking-constructions aren't built within one afternoon"
Moth wrote:
Skotty and I became *really* annoyed with this when we played through DLC1

Exactly. I was disappointed about that lazyness. They always used the same environemt brushes for making it look like in some kind of hall.

Not surprised. It's free DLC, what do you expect?

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Does VALVe make mapping mistakes?

:notwant:

Duh..

New fun speedrun route because of VALVe's fun mistakes
http://m.youtube.com/?reload=3&rdm=m6y2 ... jmSjSiEPGM

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I wouldn't really call that speedrunning. You have still have to do it twice.

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ChickenMobile wrote:
I wouldn't really call that speedrunning. You have still have to do it twice.

But you have a partner. And of course that isn't speedrunning. It's a route.

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