[Coop] The halls of Menoetius Co-op
Quote from msleeper on May 8, 2011, 3:44 pmMy biggest complaint is that we are sitting there, hitting buttons and we kind of have to guess on our own what they are doing. Indicator strips or numbered marks or anything would go a long way to change the puzzle from frustrating to enjoyable.
Also I would really suggest some way of teaching the player that [spoiler]the shared space can have objects in different locations[/spoiler]. It wasn't until we realized that [spoiler]certain buttons were not in the same spot[/spoiler] that the solution really clicked.
My biggest complaint is that we are sitting there, hitting buttons and we kind of have to guess on our own what they are doing. Indicator strips or numbered marks or anything would go a long way to change the puzzle from frustrating to enjoyable.
Also I would really suggest some way of teaching the player that
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Quote from Azkoyen on May 9, 2011, 6:36 pmVery interesting map, the [spoiler]world portals[/spoiler] made things very very interesting, as the others have said. There were some texture problems when standing [spoiler]beside the cancel buttons (I was playing as p-body)[/spoiler] and looking back at the exit door, and this glitch [spoiler]made me think that my partner being 'invisible' was another graphical glitch[/spoiler]. The puzzle itself was actually very good. While playing we got very frustrated, and vowed to come and let you know exactly what we thought of it all, but the more I think about it the more I appreciate the mind-fuckityness of the map.
Definitely do more with that [spoiler]world-portal style surreality[/spoiler]!
Very interesting map, the
Definitely do more with that
Quote from Sulfaras on May 10, 2011, 12:23 pmhard stuff. my partner had very much fun but iam not this puzzle guy. but hey it was a very nice idea.
hard stuff. my partner had very much fun but iam not this puzzle guy. but hey it was a very nice idea.
Quote from IlleTheFirst on May 10, 2011, 12:54 pmEXTRAORDINARY!!!!!
I love this map!
Was great fun to solve the puzzle. I really like this kind of maps.Congratulations to the Designer.
PS: Would be cool if you get a good mixture of skill maps and brain maps, while continue creating maps for that bundle.
PPS: Get us some companion cubes in the end, not just the ordinary stuff =)
EXTRAORDINARY!!!!!
I love this map!
Was great fun to solve the puzzle. I really like this kind of maps.
Congratulations to the Designer.
PS: Would be cool if you get a good mixture of skill maps and brain maps, while continue creating maps for that bundle.
PPS: Get us some companion cubes in the end, not just the ordinary stuff =)
Quote from theprogram00 on May 11, 2011, 9:44 pmWOW. Brilliant Map. Absolutely loved it.
There was a bit of a oh Sh-- moment when we realised [spoiler]There were two rooms[/spoiler]
It then took us a little longer to solve it.
[spoiler]We really liked the fact that it didn't actually use portals, merely required our brain power to overcome.[/spoiler]
5/5, excellent map.
WOW. Brilliant Map. Absolutely loved it.
There was a bit of a oh Sh-- moment when we realised
It then took us a little longer to solve it.
5/5, excellent map.
You just keep on trying till you run out of cake!?
Quote from magicrat on May 12, 2011, 1:18 amI have finally updated to version 1.5 and in doing so have fixed most of the complaints against it. The map should now be much less confusing and better to understand while still avoiding the thinking on rails solution to the puzzle. This will be the final update to the map, and it should satisfy most newcomers.
I have finally updated to version 1.5 and in doing so have fixed most of the complaints against it. The map should now be much less confusing and better to understand while still avoiding the thinking on rails solution to the puzzle. This will be the final update to the map, and it should satisfy most newcomers.
Quote from msleeper on May 12, 2011, 1:46 amAwesome! Looking forward to your next release.
Awesome! Looking forward to your next release.
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Quote from xdiesp on May 13, 2011, 4:06 pmJust solved this in about 20 mins (ver 1.5).
At first we thought the map was glitchy, since we couldn't see each other.
[spoiler]So we pinged around and realized the 2 rooms were far away. Took at least 15 mins to spot a specific "extra" button in one of the chambers. Then it was just about writing down the effects of each trigger.
http://i212.photobucket.com/albums/cc12 ... ofMeth.jpg
by xdiesp (age 4)[/spoiler]I'm enthusiastic about this map, but my coop friend felt immediately uneasy and claustrophobic. Definitely too many mapmakers confuse Portal with Super Mario, and don't add deep puzzles (this sh*t looked like parallel universes!). But maybe some more openbright graphics could help sustaining the long brainy pauses better.
Added spoiler tags for ya, brah. -Hober
edit
I'll throw in a scrappy map in the spoilers too
Just solved this in about 20 mins (ver 1.5).
At first we thought the map was glitchy, since we couldn't see each other.
http://i212.photobucket.com/albums/cc12 ... ofMeth.jpg
by xdiesp (age 4)
I'm enthusiastic about this map, but my coop friend felt immediately uneasy and claustrophobic. Definitely too many mapmakers confuse Portal with Super Mario, and don't add deep puzzles (this sh*t looked like parallel universes!). But maybe some more openbright graphics could help sustaining the long brainy pauses better.
Added spoiler tags for ya, brah. -Hober
edit
I'll throw in a scrappy map in the spoilers too ![]()
Quote from BenB on May 18, 2011, 3:50 amJust thought the connection was broken as we couldn't see each other in the same map. Considered two identical maps but the map didn't look thrilling enough to either figure out if there was two maps or if it was broken.
Sadly caught us after two crashy maps.
Now I'm going to have a hard time dragging my button hammering monkey friend to try it a second time.
Just thought the connection was broken as we couldn't see each other in the same map. Considered two identical maps but the map didn't look thrilling enough to either figure out if there was two maps or if it was broken.
Sadly caught us after two crashy maps.
Now I'm going to have a hard time dragging my button hammering monkey friend to try it a second time.
Quote from pestchamber on May 18, 2011, 10:09 amI really liked the concept. It was confusing at first, but it was very funny when we realized what was going on. The order of the funnels was hard to figure out, but we got it eventually.
The ping tool was probably what gave away how it worked, as when we tried to ping, it was in a completely different place. At one point I even pinged a location, and it showed up somewhere else. (I must have pinged through a world portal).
Overall a very fun and interesting map. Thank you.
I really liked the concept. It was confusing at first, but it was very funny when we realized what was going on. The order of the funnels was hard to figure out, but we got it eventually.
The ping tool was probably what gave away how it worked, as when we tried to ping, it was in a completely different place. At one point I even pinged a location, and it showed up somewhere else. (I must have pinged through a world portal).
Overall a very fun and interesting map. Thank you. ![]()

