[Coop] Storming the Castle
Quote from zivi7 on May 11, 2012, 6:51 ambaca25 wrote:I feel like you guys missed a lot of stuff. If you replay it. Pay attention to the signs, find their pairs.Yeah, we should it replay it to find the correct way some time. But you should have a look at that first wooden lever. The one that lowers the Number 3 hand button thing. After a few tries the lever didn't move anymore, making the puzzle unsolvable.
Yeah, we should it replay it to find the correct way some time. But you should have a look at that first wooden lever. The one that lowers the Number 3 hand button thing. After a few tries the lever didn't move anymore, making the puzzle unsolvable.
Quote from baca25 on May 11, 2012, 1:26 pmzivi7 wrote:The one that lowers the Number 3 hand button thing. After a few tries the lever didn't move anymore, making the puzzle unsolvable.I just spent like 5minutes trying to break this thing, but I couldn't. It's also never broken before. I think it was just a random break.
baca25 wrote:the button has no indicator light, meaning throughout that room we found it last. it's also in a dark spot, adding to it's hiddenness.I've been thinking of making it a red top like the buttons in the game. I'll do that. and add a red light above it.
Groxkiller585 wrote:what surfaces are portalable (since both are stone it didn't work well - maybe have the portable surfaces be wood? The doors also were not instantly obvious - a good way to fix this is signs ofc.I think the first room is good now, but I can see how finding the white stone circles could be annoying in the second room. will find a way to make it more obvious. I'll add wood floor in the sword room, instead of stone.
I just spent like 5minutes trying to break this thing, but I couldn't. It's also never broken before. I think it was just a random break.
I've been thinking of making it a red top like the buttons in the game. I'll do that. and add a red light above it.
I think the first room is good now, but I can see how finding the white stone circles could be annoying in the second room. will find a way to make it more obvious. I'll add wood floor in the sword room, instead of stone.
Mapping Since May 21, 2011
Quote from Kokomadena on May 11, 2012, 5:18 pmWhat the hell did I just play ?
Epic Minecraft mod for Source, congrats
What the hell did I just play ?
Epic Minecraft mod for Source, congrats
Quote from Hellraiza827 on May 11, 2012, 9:02 pmIn the first puzzle [spoiler]we were able to bounce up to top of the side walkways by putting blue gel on the stairs and running into it with red gel. This let us easily hit the third button without having to pull the lever to lower it.[/spoiler]
In the first puzzle
Quote from baca25 on May 12, 2012, 3:11 amwilran3 wrote:Wooooooooooow, When's your next one? nice endgame content too.
I need a break after making this one
I need a break after making this one
Mapping Since May 21, 2011
Quote from ReikoRaph on May 12, 2012, 3:52 amOmg this map so great! Think it is one of BEST of BEST coop maps.
How long you mapping it? I with friend pass it for 90 minutes )))
Omg this map so great! Think it is one of BEST of BEST coop maps. How long you mapping it? I with friend pass it for 90 minutes )))
Quote from baca25 on May 12, 2012, 4:07 amReikoRaph wrote:Omg this map so great! Think it is one of BEST of BEST coop maps.How long you mapping it? I with friend pass it for 90 minutes )))
I've been slowly working on this map off and on since February. Glad you liked it!

I've been slowly working on this map off and on since February. Glad you liked it!
Mapping Since May 21, 2011
Quote from Willn09 on May 12, 2012, 6:23 pmJust like to say amazing map, me and my friend both thought this was design wise the best map we have ever played for sure and the story line to boot as well, we both had a lot of fun on it. That first moment of entering the castle was just to cool so different to anything else out there. So yeah awesome job can't wait for the next simulation (prays that there is another!).
Just like to say amazing map, me and my friend both thought this was design wise the best map we have ever played for sure and the story line to boot as well, we both had a lot of fun on it. That first moment of entering the castle was just to cool so different to anything else out there. So yeah awesome job can't wait for the next simulation (prays that there is another!).
Quote from baca25 on May 13, 2012, 4:40 amWow! Thanks for the great comments. I'm also glad to see that a lot of you that don't have very many posts are either making new accounts with thinkingwithportals and/or your contributing with your reviews.
Means a lot to all mappers.
Also can't believe I've gotten 1000 downloads in about two days!
Wow! Thanks for the great comments. I'm also glad to see that a lot of you that don't have very many posts are either making new accounts with thinkingwithportals and/or your contributing with your reviews. Means a lot to all mappers.
Also can't believe I've gotten 1000 downloads in about two days!
Mapping Since May 21, 2011