[Coop] Storming the Castle
Quote from fma965 on May 13, 2012, 6:27 ambtw i managed to break the levers aswell. i know why though. if you press the lever and then either player stands in the way of the level start posistion so that the lever is blocked it will jam and not work any more. i had to restart the level twice cuz of this. will attempt it again in a little while.
btw i managed to break the levers aswell. i know why though. if you press the lever and then either player stands in the way of the level start posistion so that the lever is blocked it will jam and not work any more. i had to restart the level twice cuz of this. will attempt it again in a little while.

CLICK FOR YOUTUBE VIDEO AND DOWNLOAD LINK - V1.6 Was Released On The 05/05/2012
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Quote from baca25 on May 13, 2012, 6:48 amfma965 wrote:btw i managed to break the levers aswell.Ok this is an easy fix to eliminate this problem. I have made all the levers non_solid to players, and left the playerclips how they are. Now they can't be blocked. I'll upload this fix tomorrow.
Ok this is an easy fix to eliminate this problem. I have made all the levers non_solid to players, and left the playerclips how they are. Now they can't be blocked. I'll upload this fix tomorrow.
Mapping Since May 21, 2011
Quote from fma965 on May 13, 2012, 8:15 ambaca25 wrote:fma965 wrote:btw i managed to break the levers aswell.Ok this is an easy fix to eliminate this problem. I have made all the levers non_solid to players, and left the playerclips how they are. Now they can't be blocked. I'll upload this fix tomorrow.
ok cool. just played it again recorded it it took around 1 hour really loved the ending chamber as u wud tell by the mass amount of laughing in the video.
Ok this is an easy fix to eliminate this problem. I have made all the levers non_solid to players, and left the playerclips how they are. Now they can't be blocked. I'll upload this fix tomorrow.
ok cool. just played it again recorded it it took around 1 hour really loved the ending chamber as u wud tell by the mass amount of laughing in the video.

CLICK FOR YOUTUBE VIDEO AND DOWNLOAD LINK - V1.6 Was Released On The 05/05/2012
[spoiler]TWP Download Link or ForgottenCoders Download Link! (Usually Updated Quicker)
s0AEErcYx5A[/spoiler]
Quote from Insomnautik on May 13, 2012, 1:45 pm[spoiler]What I think of every time i see a personality core on human body.[/spoiler]
[edit] as vague as a joke that is I put the text in spoilers [/edit]
[edit] as vague as a joke that is I put the text in spoilers [/edit]
Quote from fma965 on May 13, 2012, 1:50 pmlol u shud use spoiler tags cuz that cud be classed as a spoiler
lol u shud use spoiler tags cuz that cud be classed as a spoiler

CLICK FOR YOUTUBE VIDEO AND DOWNLOAD LINK - V1.6 Was Released On The 05/05/2012
[spoiler]TWP Download Link or ForgottenCoders Download Link! (Usually Updated Quicker)
s0AEErcYx5A[/spoiler]
Quote from austin101 on May 14, 2012, 12:18 amMy brother and I got to the ending normally but had trouble beating the king.
see spoiler for additional comments and unintended solution:
[spoiler]The king was very difficult to overcome we were having a hard time placing the gels where we wanted them without being killed by them landing near us. We eventually had to use no clip to reach the levers because it was really frustrating to get them .I do like killing the king takes two players with a sword and a shield, very good use of co-op.
Also, I'm confused on what purpose the light beam had in the castle room with the balcony?
We managed to get up to the balcony without it. Both of us combined we only used the center floor and the angled pillar legs.We used the flow / swirl machine to get us in both infinite loops on the sides. We counted down and each placed a portal on the other angle facing the balcony. We smacked into each other and landed safely.[/spoiler]
My brother and I got to the ending normally but had trouble beating the king.
see spoiler for additional comments and unintended solution:
I do like killing the king takes two players with a sword and a shield, very good use of co-op.
Also, I'm confused on what purpose the light beam had in the castle room with the balcony?
We managed to get up to the balcony without it. Both of us combined we only used the center floor and the angled pillar legs.
We used the flow / swirl machine to get us in both infinite loops on the sides. We counted down and each placed a portal on the other angle facing the balcony. We smacked into each other and landed safely.
Quote from KennKong on May 14, 2012, 4:18 amRedunzl and I loved the theme and looks of this map, but the playability was a real problem for us. We get that it's a castle, but it is unrealistically huge.
In the courtyard, the catapult flung us onto the parapets, where we found this nodraw texture (left screen).
2012-05-14_00001.jpgThe sightlines in the great hall made setting up the fling unnecessarily difficult.
In the final gauntlet, we just got tired of never knowing if we were going to be on red or blue gel at any given moment. We gave up, because we kept having to start over, never being able to maintain any progress we made.
In summary, great concept, beautiful map, but too big and too difficult to do even the simple things. 3/5 from us.
P.S. Learn to pack your custom content into your map. Uninstalling this is a real pain in the ass with all those files to track down and delete.
Redunzl and I loved the theme and looks of this map, but the playability was a real problem for us. We get that it's a castle, but it is unrealistically huge.
In the courtyard, the catapult flung us onto the parapets, where we found this nodraw texture (left screen).
The sightlines in the great hall made setting up the fling unnecessarily difficult.
In the final gauntlet, we just got tired of never knowing if we were going to be on red or blue gel at any given moment. We gave up, because we kept having to start over, never being able to maintain any progress we made.
In summary, great concept, beautiful map, but too big and too difficult to do even the simple things. 3/5 from us.
P.S. Learn to pack your custom content into your map. Uninstalling this is a real pain in the ass with all those files to track down and delete.
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Quote from baca25 on May 14, 2012, 5:45 amKennKong wrote:In the courtyard, the catapult flung us onto the parapets, where we found this nodraw texture (left screen).Catapults are a little buggy. Moving brushes and stuff is difficult to tame. Nothing i can really do there. got them to where I could... So, sometimes its shoots you straight up,so your not supposed to be up there.
KennKong wrote:The sightlines in the great hall made setting up the fling unnecessarily difficult.Not entirly sure what your talking about. I made the sightlines purposely how they are.[spoiler]supposed to use the lightbrige to split the two of you up in the funnel. then kill the funnel, then loop yourselves on the angled panels on each side of the room. then just shoot the panel going to the platform at the same time.[/spoiler] Answers Austins question. Not using the light bridge is unintended, but I figure its harder and more time consuming to do it without, so I never cared if you sync up, one at a time.
KennKong wrote:In the final gauntlet, we just got tired of never knowing if we were going to be on red or blue gel at any given moment.Red gel gets shot at red player, blue gel gets shot at blue player... can be difficult without mics I guess.
KennKong wrote:P.S. Learn to pack your custom content into your map. Uninstalling this is a real pain in the ass with all those files to track down and delete.Probably should learn that, but I named all files "Castle" so that they would be easy to delete.
Catapults are a little buggy. Moving brushes and stuff is difficult to tame. Nothing i can really do there. got them to where I could... So, sometimes its shoots you straight up,so your not supposed to be up there.
Not entirly sure what your talking about. I made the sightlines purposely how they are.
Red gel gets shot at red player, blue gel gets shot at blue player... can be difficult without mics I guess.
Probably should learn that, but I named all files "Castle" so that they would be easy to delete.
Mapping Since May 21, 2011
Quote from Lpfreaky90 on May 14, 2012, 9:17 amPersonally I don't feel that hard light bridges and modern cubes fit in this style.
The "faithplate" is beautifully done and the gel fits as well but yea, don't like the hlb and modern cubes
Personally I don't feel that hard light bridges and modern cubes fit in this style.
The "faithplate" is beautifully done and the gel fits as well but yea, don't like the hlb and modern cubes
Quote from KennKong on May 14, 2012, 3:10 pmYour description of the intended solution for the great hall is certainly different than what we used. We never thought of [spoiler]looping on the sides of the room[/spoiler]. We did experiment with using the lightbridge [spoiler]to hold us above the two floor panels[/spoiler]. Since we play with controllers, the quick and accurate aiming your method requires might have been more difficult than what we did.
our method
[spoiler]
- Blue stands in portal on panel crossing the room near the ceiling, and places other portal for the fling to the balcony.
- Red funnels to the ceiling on the opposite side of the room
- Red fires portal behind blue, carrying blue across the room
- When blue reaches the middle, red fires portal from funnel to his fling panel, then in floor beneath
- Blue fires portal in floor in center
- Since both players started falling at the same time from the same height, they meet in the middle above the balcony.
[/spoiler]
Your description of the intended solution for the great hall is certainly different than what we used. We never thought of
our method
- Blue stands in portal on panel crossing the room near the ceiling, and places other portal for the fling to the balcony.
- Red funnels to the ceiling on the opposite side of the room
- Red fires portal behind blue, carrying blue across the room
- When blue reaches the middle, red fires portal from funnel to his fling panel, then in floor beneath
- Blue fires portal in floor in center
- Since both players started falling at the same time from the same height, they meet in the middle above the balcony.
[spoiler]My YouTube Channel: Please subscribe!
My Steam Workshop Check out my collections for some good maps
Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]