[Coop] Storming the Castle
Quote from baca25 on May 10, 2012, 7:29 amPersonality Cores Bruce and Dalton, are introducing Atlas and P-Body to the simulation room. This room will allow for simulated testing in any environment imaginable. Bruce and Dalton have decided to have Atlas and P-Body storm a castle for the simulation rooms first test.
These tests range from Hard to Hard. If you are looking to be challenged, then this is a good map for you. Expect to spend a while in the map, and as a reward for finishing the map, you have the option to play with a couple things from my previous map.
The creation of this map is the result of my one years worth of mapping experience, since I first released Mind Lock in May of last year. I had never opened a mapping editor before Mind Lock, and for those of you who have played it, and the few of you who have played every one of my maps since, you can see the growth I have gained with each and every map I've released. Without the Thinkingwithportals community, I would not have come this far. In this map I have implemented as well as created custom sounds (with subtitles), textures, and models.
Catapults will be a little buggy, just try to stand in the middle of the bowl.
Enjoy the map, and as always I would like to receive a lot of feedback in the [url=http://forums.thinking.withportals.com/topic5184.html]View Topic[/url] section. If you make a video of playing this map, please submit it in the [url=http://forums.thinking.withportals.com/topic5184.html]View Topic[/url] section as well, I watch every one of them.
Play instructions: Unzip the "portal2" file from the archive and place the portal2 folder in your Steam/steamapps/common/portal 2 folder. Say yes to merging and overwriting everything. It won't mess up your files. Before you start your co-op game type into the console in the main menu "snd_updateaudiocache". Both players have to download the files. Start a normal co-op game and whoever is hosting (the Blue Robot) type in "changelevel mp_coop_castle" in the console (which is activated by the ` key under ESC).
Thanks to my Playtesters for the havoc they cause when testing this map: That greek guy / Xires / Karmatoe / Hobbax
v1.1 - Made hammers slower, Added speed gel signs.
v1.2 - Made floor buttons Red. Raised white stones in second room.
v1.3 - Made levers unblockable by player.
v1.4 - Made catapults a little better. bombs cause less damage
v1.5 - Edited catapults (Again). Fixed minor bugs.File Name: Storming The Castle.rar
File Size: 65.16 MiB
Click here to download Storming the Castle
Personality Cores Bruce and Dalton, are introducing Atlas and P-Body to the simulation room. This room will allow for simulated testing in any environment imaginable. Bruce and Dalton have decided to have Atlas and P-Body storm a castle for the simulation rooms first test.
These tests range from Hard to Hard. If you are looking to be challenged, then this is a good map for you. Expect to spend a while in the map, and as a reward for finishing the map, you have the option to play with a couple things from my previous map.
The creation of this map is the result of my one years worth of mapping experience, since I first released Mind Lock in May of last year. I had never opened a mapping editor before Mind Lock, and for those of you who have played it, and the few of you who have played every one of my maps since, you can see the growth I have gained with each and every map I've released. Without the Thinkingwithportals community, I would not have come this far. In this map I have implemented as well as created custom sounds (with subtitles), textures, and models.
Catapults will be a little buggy, just try to stand in the middle of the bowl.
Enjoy the map, and as always I would like to receive a lot of feedback in the [url=http://forums.thinking.withportals.com/topic5184.html]View Topic[/url] section. If you make a video of playing this map, please submit it in the [url=http://forums.thinking.withportals.com/topic5184.html]View Topic[/url] section as well, I watch every one of them.
Play instructions: Unzip the "portal2" file from the archive and place the portal2 folder in your Steam/steamapps/common/portal 2 folder. Say yes to merging and overwriting everything. It won't mess up your files. Before you start your co-op game type into the console in the main menu "snd_updateaudiocache". Both players have to download the files. Start a normal co-op game and whoever is hosting (the Blue Robot) type in "changelevel mp_coop_castle" in the console (which is activated by the ` key under ESC).
Thanks to my Playtesters for the havoc they cause when testing this map: That greek guy / Xires / Karmatoe / Hobbax
v1.1 - Made hammers slower, Added speed gel signs.
v1.2 - Made floor buttons Red. Raised white stones in second room.
v1.3 - Made levers unblockable by player.
v1.4 - Made catapults a little better. bombs cause less damage
v1.5 - Edited catapults (Again). Fixed minor bugs.
File Name: Storming The Castle.rar
File Size: 65.16 MiB
Click here to download Storming the Castle
Mapping Since May 21, 2011
Quote from fma965 on May 10, 2012, 8:57 ambaca25 wrote:Personality Cores Bruce and Dalton, are introducing Atlas and P-Body to the simulation room. This room will allow for simulated testing in any environment imaginable. Bruce and Dalton have decided to have Atlas and P-Body storm a castle for the simulation rooms first test.These tests range from Hard to Hard. If you are looking to be challenged, then this is a good map for you. Expect to spend a while in the map, and as a reward for finishing the map, you have the option to play with a couple things from my previous map.
....
omg. i havent played it yet but its by baca25 so it must be awesome.
These tests range from Hard to Hard. If you are looking to be challenged, then this is a good map for you. Expect to spend a while in the map, and as a reward for finishing the map, you have the option to play with a couple things from my previous map.
....
omg. i havent played it yet but its by baca25 so it must be awesome.

CLICK FOR YOUTUBE VIDEO AND DOWNLOAD LINK - V1.6 Was Released On The 05/05/2012
[spoiler]TWP Download Link or ForgottenCoders Download Link! (Usually Updated Quicker)
s0AEErcYx5A[/spoiler]

Quote from josepezdj on May 10, 2012, 11:23 amBaca!!! Amazing that you finally released it!!! I'm at work now, can't wait to play it... it could be the most original Portal2 thing ever!
I'll give you my feedback this evening dude!!!!
Baca!!! Amazing that you finally released it!!! I'm at work now, can't wait to play it... it could be the most original Portal2 thing ever!
I'll give you my feedback this evening dude!!!!
Quote from TheDoctor on May 10, 2012, 2:24 pmMe and my friend just played it.
We really liked it both of us. I really hope you will make more with the Simulating machine.
Me and my friend just played it.
We really liked it both of us. I really hope you will make more with the Simulating machine.
Quote from GLaDOS CUBE on May 10, 2012, 2:53 pmQuote:Me and my friend just played it.Aka me, This Was A Very Original Idea And I Loved It, Cant Wait To See More From You.
Aka me, This Was A Very Original Idea And I Loved It, Cant Wait To See More From You.
[spoiler]My Steam Profile http://steamcommunity.com/profiles/76561198027454516/ My YouTube Page http://www.youtube.com/user/GLaDOSCUBE?feature=watchMaps[/spoiler] Maps
[spoiler]SP Bounce http://forums.thinking.withportals.com/downloads.php?view=detail&df_id=1753SP The Part Where http://forums.thinking.withportals.com/downloads.php?view=detail&df_id=2287[/spoiler]
Quote from khoma on May 10, 2012, 6:55 pmok we just played your map and its awesome.
we really struggled with the first room, where you have to press the three buttons, but after that it went pretty well.
you really showed some nice ideas here. we loved the catapults
keep the good work coming!
ok we just played your map and its awesome.
we really struggled with the first room, where you have to press the three buttons, but after that it went pretty well.
you really showed some nice ideas here. we loved the catapults
keep the good work coming!
Quote from baca25 on May 10, 2012, 9:01 pmI'm very happy to hear that you all have liked the map. Thanks for the great comments.
I'm very happy to hear that you all have liked the map. Thanks for the great comments.
Mapping Since May 21, 2011
Quote from Lpfreaky90 on May 10, 2012, 9:20 pmZivi and I played this map, we loved the style but the puzzles...
In the first room we somehow managed to break the lever.
Also it took us centuries to find out that the doors were portal-able. Seriously?! I knew wood is portablable, it's something I've fixed in one of my own custom maps but... seriously?! portalable doors as intended solution?!In the second room we had no idea what to do. [spoiler]the catapult lever didn't work[/spoiler] and we couldn;t get enough speed for the fling.
We also never managed to find the dragon and we were completely lost. Maybe we should try it another time but we really didn't manage to solve it.Then we noclipped to the fling part. Easy to spot, really hard to pull off.
Boss: interesting but a complete chaos
End room: fun but whack-your-friend is quite impossible; you have to guess, fast reactions aren't good enough.
Some other things:
The voices were really low volume, we barely heard it.
Often it wasn't clear if a surface was portalable or not.All in all quite a good map I suppose but we had just too much problems.
3/5: good but needs work.
Zivi and I played this map, we loved the style but the puzzles...
In the first room we somehow managed to break the lever.
Also it took us centuries to find out that the doors were portal-able. Seriously?! I knew wood is portablable, it's something I've fixed in one of my own custom maps but... seriously?! portalable doors as intended solution?!
In the second room we had no idea what to do.
We also never managed to find the dragon and we were completely lost. Maybe we should try it another time but we really didn't manage to solve it.
Then we noclipped to the fling part. Easy to spot, really hard to pull off.
Boss: interesting but a complete chaos
End room: fun but whack-your-friend is quite impossible; you have to guess, fast reactions aren't good enough.
Some other things:
The voices were really low volume, we barely heard it.
Often it wasn't clear if a surface was portalable or not.
All in all quite a good map I suppose but we had just too much problems.
3/5: good but needs work.
Quote from baca25 on May 10, 2012, 10:03 pmlpfreaky90 wrote:Also it took us centuries to find out that the doors were portal-able. Seriously?! I knew wood is portablable, it's something I've fixed in one of my own custom maps but... seriously?! portalable doors as intended solution?!It's a big white surface... Guess I'll put a speed gel sign next to it.
lpfreaky90 wrote:In the second room we had no idea what to do. the catapult lever didn't work and we couldn;t get enough speed for the fling.Don't know what fling you are talking about. [spoiler]You didn't pass the floor button did you. What was broken about the catapult lever? You opened the sword door. Went up to the lever to lower the catapult arm? and then the catapult wouldn't launch?[/spoiler]
[spoiler]If you didn't use the lightbridge to help solve the puzzle to get onto the deck, I would be difficult.[/spoiler]
I'll slow down the hammer lift.
[spoiler]You have to figure out the Crown part before you see the other dragon.[/spoiler]
I feel like you guys missed a lot of stuff. If you replay it. Pay attention to the signs, find their pairs.
It's a big white surface... Guess I'll put a speed gel sign next to it.
Don't know what fling you are talking about.
I'll slow down the hammer lift.
I feel like you guys missed a lot of stuff. If you replay it. Pay attention to the signs, find their pairs.
Mapping Since May 21, 2011
Quote from Groxkiller585 on May 11, 2012, 6:45 amIt took us forever to figure out alot of key things, like:
[spoiler]-what surfaces are portalable (since both are stone it didn't work well - maybe have the portable surfaces be wood? The doors also were not instantly obvious - a good way to fix this is signs ofc.
- the button has no indicator light, meaning throughout that room we found it last. it's also in a dark spot, adding to it's hiddenness. (it's also made of stone, like everything else, so it didn't stick out. Maybe use the same rusty material as the light bridges and funnel?)
Apart from these few flaws however, we LOVED this map. It was so unique, helarious and the "boss battle" was awesome too. A bit scarce on detail but that's about it. 5/5
[/spoiler]
EDIT: Have you considered custom core models for the two cores? To add some more uniqeness to them. [spoiler](as fun as it was fighting Rick
)[/spoiler]
It took us forever to figure out alot of key things, like:
- the button has no indicator light, meaning throughout that room we found it last. it's also in a dark spot, adding to it's hiddenness. (it's also made of stone, like everything else, so it didn't stick out. Maybe use the same rusty material as the light bridges and funnel?)
Apart from these few flaws however, we LOVED this map. It was so unique, helarious and the "boss battle" was awesome too. A bit scarce on detail but that's about it. 5/5
EDIT: Have you considered custom core models for the two cores? To add some more uniqeness to them.

