[Coop] Spare map pack
Quote from zivi7 on April 7, 2012, 8:59 pmzivi7 wrote:There is only one button that can be pressed for one faithplate at the time. If you have a cube on one button and you step onto the other button nothing will happen since the cube was there before you.Yeah, but that's not what I meant. Instead, the button didn't register that a cube was placed on it and therefore didn't activate the faithplate I wanted to jump on.
This way, only one of us was able to do the final fling ALTHOUGH both cubes were placed on the correct buttons. If that makes sense.
Yeah, but that's not what I meant. Instead, the button didn't register that a cube was placed on it and therefore didn't activate the faithplate I wanted to jump on. This way, only one of us was able to do the final fling ALTHOUGH both cubes were placed on the correct buttons. If that makes sense.
Quote from Tyri on April 8, 2012, 6:53 amThat Greek Guy wrote:what did you think was gonna happen when you went up there? Did it really look like somewhere you were supposed to be?There is a room after the "bridge climb".. we can go in there.. we search for the next room we have to go^^ so we fire portals to all possible and impossible walls
And there is a bridge in this "room" (where i stuck) .. so i think there's the next way we have to go
There is a room after the "bridge climb".. we can go in there.. we search for the next room we have to go^^ so we fire portals to all possible and impossible walls And there is a bridge in this "room" (where i stuck) .. so i think there's the next way we have to go
Quote from fma965 on April 12, 2012, 11:28 amour blind run.
http://www.youtube.com/watch?v=qmdWoMVU9Ck
qmdWoMVU9CkA fun map-pack i like the way it looks as it doesn't use the same beginning and finish then almost all the other maps, and we worked out a new console command as we sort-of broke the first level by losing the "edge-less safety cube" the rest of the map i found to be a fun experience.
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Maps are played blind unless stated otherwise this means i have no idea what i am walking in to and if i am doing them correctly. their may be bits where i stop to think.
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our blind run.
http://www.youtube.com/watch?v=qmdWoMVU9Ck
qmdWoMVU9Ck
A fun map-pack i like the way it looks as it doesn't use the same beginning and finish then almost all the other maps, and we worked out a new console command as we sort-of broke the first level by losing the "edge-less safety cube" the rest of the map i found to be a fun experience.
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Maps are played blind unless stated otherwise this means i have no idea what i am walking in to and if i am doing them correctly. their may be bits where i stop to think.
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CLICK FOR YOUTUBE VIDEO AND DOWNLOAD LINK - V1.6 Was Released On The 05/05/2012
[spoiler]TWP Download Link or ForgottenCoders Download Link! (Usually Updated Quicker)
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Quote from Djinndrache on April 17, 2012, 6:36 amlpfreaky90 wrote:Djinndrache wrote:Don't miss to see lpfreaky failI BLAME YOU!
Now, let's all see how lpfreaky failed hard
3fNdqL7CS2k
(Link: http://www.youtube.com/watch?v=3fNdqL7CS2k)The mappack is amazing; a must-play for fans of great cooperative maps.

I BLAME YOU!
Now, let's all see how lpfreaky failed hard
3fNdqL7CS2k
(Link: http://www.youtube.com/watch?v=3fNdqL7CS2k)
The mappack is amazing; a must-play for fans of great cooperative maps.
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from That Greek Guy on April 18, 2012, 9:44 pmDjinndrache wrote:The mappack is amazing; a must-play for fans of great cooperative maps.Im glad you liked it and thanks for posting a video. But i couldn't help but notice that you rush through too fast. Try to look around from time to time. Theres no timer most of the times.
I am not just saying this for my maps btw. Just a suggestion in general.
Im glad you liked it and thanks for posting a video. But i couldn't help but notice that you rush through too fast. Try to look around from time to time. Theres no timer most of the times.
I am not just saying this for my maps btw. Just a suggestion in general.
Quote from MutatedTurret on April 25, 2012, 5:08 pmA great and original map set!
I recommend getting rid of the broken glass in the last puzzle, that was mainly what caused lag spikes for me whenever I looked in that general direction.
A great and original map set!
I recommend getting rid of the broken glass in the last puzzle, that was mainly what caused lag spikes for me whenever I looked in that general direction.
Quote from That Greek Guy on April 27, 2012, 6:40 amMutatedTurret wrote:A great and original map set!
I recommend getting rid of the broken glass in the last puzzle, that was mainly what caused lag spikes for me whenever I looked in that general direction.Its not the glass causing the lag. Its all the props behind it that are rendered. I cant avoid this and i cant fix it without changing the entire map. Which is what i would do if i had realized the problem before putting the finishing touches.
I recommend getting rid of the broken glass in the last puzzle, that was mainly what caused lag spikes for me whenever I looked in that general direction.
Its not the glass causing the lag. Its all the props behind it that are rendered. I cant avoid this and i cant fix it without changing the entire map. Which is what i would do if i had realized the problem before putting the finishing touches.
Quote from That Greek Guy on May 20, 2012, 4:37 pmthiagolg wrote:I getting this error in the map 1, bridjesED_Alloc: no free edicts
Ok fixed. Go have fun.
ED_Alloc: no free edicts
Ok fixed. Go have fun.
Quote from macko68 on July 20, 2012, 6:37 pmVery good map pack. Real pleasure to play. I especially liked the first part with bridges which we passed without using the speed. Second part was also intriguing and satisfying. I think the last part as for difficulty/fun is way below the first two but still awesome work. Many thanks for mapping. Waiting for next releases as we need more quality coop maps. 5/5
Very good map pack. Real pleasure to play. I especially liked the first part with bridges which we passed without using the speed. Second part was also intriguing and satisfying. I think the last part as for difficulty/fun is way below the first two but still awesome work. Many thanks for mapping. Waiting for next releases as we need more quality coop maps. 5/5