[Coop] Spare map pack
Quote from That Greek Guy on July 22, 2012, 5:55 amThanks for the great feedback
Thanks for the great feedback
Quote from Khiu on July 31, 2012, 4:48 pmThanks a lot for this map pack, we've enjoyed playing it very much. I really liked the original playstyle. Just registered to say thx
We'll be playing the rest of your maps soon.
Thanks a lot for this map pack, we've enjoyed playing it very much. I really liked the original playstyle. Just registered to say thx
We'll be playing the rest of your maps soon.
Quote from HammerHead on September 9, 2012, 1:33 amWOW! First I want to say holy crap I loved the maps very well constructed very nice ideas very good execution. In my first map that I released I also (without seeing or hearing of your map first I swear)
included reassembly machines, and I too used a lot of light bridges. While I'm still updating my map as I made it for the contest and didn't have the time to get it where I wanted it to be it's cool to see that I'm not the only person that likes what I'm doing. Awesome map. ^_^
WOW! First I want to say holy crap I loved the maps very well constructed very nice ideas very good execution. In my first map that I released I also (without seeing or hearing of your map first I swear)
included reassembly machines, and I too used a lot of light bridges. While I'm still updating my map as I made it for the contest and didn't have the time to get it where I wanted it to be it's cool to see that I'm not the only person that likes what I'm doing. Awesome map. ^_^
Quote from That Greek Guy on September 9, 2012, 6:28 pmHammerHead wrote:WOW! First I want to say holy crap I loved the maps very well constructed very nice ideas very good execution. In my first map that I released I also (without seeing or hearing of your map first I swear)
included reassembly machines, and I too used a lot of light bridges. While I'm still updating my map as I made it for the contest and didn't have the time to get it where I wanted it to be it's cool to see that I'm not the only person that likes what I'm doing. Awesome map. ^_^Thanks for the comment.
Funny thing is i just yesterday played the map you are talking about and i was thinking "this is the only person besides that has assembly stations". To be honest though your map is glitchy as all hell and has some terrible design flaws. I played it with a friend and we kept noticing bugs, visual problems, unintednded solutions and so on. But at least i will give you that it really looks like you put some effort into it. At least it didnt look lazy which is what i hate seeing. Add me on steam if you want and i can help you out a bit or at least point you in the right direction.
included reassembly machines, and I too used a lot of light bridges. While I'm still updating my map as I made it for the contest and didn't have the time to get it where I wanted it to be it's cool to see that I'm not the only person that likes what I'm doing. Awesome map. ^_^
Thanks for the comment.
Funny thing is i just yesterday played the map you are talking about and i was thinking "this is the only person besides that has assembly stations". To be honest though your map is glitchy as all hell and has some terrible design flaws. I played it with a friend and we kept noticing bugs, visual problems, unintednded solutions and so on. But at least i will give you that it really looks like you put some effort into it. At least it didnt look lazy which is what i hate seeing. Add me on steam if you want and i can help you out a bit or at least point you in the right direction.
Quote from HammerHead on September 14, 2012, 12:01 amYea you got me. The map didn't turn out the way I wanted it. like I said I'm working on it and have been since the moment I released it. I was just in a really big hurry to try to put something of mine out there. At the time of release there had been literally no play-testing done to find the numerous bugs you mentioned. I'm glad you noticed the effort though at least there's that.
Yea you got me. The map didn't turn out the way I wanted it. like I said I'm working on it and have been since the moment I released it. I was just in a really big hurry to try to put something of mine out there. At the time of release there had been literally no play-testing done to find the numerous bugs you mentioned. I'm glad you noticed the effort though at least there's that.