[Coop] Spare map pack
Quote from That Greek Guy on April 6, 2012, 6:43 pmThis is a 3 level map pack i made that consists of maps that were originally intended to be in my mod later got removed. I connected them nicely but you can still see some incosistency between each one's style. It has custom textures and instances. Test Chamber signs made with Omnicoders app and everything else by me. It has 5 puzzles overall ranging from easy to medium difficulty. If you rate the map please leave a comment too, especially if its a low score.
IMPORTANT
The last map is poorly optimized and the floor buttons are a little glitchy so dont give them a hard time. I would have thrown away the last map but by the time i realized it had a few too many problems i had already finished it.Please leave a comment after playing.
This is a 3 level map pack i made that consists of maps that were originally intended to be in my mod later got removed. I connected them nicely but you can still see some incosistency between each one's style. It has custom textures and instances. Test Chamber signs made with Omnicoders app and everything else by me. It has 5 puzzles overall ranging from easy to medium difficulty. If you rate the map please leave a comment too, especially if its a low score.
IMPORTANT
The last map is poorly optimized and the floor buttons are a little glitchy so dont give them a hard time. I would have thrown away the last map but by the time i realized it had a few too many problems i had already finished it.
Please leave a comment after playing.
Quote from Lpfreaky90 on April 6, 2012, 8:25 pmJust played through with Djinn.
Some parts were 5/5, some where 2/5.First map:
Issue: We got out of the intended map; resulting in us getting stuck.
Puzzle 1: [spoiler]I didn't really like the timing[/spoiler]
Puzzle 2: quite standard; not really interesting tbh.Second map:
Issues: none
Puzzle 1: Clever... very clever!
Puzzle 2: Nice coop bridge map!Third map:
Issues: Lag; got stuck, [spoiler]the fling after the crash in the air was very shocky; we were constantly hitting each other[/spoiler]I think Djinn's vid will explain.
There is some room for improvements but I'd go for a 4/5 here. Great job!
Puzzle: quite straight forward but it was pretty ok.
Just played through with Djinn.
Some parts were 5/5, some where 2/5.
First map:
Issue: We got out of the intended map; resulting in us getting stuck.
Puzzle 1:
Puzzle 2: quite standard; not really interesting tbh.
Second map:
Issues: none
Puzzle 1: Clever... very clever!
Puzzle 2: Nice coop bridge map!
Third map:
Issues: Lag; got stuck,
I think Djinn's vid will explain.
There is some room for improvements but I'd go for a 4/5 here. Great job!
Puzzle: quite straight forward but it was pretty ok.
Quote from Djinndrache on April 6, 2012, 8:27 pmNice mappack, however it needs some more work. It got some 5/5 moments and it got some 2/5 moments (like getting stuck or totally breaking the map).
The blindrun of lpfreaky and me ended up becoming a full hour episode of "Really?". Look forward for it, I'll upload it after the Easter weekend. Don't miss to see lpfreaky fail
Nice mappack, however it needs some more work. It got some 5/5 moments and it got some 2/5 moments (like getting stuck or totally breaking the map).
The blindrun of lpfreaky and me ended up becoming a full hour episode of "Really?". Look forward for it, I'll upload it after the Easter weekend. Don't miss to see lpfreaky fail
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from Lpfreaky90 on April 6, 2012, 8:32 pmDjinndrache wrote:Don't miss to see lpfreaky failI BLAME YOU!

I BLAME YOU!
Quote from Tyri on April 7, 2012, 8:25 amCool Map-Pack. I really enjoyed it to play. I like the [spoiler]Lightbridge-Labyrinth in the 2nd chamber and the Catapult run in the last chamber - very funny and cool idea.[/spoiler]
But, i stuck in the first chamber.
[spoiler]Screen 1 (the portal)
and there i had to kill myself =([/spoiler]
Note to myself: record a blindrun video at the next map we play
Cool Map-Pack. I really enjoyed it to play. I like the
But, i stuck in the first chamber.
Note to myself: record a blindrun video at the next map we play
Quote from Lpfreaky90 on April 7, 2012, 10:59 amTyri wrote:But, i stuck in the first chamber.[spoiler]Screen 1 (the portal)
and there i had to kill myself =([/spoiler]
Note to myself: record a blindrun video at the next map we play
We got stuck the same way
Note to myself: record a blindrun video at the next map we play
We got stuck the same way
Quote from That Greek Guy on April 7, 2012, 3:01 pmTyri wrote:Cool Map-Pack. I really enjoyed it to play. I like the [spoiler]Lightbridge-Labyrinth in the 2nd chamber and the Catapult run in the last chamber - very funny and cool idea.[/spoiler]But, i stuck in the first chamber.
[spoiler]Screen 1 (the portal)
and there i had to kill myself =([/spoiler]
Ok i fixed it. But i gotta say. what did you think was gonna happen when you went up there? Did it really look like somewhere you were supposed to be?
But, i stuck in the first chamber.
Ok i fixed it. But i gotta say. what did you think was gonna happen when you went up there? Did it really look like somewhere you were supposed to be?
Quote from Lpfreaky90 on April 7, 2012, 3:05 pmThat Greek Guy wrote:Tyri wrote:Cool Map-Pack. I really enjoyed it to play. I like the [spoiler]Lightbridge-Labyrinth in the 2nd chamber and the Catapult run in the last chamber - very funny and cool idea.[/spoiler]But, i stuck in the first chamber.
[spoiler]Screen 1 (the portal)
and there i had to kill myself =([/spoiler]
Ok i fixed it. But i gotta say. what did you think was gonna happen when you went up there? Did it really look like somewhere you were supposed to be?
Yes it did
we had no idea where to go and this seemed to be the only possibility so we tried that :p
But, i stuck in the first chamber.
Ok i fixed it. But i gotta say. what did you think was gonna happen when you went up there? Did it really look like somewhere you were supposed to be?
Yes it did we had no idea where to go and this seemed to be the only possibility so we tried that :p
Quote from zivi7 on April 7, 2012, 3:55 pmMaps 1 and 2 were very nice like the others already said. But Map 3 was rather annoying for me.
I found it a bit confusing. Dying and respawning in different areas didn't help me with it. The buttons didn't seem to register the cube was on them sometimes. I didn't understand that we had reached the exit and that we'd have to stand below those sucker tubes. Instead I explored that office building across the gap forever. But since you posted a warning about the last map and because the first two maps of the pack are good fun I'd say 4/5.
Maps 1 and 2 were very nice like the others already said. But Map 3 was rather annoying for me.
I found it a bit confusing. Dying and respawning in different areas didn't help me with it. The buttons didn't seem to register the cube was on them sometimes. I didn't understand that we had reached the exit and that we'd have to stand below those sucker tubes. Instead I explored that office building across the gap forever. But since you posted a warning about the last map and because the first two maps of the pack are good fun I'd say 4/5.
Quote from Lpfreaky90 on April 7, 2012, 7:22 pmzivi7 wrote:Maps 1 and 2 were very nice like the others already said. But Map 3 was rather annoying for me.I found it a bit confusing. Dying and respawning in different areas didn't help me with it. The buttons didn't seem to register the cube was on them sometimes. I didn't understand that we had reached the exit and that we'd have to stand below those sucker tubes. Instead I explored that office building across the gap forever. But since you posted a warning about the last map and because the first two maps of the pack are good fun I'd say 4/5.
There is only one button that can be pressed for one faithplate at the time.
If you have a cube on one button and you step onto the other button nothing will happen since the cube was there before you.I agree on the different area re-spawn. This was helpful in some cases and confusing and helping to get stuck in the other case. You might want to consider changing this.
I found it a bit confusing. Dying and respawning in different areas didn't help me with it. The buttons didn't seem to register the cube was on them sometimes. I didn't understand that we had reached the exit and that we'd have to stand below those sucker tubes. Instead I explored that office building across the gap forever. But since you posted a warning about the last map and because the first two maps of the pack are good fun I'd say 4/5.
There is only one button that can be pressed for one faithplate at the time.
If you have a cube on one button and you step onto the other button nothing will happen since the cube was there before you.
I agree on the different area re-spawn. This was helpful in some cases and confusing and helping to get stuck in the other case. You might want to consider changing this.