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[Coop] Mp_coop_Versus

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I went into this expecting garbage and I got a lot more than I thought I would get. This map has moxie, I'll give you that. There is not enough "versus" for a map with versus in the name.

I really like your ideas, like you have some really interesting puzzle concepts. I just wish you would have spent your time making the puzzles better and detailing your map more, instead of spending time making insane gameplay mechanics like the reflectocube of destruction +1.

You need to learn to light areas better, use more than single light instance, and spend more time detailing certain areas (like those elevators in puzzle 4 I think).

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msleeper wrote:
instead of spending time making insane gameplay mechanics like the reflectocube of destruction +1.

You mean the Reflectocube of Slaying All Things?

"Games are made out of smaller games ? turtles all the way down, until you hit the game that is so trivial and stupid it isn?t deserving of the name." --Raph Koster

you get terribly stucked in room 4. we finished the room then my mate placed one portal in the new room we both were in room 4 and then the placed portal was away. so cube was top and so no chance to get again there. disgusting

Sulfaras wrote:
you get terribly stucked in room 4. we finished the room then my mate placed one portal in the new room we both were in room 4 and then the placed portal was away. so cube was top and so no chance to get again there. disgusting

Not entirely sure I understand the problem. Did you jump back down from the exit after placing the cube? Thats the only way I can think of that could get you stuck... if the problem was in the fizzler fizzling your portals, there is a portalable ceiling right before it, which I will admit should be a lot more obvious.

EDIT: Okay, fixed the few bugs I know of, and hopefully the possibility of getting stuck in chamber 4. Nothing major changed.

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

wBbgJe_yh3M
(Link: http://www.youtube.com/watch?v=wBbgJe_yh3M)

Also note the video description for more feedback and my signature for additional project information.

It is ..... Brilliant!!
especially the last 3 chambers, if only the first ones were better designed
this would've won the contest For Sure!
thank you for this map,
I will be Eagerly waiting for the next one you create.

montadar wrote:
It is ..... Brilliant!!
especially the last 3 chambers, if only the first ones were better designed
this would've won the contest For Sure!
thank you for this map,
I will be Eagerly waiting for the next one you create.

I totally agree with you this map should have totally won the contest It has really challenging chambers and has even new things that we never saw in portal 2 game maps

I'm burning to see your next map!!!

:cube: :cube: :cube:

We have spent quite some time to figure out the puzzles, they were really challenging. But nothing one cannot manage and we liked that. It's true that some more detail would be fine but keep this standard of puzzles and you will be fine :thumbup:

Test Chamber 74:
(percentage calculation sphere self-test failed!)
108.1% done, -8.1% remaining...
Released here!

All maps for Portal (1/2) worth playing are mirrored here.

Great map. But then in the last chamber, my partner died holding the cube (by jumping into the pit outside), and we couldn't find another one. So we didn't finish. We'll have to replay it sometime.

pfalstad wrote:
Great map. But then in the last chamber, my partner died holding the cube (by jumping into the pit outside), and we couldn't find another one. So we didn't finish. We'll have to replay it sometime.

...oops. I thought I put a clip there but it turns out I didnt. :sigh:

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