[Coop] Mp_coop_Versus
Quote from pfalstad on July 27, 2011, 4:34 pmVery nice map, but we're having really bad luck with the ending. We played it through again to the last room, and [spoiler]pressed the button(? I forget) that brought over the cube with the tractor beam. The cube fell into the room and then a second later it just disappeared. I noclipped and found it in the area below, but kept hitting something that killed me, so I couldn't bring it up. Finally it just disappeared and I couldn't find it, so I had to noclip into the next room to kill the robots and finish the level.[/spoiler]
Very nice map, but we're having really bad luck with the ending. We played it through again to the last room, and
Quote from Beezqp on July 30, 2011, 1:40 pmI can't finish the big testroom with orange gel, lightbridge and funnel - I managed to get to the funnel and two buttons there using some weird movement, lightbridge, cube and perfect timing but it's impossible to use the same method to get the second one there. After one hour of desperation I checked the walkthroughs posted in this topic and I see that people could easily get up there with simple gel-run-to-portal, but in my version of map there's a wall blocking this jump and this makes us still stuck. I think I know how to follow the level from here once two robots are in the room with funnel and two buttons but how to GET two of us to that room???
I can't finish the big testroom with orange gel, lightbridge and funnel - I managed to get to the funnel and two buttons there using some weird movement, lightbridge, cube and perfect timing but it's impossible to use the same method to get the second one there. After one hour of desperation I checked the walkthroughs posted in this topic and I see that people could easily get up there with simple gel-run-to-portal, but in my version of map there's a wall blocking this jump and this makes us still stuck. I think I know how to follow the level from here once two robots are in the room with funnel and two buttons but how to GET two of us to that room???
Quote from pfalstad on July 30, 2011, 4:19 pmBeezqp wrote:I can't finish the big testroom with orange gel, lightbridge and funnel - I managed to get to the funnel and two buttons there using some weird movement, lightbridge, cube and perfect timing but it's impossible to use the same method to get the second one there. After one hour of desperation I checked the walkthroughs posted in this topic and I see that people could easily get up there with simple gel-run-to-portal, but in my version of map there's a wall blocking this jump and this makes us still stuck. I think I know how to follow the level from here once two robots are in the room with funnel and two buttons but how to GET two of us to that room???[spoiler]Put a portal on a wall facing the ceiling, gel-run-to-portal, then while you're up in the air have your partner put the light bridge under you. Then you can help your partner up the same way.[/spoiler]
Quote from Beezqp on July 30, 2011, 4:44 pmQuote:[spoiler]Put a portal on a wall facing the ceiling, gel-run-to-portal, then while you're up in the air have your partner put the light bridge under you. Then you can help your partner up the same way.[/spoiler]Yes, I tried it - that's how we managed to get one person there. But there's no way to use the same method for the second one - [spoiler]the lightbridge is activated by the button - having one person already in place, the only possible way to have the bridge activated is to put the cube on it - but after that, you can't jump on the bridge because you hit it from down. And you can't just take the cube away for a moment keeping one person next to funnel and the other one attempting to jump...[/spoiler]
EDIT: Damn I am a moron, now I get it.
Yes, I tried it - that's how we managed to get one person there. But there's no way to use the same method for the second one -
EDIT: Damn I am a moron, now I get it.
Quote from pfalstad on July 30, 2011, 4:53 pmBeezqp wrote:Yes, I tried it - that's how we managed to get one person there. But there's no way to use the same method for the second one - [spoiler]the lightbridge is activated by the button - having one person already in place, the only possible way to have the bridge activated is to put the cube on it - but after that, you can't jump on the bridge because you hit it from down. And you can't just take the cube away for a moment keeping one person next to funnel and the other one attempting to jump...[/spoiler][spoiler]You need the cube on the button the whole time (for now anyway). The other person puts the lightbridge in place by shooting a portal in the appropriate wall. To get rid of the lightbridge, shoot a portal somewhere else. Then you can do the gel-run-into-portal without hitting your head on the lightbridge.
[/spoiler]
Quote from Beezqp on July 31, 2011, 3:40 pmYes, exactly, thanks. Realized that the second I posted. I must have had some minor case of severe brain damage.
EDIT: OK, we've finished. Some feedback:
1st test: We've stucked here for a long while until we wildly guessed that it may have something to do with the [spoiler]swinging panel[/spoiler]. Repeating the level I noticed that there is an alert that [spoiler]the thing is removable[/spoiler] but why we didn't see that the first time? I don't know. Next, it was wild guessing that [spoiler]there is something in the upper room that moves when the funnel is there[/spoiler] and then some wild guessing that [spoiler]you have to repeat putting the funnel there[/spoiler]. Actually, we have solved this test three times and I still have no damn idea what is going on here. And that's not good, I guess. Also, the music here is too LOUD, I couldn't hear my friend on the mic, I had to lower the volume in audio setup.
2nd test: it was fun, but I don't know if we did it right. I mean, I see no other way but [spoiler]so restricting timing, aiming and necessity of dying - this feels just wrong[/spoiler]. The part of the test after getting one person to the room with funnel is quite fine - [spoiler]until you have to die once again for no apparent reason.[/spoiler]
3rd test: too easy, it just didn't fit there! But it felt good somehow, to solve the test without big effort, after two hard riddles.
4th test: I already posted about my problems here. It turned out to be very clever part - I really liked the ending, I mean [spoiler]playing with buttons and lightbridge and cube[/spoiler]. That was fun. There's one glitch, though. [spoiler]After the cube is put on the last button and opens the passage to the next test - there is no fizzler in the passage. However, I can't put my portal there on the ceiling - it disappears when I come back to the room to help my friend get here. Luckily, there's other portalable wall nearby so it required just a little correction to the general idea. Still, the thing is weird.[/spoiler]
5th test: One crazy riddle. And I mean it. [spoiler]Lasercube? Oh my God.[/spoiler] We covered all the room with blue gel and [spoiler]forgot to take the cube with us[/spoiler] so we were jumping like crazy without any ideas until we finally found out the solution, but I can say - this was clever.
6th test: Now that was HARD. AWESOME use of funnel - this was complicated, but after you understand what's going on here it's just marvelous. [spoiler]Putting the cube behind lasers was a bit random - something happened there but I don't know what exactly. We didn't even know if what we're doing was right.[/spoiler] And to get us past [spoiler]the funnel-momentum thing[/spoiler] we designed some terrifying, complex as hell way of [spoiler]putting portals, moving inside funnel, outside funnel and moving funnel itself, replacing us on the button and so on.[/spoiler] It was so damn complicated I felt like a BOSS after figuring that out. Maybe there was some easiest way to solve it and I was just overthinkin this all but I don't care, this test was great.
7th test: Don't know if it can be called a test, just an easy final challenge. It was nice to kill something after all this hard thinking, but I'm afraid it is too easy to get stuck here hopelessly. Just drop the box and you are screwed - and my friend ALMOST did it.
The map is great if you like something challenging. It has some annoying part when it's all about guessing what to do, especially in first few tests, but when it's come to thinking - it's very enjoyable. Thanks!
Yes, exactly, thanks. Realized that the second I posted. I must have had some minor case of severe brain damage.
EDIT: OK, we've finished. Some feedback:
1st test: We've stucked here for a long while until we wildly guessed that it may have something to do with the
2nd test: it was fun, but I don't know if we did it right. I mean, I see no other way but
3rd test: too easy, it just didn't fit there! But it felt good somehow, to solve the test without big effort, after two hard riddles.
4th test: I already posted about my problems here. It turned out to be very clever part - I really liked the ending, I mean
5th test: One crazy riddle. And I mean it.
6th test: Now that was HARD. AWESOME use of funnel - this was complicated, but after you understand what's going on here it's just marvelous.
7th test: Don't know if it can be called a test, just an easy final challenge. It was nice to kill something after all this hard thinking, but I'm afraid it is too easy to get stuck here hopelessly. Just drop the box and you are screwed - and my friend ALMOST did it.
The map is great if you like something challenging. It has some annoying part when it's all about guessing what to do, especially in first few tests, but when it's come to thinking - it's very enjoyable. Thanks!
Quote from Pete on August 1, 2011, 4:17 pmYes, this entire thing has been a learning experience for me, and it does show in the first few parts of the map. That being said, I promise my next map will better than that
The feedback is very appreciated, by the way. Thanks everyone - Ill have to remember to fix that last part (and maybe add an effect to that fizzler) when I get back to my GOOD pc...
As for the funnel room, the intended solution does involve complex portal maneuvering and switching places on the button but as it turns out you can do the fling even without it, and now that I think about it its probably for the best as the room is complicated enough as it is...
Yes, this entire thing has been a learning experience for me, and it does show in the first few parts of the map. That being said, I promise my next map will better than that ![]()
The feedback is very appreciated, by the way. Thanks everyone - Ill have to remember to fix that last part (and maybe add an effect to that fizzler) when I get back to my GOOD pc...
As for the funnel room, the intended solution does involve complex portal maneuvering and switching places on the button but as it turns out you can do the fling even without it, and now that I think about it its probably for the best as the room is complicated enough as it is...
Quote from wolf bytes on March 4, 2012, 6:54 pmGreat level(s)!
Me and my friend really enjoyed this challenging map of yours, but we found one glitch...
(We had to sadly cheat to correct for it.)
[spoiler]In the last chamber room, where you are to stand on both buttons to receive the laser cube, the extrusion funnel kept landing the cube on top of the ridge, making it impossible for us to get the cube. Maybe try having it that there's a wall there so if the cube does start to overshoot, it just hits the wall and lands were it's suppose to.[/spoiler] We did catch it the first time though, though due to lags we dropped the cube.Also, is one player needed to remain on the button at the end for the cube to stay?
Great level, found it really fun and challenging, but not overly so that we wanted to quit. Great job.
Continue testing.
Great level(s)!
Me and my friend really enjoyed this challenging map of yours, but we found one glitch...
(We had to sadly cheat to correct for it.)
Also, is one player needed to remain on the button at the end for the cube to stay?
Great level, found it really fun and challenging, but not overly so that we wanted to quit. Great job.
Continue testing.
Be You, Be Random
