[Coop] Impetuosity
Quote from Nyskrte on January 23, 2012, 1:35 pmAnyway, thanks for the in-depth criticism KennKong. I hope more will be able to provide the same so that I can continue to refine this map further. I may start work on a new map in February.
Anyway, thanks for the in-depth criticism KennKong. I hope more will be able to provide the same so that I can continue to refine this map further. I may start work on a new map in February.
(CO-OP) Orb Facility (Updated as of February 14th 2012, v1.06)
(CO-OP) Impetuosity (Updated as of April 18th 2012, v1.15)
(CO-OP) Puffin (Updated as of March 6th 2012, v1.06)
Quote from SephWalker on January 28, 2012, 9:18 amHey, a friend of mine and I would like to comment on your map. We really enjoyed it -- got all the way to what appears to be the final puzzle, but then we had to stop (considering, well, it's 5AM and I have to be up in a few hours.) Unfortunately, this means we'll never be able to complete this map because neither one of us wants to run through everything again.
You've made a great map here, and we're going to play your other maps, too, but in the future, it'd be great if these huge maps were split into smaller portions. It's really not feasible for most players to be able to sit through many hours of gaming. Not only that, but a disconnect could easily cause players to have to redo the entire thing.
Thanks for the map, though, it was good fun!
Hey, a friend of mine and I would like to comment on your map. We really enjoyed it -- got all the way to what appears to be the final puzzle, but then we had to stop (considering, well, it's 5AM and I have to be up in a few hours.) Unfortunately, this means we'll never be able to complete this map because neither one of us wants to run through everything again.
You've made a great map here, and we're going to play your other maps, too, but in the future, it'd be great if these huge maps were split into smaller portions. It's really not feasible for most players to be able to sit through many hours of gaming. Not only that, but a disconnect could easily cause players to have to redo the entire thing.
Thanks for the map, though, it was good fun!
Quote from Nyskrte on January 28, 2012, 1:42 pmAlright, I'm going to update this today with a checkpoint map. Which will allow players to resume from half-way through.
Alright, I'm going to update this today with a checkpoint map. Which will allow players to resume from half-way through.
(CO-OP) Orb Facility (Updated as of February 14th 2012, v1.06)
(CO-OP) Impetuosity (Updated as of April 18th 2012, v1.15)
(CO-OP) Puffin (Updated as of March 6th 2012, v1.06)
Quote from Lpfreaky90 on January 28, 2012, 2:10 pmNyskrte wrote:Alright, I'm going to update this today with a checkpoint map. Which will allow players to resume from half-way through.
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Quote from Nyskrte on January 28, 2012, 3:06 pm1.13:
- Added mp_coop_halfosity, which allows players to resume the map from immediately after the triangle chamber.
- If your computer is struggling with the standard map, consider reloading into halfosity after re-entering the HUB from the triangle chamber. Halfosity guts out many idle entities and may reduce the CPU load.
1.13:
- Added mp_coop_halfosity, which allows players to resume the map from immediately after the triangle chamber.
- If your computer is struggling with the standard map, consider reloading into halfosity after re-entering the HUB from the triangle chamber. Halfosity guts out many idle entities and may reduce the CPU load.
(CO-OP) Orb Facility (Updated as of February 14th 2012, v1.06)
(CO-OP) Impetuosity (Updated as of April 18th 2012, v1.15)
(CO-OP) Puffin (Updated as of March 6th 2012, v1.06)
Quote from khoma on January 30, 2012, 7:07 ami really have to say: this map was very much fun to play! a friend and i worked on it for about 4 hours (incl. lunch-break
and we both loved it. great puzzles, especially the room where only one of the two robots can do something!
so please: do your next map, we are looking forward to it!
cheers
i really have to say: this map was very much fun to play! a friend and i worked on it for about 4 hours (incl. lunch-break and we both loved it. great puzzles, especially the room where only one of the two robots can do something!
so please: do your next map, we are looking forward to it!
cheers
Quote from p00rtal on February 4, 2012, 3:35 pmDUDE are you serious ?
You made such a freaking hard map and then you dont even make an ending?!?
Me and my friend expected something awesome like the train goes back to earth cause you could see it trough the roof or something like that.
And yo just make this crap normal fadeout bs -.-
DUDE are you serious ?
You made such a freaking hard map and then you dont even make an ending?!?
Me and my friend expected something awesome like the train goes back to earth cause you could see it trough the roof or something like that.
And yo just make this crap normal fadeout bs -.-
Quote from Nyskrte on February 5, 2012, 5:43 pmThe ending is abrupt because I simply ran out of space. As in, I couldn't add anything else without breaking the map. I won't be making a single map this large again, this was just a one-off experiment.
The ending is abrupt because I simply ran out of space. As in, I couldn't add anything else without breaking the map. I won't be making a single map this large again, this was just a one-off experiment.
(CO-OP) Orb Facility (Updated as of February 14th 2012, v1.06)
(CO-OP) Impetuosity (Updated as of April 18th 2012, v1.15)
(CO-OP) Puffin (Updated as of March 6th 2012, v1.06)
Quote from maxxerz on February 13, 2012, 7:23 pmMe and a friend just played through this in one sitting! Took us about 4 hours and 30 minutes (I forgot about dinner..)
GREAT MAP! A bit hard and frustrating at parts, but overall really good.
Just some things to remark:
- Going for the third part, it was a bit hard to spot the portal surface behind the bars.
- Part four, the ball actually made us have to use cheats. It fell down and landed on one of the edges under the laser, so we couldn't put a portal under it to get it out. This was quite frustrating to find out after playing for so long.Also, in the last part, we didn't move the ball around at all like some other here stated. Not sure if this was intended, but we got one person on each button behind the emancipation grids and took it from there.
For lpfreaky90 & Djinndrache: How did you not manage to realize you could put a portal in the roof above the glass thingie in the hub in the end?
Once again, thanks for letting us play this great map!
Here is our playthrough (un-edited and with me rambling in swedish) if anyone wants to watch it.
http://sv.twitch.tv/ramox_/b/308478590
(If anyone wonders what the hell happened at around 33 minutes in, my game got crazy after going through an acceleration loop and kept spinning my mouse around insanely. I could not move straight nor turn the mouse the way I wanted)
Me and a friend just played through this in one sitting! Took us about 4 hours and 30 minutes (I forgot about dinner..)
GREAT MAP! A bit hard and frustrating at parts, but overall really good.
Just some things to remark:
- Going for the third part, it was a bit hard to spot the portal surface behind the bars.
- Part four, the ball actually made us have to use cheats. It fell down and landed on one of the edges under the laser, so we couldn't put a portal under it to get it out. This was quite frustrating to find out after playing for so long.
Also, in the last part, we didn't move the ball around at all like some other here stated. Not sure if this was intended, but we got one person on each button behind the emancipation grids and took it from there.
For lpfreaky90 & Djinndrache: How did you not manage to realize you could put a portal in the roof above the glass thingie in the hub in the end?
Once again, thanks for letting us play this great map!
Here is our playthrough (un-edited and with me rambling in swedish) if anyone wants to watch it.
http://sv.twitch.tv/ramox_/b/308478590
(If anyone wonders what the hell happened at around 33 minutes in, my game got crazy after going through an acceleration loop and kept spinning my mouse around insanely. I could not move straight nor turn the mouse the way I wanted)
Quote from Nyskrte on February 14, 2012, 2:03 ammaxxerz wrote:- Part four, the ball actually made us have to use cheats. It fell down and landed on one of the edges under the laser, so we couldn't put a portal under it to get it out. This was quite frustrating to find out after playing for so long.I think the main issue is that because it was on a short portal surface it needed to be aimed at from the right angle. I don't think cheats were required to resolve the issue, but after a few hours on this map everyone starts to go a little stir-crazy. (standing directly above the edge, looking down towards the surface)
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Glad that you enjoyed the map.
I think the main issue is that because it was on a short portal surface it needed to be aimed at from the right angle. I don't think cheats were required to resolve the issue, but after a few hours on this map everyone starts to go a little stir-crazy. (standing directly above the edge, looking down towards the surface)
Glad that you enjoyed the map.
(CO-OP) Orb Facility (Updated as of February 14th 2012, v1.06)
(CO-OP) Impetuosity (Updated as of April 18th 2012, v1.15)
(CO-OP) Puffin (Updated as of March 6th 2012, v1.06)