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[Coop] Impetuosity

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Nyskrte wrote:
maxxerz wrote:
- Part four, the ball actually made us have to use cheats. It fell down and landed on one of the edges under the laser, so we couldn't put a portal under it to get it out. This was quite frustrating to find out after playing for so long.

I think the main issue is that because it was on a short portal surface it needed to be aimed at from the right angle. I don't think cheats were required to resolve the issue, but after a few hours on this map everyone starts to go a little stir-crazy. (standing directly above the edge, looking down towards the surface) :lol:

Glad that you enjoyed the map.

Exactly 4 hours in: http://sv.twitch.tv/ramox_/b/308478590
You can see how the ball ended up when we cheat it out. Is it actually possible to put a portal under it there?

Very nice map, 2h20 hours to complete the square and the triangle rooms.
Me and my friend found some nice companion cube on the way (Without using noclipping, please :))
We even managed to take him back with us :D

coco271 wrote:
Very nice map, 2h20 hours to complete the square and the triangle rooms.
Me and my friend found some nice companion cube on the way (Without using noclipping, please :))
We even managed to take him back with us :D

Great job! Your the first team I think to get the cube legit as nobody else even mentioned its existence! (I put in such a place that it would be hard to find even via noclip unless you knew exactly what you were looking for.)

maxxerz wrote:
Exactly 4 hours in: http://sv.twitch.tv/ramox_/b/308478590
You can see how the ball ended up when we cheat it out. Is it actually possible to put a portal under it there?

Yes.

Spoiler
Image

I'll look into increasing the visibility in the laser gauntlet somehow, is there anything else that you felt was counter-productive or uninformative? I don't want this map to increase its game length through miscommunication.

(SP Mappack) NYS-5 Series - HARD MODE (20% Complete)
(CO-OP) Orb Facility (Updated as of February 14th 2012, v1.06)
(CO-OP) Impetuosity (Updated as of April 18th 2012, v1.15)
(CO-OP) Puffin (Updated as of March 6th 2012, v1.06)
Nyskrte wrote:
Yes.
Spoiler

Whaddayaknow. I guess I need to go practice some more. :D

Nyskrte wrote:
I'll look into increasing the visibility in the laser gauntlet somehow, is there anything else that you felt was counter-productive or uninformative? I don't want this map to increase its game length through miscommunication.

If that is directed to me and you mean this "- Going for the third part, it was a bit hard to spot the portal surface behind the bars." I actually meant going to the third part from the main hub area through the grid behind the things that lowered.

There was something more I wanted to write.. but I can't remember it.. I'll come back if I it comes back!

wow.just spent like 3-5hours on this map go to the bitw with the edgeless safety cube and the excursion funnels and gave up :( recorded it all up to there a massive 48gb with compression and recorxded using msi afterburner in 1080p. but doubt i be uploading it. love the map but you should make it in to seperate levels as i would like to come back to this map again to finish it some other time but cant due to having to do it all over again.

Image
CLICK FOR YOUTUBE VIDEO AND DOWNLOAD LINK - V1.6 Was Released On The 05/05/2012
[spoiler]TWP Download Link or ForgottenCoders Download Link! (Usually Updated Quicker)
s0AEErcYx5A[/spoiler]
fma965 wrote:
wow.just spent like 3-5hours on this map go to the bitw with the edgeless safety cube and the excursion funnels and gave up :( recorded it all up to there a massive 48gb with compression and recorxded using msi afterburner in 1080p. but doubt i be uploading it. love the map but you should make it in to seperate levels as i would like to come back to this map again to finish it some other time but cant due to having to do it all over again.

You can start half-way through the map if you load the other *.bsp included.

1.14:
-Added an observation area to make the

Spoiler
turret corridor
easier to understand
-Added a room
Spoiler
above the fourth entrance
to make its location more obvious.
-Animated some but not all fizzlers.
-Removed and reduced the lightmaps on rarely seen surfaces.
-Stuff. Also these changes will not be applied to the half-start map.

Let me know if any of you find glitches or bugs in this most recent version.

(SP Mappack) NYS-5 Series - HARD MODE (20% Complete)
(CO-OP) Orb Facility (Updated as of February 14th 2012, v1.06)
(CO-OP) Impetuosity (Updated as of April 18th 2012, v1.15)
(CO-OP) Puffin (Updated as of March 6th 2012, v1.06)

hi just wondering how is this map end? is there anything u do once ur back in the last room? all the lights are on but theres like no credits/exit room so it makes me thing its not the end. and there is a glass chamber above the hatch.

just re-completed it up to above point in 1hour and 5 mins .

Image
CLICK FOR YOUTUBE VIDEO AND DOWNLOAD LINK - V1.6 Was Released On The 05/05/2012
[spoiler]TWP Download Link or ForgottenCoders Download Link! (Usually Updated Quicker)
s0AEErcYx5A[/spoiler]
fma965 wrote:
hi just wondering how is this map end? is there anything u do once ur back in the last room? all the lights are on but theres like no credits/exit room so it makes me thing its not the end. and there is a glass chamber above the hatch.

just re-completed it up to above point in 1hour and 5 mins .

Spoiler
You need to go into that glass chamber.

(SP Mappack) NYS-5 Series - HARD MODE (20% Complete)
(CO-OP) Orb Facility (Updated as of February 14th 2012, v1.06)
(CO-OP) Impetuosity (Updated as of April 18th 2012, v1.15)
(CO-OP) Puffin (Updated as of March 6th 2012, v1.06)
Nyskrte wrote:
fma965 wrote:
hi just wondering how is this map end? is there anything u do once ur back in the last room? all the lights are on but theres like no credits/exit room so it makes me thing its not the end. and there is a glass chamber above the hatch.

just re-completed it up to above point in 1hour and 5 mins .

Spoiler
You need to go into that glass chamber.

but how?

Image
CLICK FOR YOUTUBE VIDEO AND DOWNLOAD LINK - V1.6 Was Released On The 05/05/2012
[spoiler]TWP Download Link or ForgottenCoders Download Link! (Usually Updated Quicker)
s0AEErcYx5A[/spoiler]

Spoiler
Aperture logo above this room have portalizable (What ?!) surfaces

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