[Coop] Impetuosity
Quote from Djinndrache on January 20, 2012, 4:22 pmNyskrte wrote:Is any team brave enough to dive back into this map and record a speedrun?I don't have a partner who is ninja enough
Also I think it would take many hours to record a proper speedrun of this as even some minor fails would require you to start over.
I don't have a partner who is ninja enough Also I think it would take many hours to record a proper speedrun of this as even some minor fails would require you to start over.
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from KennKong on January 20, 2012, 10:42 pmDoes 2:33:16 count as a speedrun? (NOT!)
I edited this down to 5 manageable chunks, one for each puzzle. I really tried to eliminate as many flubs and think time as I could, especially in Part 4a.
Part 1 Funnel/Smashers/Laser Grilles 13:46
Part 2 Lightbridge/Faithplate 20:26
Part 3 Turrets/Lightbridge/Repulsion Gel 13:49
Part 4a Lightbridge/Laser Grilles 10:03
Part 4b Funnel/Sphere 19:39Having played the map three times now, I have some comments
- Does the platform in front of the first two buttons have to be so close to the platform with the buttons? We had to place portals carefully to not smack into the bottom
- This first time I rode the orange funnel to the exit of the first puzzle, I got pushed out the bottom for no apparent reason. It's happened twice.
- While trying to fling to the funnel to start the second puzzle, we placed portals underneath the giant hinge
- Placing the portal to [spoiler]hold the cube against the button[/spoiler] is very touchy
- In the blue gel/lightbridge maze, suicide is actually the fastest way to get out?
- Seeing portal surface through the grates going into the big room the last time was quite difficult
- In the funnel/sphere puzzle, why is there a button stalk in the room with the big button?
I haven't finished watching Djinndrache's video, but it is clear that you created a map with multiple solutions without creating loopholes. This map is just f*ing fantastic!
EDIT: This video is of version 1.01. It is easier to get to the funnel and lightbridge once you have completed the first and second rooms, respectively. Thanks, Nystrke!
Does 2:33:16 count as a speedrun? (NOT!)
I edited this down to 5 manageable chunks, one for each puzzle. I really tried to eliminate as many flubs and think time as I could, especially in Part 4a.
Part 1 Funnel/Smashers/Laser Grilles 13:46
Part 2 Lightbridge/Faithplate 20:26
Part 3 Turrets/Lightbridge/Repulsion Gel 13:49
Part 4a Lightbridge/Laser Grilles 10:03
Part 4b Funnel/Sphere 19:39
Having played the map three times now, I have some comments
- Does the platform in front of the first two buttons have to be so close to the platform with the buttons? We had to place portals carefully to not smack into the bottom
- This first time I rode the orange funnel to the exit of the first puzzle, I got pushed out the bottom for no apparent reason. It's happened twice.
- While trying to fling to the funnel to start the second puzzle, we placed portals underneath the giant hinge
- Placing the portal to is very touchySpoilerhold the cube against the button
- In the blue gel/lightbridge maze, suicide is actually the fastest way to get out?
- Seeing portal surface through the grates going into the big room the last time was quite difficult
- In the funnel/sphere puzzle, why is there a button stalk in the room with the big button?
I haven't finished watching Djinndrache's video, but it is clear that you created a map with multiple solutions without creating loopholes. This map is just f*ing fantastic!
EDIT: This video is of version 1.01. It is easier to get to the funnel and lightbridge once you have completed the first and second rooms, respectively. Thanks, Nystrke!
[spoiler]My YouTube Channel: Please subscribe!
My Steam Workshop Check out my collections for some good maps
Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]
Quote from Nyskrte on January 21, 2012, 9:02 pm1.02:
-Relocated the floating platform in HUB to prevent headbump.
-Added and removed portal surfaces to make Transition 1 smoother.
-Added an indicator to make Transition 3 easier to find.
-Added a few overlays and moved existing ones.
-Made the final chamber easier to understand.
-Added a portal in Chamber 3 to prevent suicide.
-Made an adjustment that should prevent 'slidedeaths' in the funnel.
1.02:
-Relocated the floating platform in HUB to prevent headbump.
-Added and removed portal surfaces to make Transition 1 smoother.
-Added an indicator to make Transition 3 easier to find.
-Added a few overlays and moved existing ones.
-Made the final chamber easier to understand.
-Added a portal in Chamber 3 to prevent suicide.
-Made an adjustment that should prevent 'slidedeaths' in the funnel.
(CO-OP) Orb Facility (Updated as of February 14th 2012, v1.06)
(CO-OP) Impetuosity (Updated as of April 18th 2012, v1.15)
(CO-OP) Puffin (Updated as of March 6th 2012, v1.06)
Quote from Lpfreaky90 on January 21, 2012, 9:11 pmNyskrte wrote:1.02:
-Relocated the floating platform in HUB to prevent headbump.
-Added and removed portal surfaces to make Transition 1 smoother.
-Added an indicator to make Transition 3 easier to find.
-Added a few overlays and moved existing ones.
-Made the final chamber easier to understand.
-Added a portal in Chamber 3 to prevent suicide.
-Made an adjustment that should prevent 'slidedeaths' in the funnel.
-Relocated the floating platform in HUB to prevent headbump.
-Added and removed portal surfaces to make Transition 1 smoother.
-Added an indicator to make Transition 3 easier to find.
-Added a few overlays and moved existing ones.
-Made the final chamber easier to understand.
-Added a portal in Chamber 3 to prevent suicide.
-Made an adjustment that should prevent 'slidedeaths' in the funnel.
Quote from Nyskrte on January 21, 2012, 10:02 pmI've just discovered that some platforms in the final chamber are not solid, going to quickly release a fix in a few minutes. EDIT: Done. Apologies in advance to the 5 people unfortunate enough to download 1.02.
1.03:
-Fixed a troll platform.
-Increased lighting detail on some surfaces.
I've just discovered that some platforms in the final chamber are not solid, going to quickly release a fix in a few minutes. EDIT: Done. Apologies in advance to the 5 people unfortunate enough to download 1.02.
1.03:
-Fixed a troll platform.
-Increased lighting detail on some surfaces.
(CO-OP) Orb Facility (Updated as of February 14th 2012, v1.06)
(CO-OP) Impetuosity (Updated as of April 18th 2012, v1.15)
(CO-OP) Puffin (Updated as of March 6th 2012, v1.06)
Quote from redunzl on January 21, 2012, 11:56 pmKennKong wrote:Does 2:33:16 count as a speedrun? (NOT!)
I edited this down to 5 manageable chunks, one for each puzzle. I really tried to eliminate as many flubs and think time as I could, especially in Part 4a.Nice job on the edits, brother. It was embarassing enough watching myself flub that first yo-yo/fling in Part 1 so badly. I'm glad you cut out most of my other ham-fisted gaffes, especially when trying to get through the laser grille/light bridge gauntlet.
That is one heck of an awesome map, Nyskrte. Our "ninja skills" (especially mine) are rather woefully inadequate, so it was great fun to have a large, complicated map that we could actually get through.
I would like to point out one thing that Kenn did not mention. The very first time we played this map, we did not use the exploit you provided in the gel/light bridge/turret maze ([spoiler]walking on top of the frames around the portal material instead of shifting the light bridge sideways underneath us[/spoiler]) until I stumbled onto it accidentally at the very end of the room. We died many, many times trying to get through that. We decided to use the exploit when we made the recording so it woulnd't be ridiculously long. That's also why we suicided to get back to the entrance/exit of the room -- it was just much quicker that way.
I edited this down to 5 manageable chunks, one for each puzzle. I really tried to eliminate as many flubs and think time as I could, especially in Part 4a.
Nice job on the edits, brother. It was embarassing enough watching myself flub that first yo-yo/fling in Part 1 so badly. I'm glad you cut out most of my other ham-fisted gaffes, especially when trying to get through the laser grille/light bridge gauntlet.
That is one heck of an awesome map, Nyskrte. Our "ninja skills" (especially mine) are rather woefully inadequate, so it was great fun to have a large, complicated map that we could actually get through.
I would like to point out one thing that Kenn did not mention. The very first time we played this map, we did not use the exploit you provided in the gel/light bridge/turret maze (
--Marvin, the Paranoid Android
Quote from KennKong on January 22, 2012, 1:34 amWell, my brother, redunzl, is such a clumsy oaf that I played version 1.02 solo in 1:35:00. Even switching controllers, I only died once in the first puzzle, and none in the second. Puzzle 3 (lightbridge/death grilles) was entirely different, with at least 10 deaths. I died once in the lightbridge/repulsion gel room. I was totally shocked that getting onto the lightbridge in the final puzzle worked the first time. I even managed to take the sphere all the way to the tram.
2012-01-22_00001.jpgThe adjustments made in this version were noticeable, and a little helpful. BTW, I did figure out what the second button in the funnel/sphere puzzle was for. I think a spotlight around the giant hinge would help spot the portal surface on the way out of the last grate.
Well, my brother, redunzl, is such a clumsy oaf that I played version 1.02 solo in 1:35:00. Even switching controllers, I only died once in the first puzzle, and none in the second. Puzzle 3 (lightbridge/death grilles) was entirely different, with at least 10 deaths. I died once in the lightbridge/repulsion gel room. I was totally shocked that getting onto the lightbridge in the final puzzle worked the first time. I even managed to take the sphere all the way to the tram.
The adjustments made in this version were noticeable, and a little helpful. BTW, I did figure out what the second button in the funnel/sphere puzzle was for. I think a spotlight around the giant hinge would help spot the portal surface on the way out of the last grate.
[spoiler]My YouTube Channel: Please subscribe!
My Steam Workshop Check out my collections for some good maps
Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]
Quote from Nyskrte on January 22, 2012, 1:51 amFrankly I'm amazed you made 95 minutes whilst dual-wielding controllers. Trying to be a ninja on a controller is like trying to be a monkey without a tail.
Frankly I'm amazed you made 95 minutes whilst dual-wielding controllers. Trying to be a ninja on a controller is like trying to be a monkey without a tail.
(CO-OP) Orb Facility (Updated as of February 14th 2012, v1.06)
(CO-OP) Impetuosity (Updated as of April 18th 2012, v1.15)
(CO-OP) Puffin (Updated as of March 6th 2012, v1.06)
Quote from redunzl on January 22, 2012, 9:13 pmKennKong wrote:Well, my brother, redunzl, is such a clumsy oaf...Geez, talk about the pot calling the kettle black! Must I remind you which of us was able to make that one jump from the platform in the corner to the first lightbridge/frame (in the gel/lightbridge/turret room) without requiring 5 or 6 attempts? As I recall, during our recording run, I nailed that one every single time!
I think it's fair to say that we each have plenty of our own "clumsy oaf moments". Or, are you attempting to imply that my mere presence in the same room with you somehow manages to leach away a not-entirely-insignificant portion your astonishing ninja abilities?
Geez, talk about the pot calling the kettle black! Must I remind you which of us was able to make that one jump from the platform in the corner to the first lightbridge/frame (in the gel/lightbridge/turret room) without requiring 5 or 6 attempts? As I recall, during our recording run, I nailed that one every single time!
I think it's fair to say that we each have plenty of our own "clumsy oaf moments". Or, are you attempting to imply that my mere presence in the same room with you somehow manages to leach away a not-entirely-insignificant portion your astonishing ninja abilities?
--Marvin, the Paranoid Android
Quote from KennKong on January 22, 2012, 9:42 pmredunzl wrote:Or, are you attempting to imply that my mere presence in the same room with you somehow manages to leach away a not-entirely-insignificant portion your astonishing ninja abilities?That. When you're not here, I play with a keyboard. I can run straight, aim rapidly, and strafe jump. No mouse, though, so I can't right click while moving or bunny hop (right mouse button and scroll wheel are on the left hand side).

That. When you're not here, I play with a keyboard. I can run straight, aim rapidly, and strafe jump. No mouse, though, so I can't right click while moving or bunny hop (right mouse button and scroll wheel are on the left hand side).
[spoiler]My YouTube Channel: Please subscribe!
My Steam Workshop Check out my collections for some good maps
Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]