[Coop] Cyan Industries

Quote from Instantiation on July 19, 2011, 3:24 amOverall, I liked the map, even though the above posts are right about the balancing. The first room with the gel and buttons is clever and (once the fizzlers were added) doesn't force one particular solution.
Suggestions
[spoiler]
- On the stairs (where the cube is a step), the far side of the bottom step is missing and the player can see out of the map.
- Consider using a prop_floor_cube_button on the button that opens the door to the latter half of the puzzle so that one player doesn't stand there while the other goes through it.
- In the area with the faith plate, don't put the only target under the deathtrap. Putting one under each might work, or you might want to consider using Ratmann's writing.
[/spoiler]
The brightness is still way to high in some areas.
As for the Ratmann den, [spoiler]I didn't know about it until I was using noclip on my own afterwards. Even having found it, I still don't see how I would have gotten down there.[/spoiler]
Overall, I liked the map, even though the above posts are right about the balancing. The first room with the gel and buttons is clever and (once the fizzlers were added) doesn't force one particular solution.
Suggestions
- On the stairs (where the cube is a step), the far side of the bottom step is missing and the player can see out of the map.
- Consider using a prop_floor_cube_button on the button that opens the door to the latter half of the puzzle so that one player doesn't stand there while the other goes through it.
- In the area with the faith plate, don't put the only target under the deathtrap. Putting one under each might work, or you might want to consider using Ratmann's writing.
The brightness is still way to high in some areas.
As for the Ratmann den,
Quote from cementiet on July 19, 2011, 10:05 amFor the stairs im not sure wat you mean with a missing nodraw texture, i will look on this
For the floor button i will change this after the update, however this update will take a bit longer
In the area for the faith plate i alrdy painted on the wall ''never trust your environment'' so there is basicly alrdy a hint. (however this only can been seen for the player that is walking ''upstairs'' and not for the player that is in the pit.)
For the ratmen den, it hard to get in but once you figure it out, its relative easy, its not mend to be accesed easy.
please take time figuring to get at places, b4 giving up and ''blaming'' the creatorAlso for the brightness i agree this needs to be lower aswel, after trying it out a several times.
Thanks for the feedback.
For the stairs im not sure wat you mean with a missing nodraw texture, i will look on this
For the floor button i will change this after the update, however this update will take a bit longer
In the area for the faith plate i alrdy painted on the wall ''never trust your environment'' so there is basicly alrdy a hint. (however this only can been seen for the player that is walking ''upstairs'' and not for the player that is in the pit.)
For the ratmen den, it hard to get in but once you figure it out, its relative easy, its not mend to be accesed easy.
please take time figuring to get at places, b4 giving up and ''blaming'' the creator
Also for the brightness i agree this needs to be lower aswel, after trying it out a several times.
Thanks for the feedback.
Quote from cementiet on August 6, 2011, 11:29 amMap update released:
Map1 changes:
-Changed floor button to a cube floor button
-Fixed Nodraw bug
-Fixed no-paint needed bug (i hope)
-Added more func-detail
-Fixed getting stuck if 4 portals were on 1 side of the faithplate roomNew map added
Cyan_industries 2This map contains lasers, turrets unlike the first one and will be auto changed if part 1 is completed
-Added new custom textures
-Added more voices
-large clean styled environmentPics:
http://screenshot.xfire.com/s/116738457-4.jpg
http://screenshot.xfire.com/s/116738467-4.jpg
http://screenshot.xfire.com/s/116738477-4.jpgThe map is very large sized, however the puzzle should be easy to follow
Played part 1 and but dont want to do it again? just launch mp_coop_cyanindustries2
If you have a older version of Cyan industries please replace it with this one.Cementiet
Map update released:
Map1 changes:
-Changed floor button to a cube floor button
-Fixed Nodraw bug
-Fixed no-paint needed bug (i hope)
-Added more func-detail
-Fixed getting stuck if 4 portals were on 1 side of the faithplate room
New map added
Cyan_industries 2
This map contains lasers, turrets unlike the first one and will be auto changed if part 1 is completed
-Added new custom textures
-Added more voices
-large clean styled environment
Pics:
http://screenshot.xfire.com/s/116738457-4.jpg
http://screenshot.xfire.com/s/116738467-4.jpg
http://screenshot.xfire.com/s/116738477-4.jpg
The map is very large sized, however the puzzle should be easy to follow
Played part 1 and but dont want to do it again? just launch mp_coop_cyanindustries2
If you have a older version of Cyan industries please replace it with this one.
Cementiet
Quote from Salamandra on August 8, 2011, 5:15 pmI've played the second map now (since I already played the first one). You evidently like the 'need 2 cubes, find a cube, use it to get a second cube' format, and I think it works even better on this map than it did on the first.
I've played the second map now (since I already played the first one). You evidently like the 'need 2 cubes, find a cube, use it to get a second cube' format, and I think it works even better on this map than it did on the first.
Quote from ram on August 17, 2011, 5:06 amWow, theses two maps were awesome.
We really liked them. Well thought [spoiler](even if the fact that dying means restart from scratch in the second one, your partner have to come to help you going back)[/spoiler]I really enjoyed it. Thank you.
Some bugs however:
On the second map I had a lot of elements not shown on my screen.
Laser doors were sometimes invisible to me, I had to ask my partner if he see them on my shared screen. The room with a cube and two round doors to open with a "laser button" was empty ! It was only when my partner was with me that all appeared. It seems that the clipping is to strong if both of the robot are not in the same room.
Wow, theses two maps were awesome.
We really liked them. Well thought
I really enjoyed it. Thank you.
Some bugs however:
On the second map I had a lot of elements not shown on my screen.
Laser doors were sometimes invisible to me, I had to ask my partner if he see them on my shared screen. The room with a cube and two round doors to open with a "laser button" was empty ! It was only when my partner was with me that all appeared. It seems that the clipping is to strong if both of the robot are not in the same room.
Quote from cementiet on August 17, 2011, 6:01 amThanks that you liked the maps and for the feedback.
However the strange bug you have sounds more that its on your computer somewere, due i tested it with several persons and did not encounter this, maby your portal game has a problem with the buildup of the level. maby you need your verify your game cache.
Sorry for the issue.
Thanks that you liked the maps and for the feedback.
However the strange bug you have sounds more that its on your computer somewere, due i tested it with several persons and did not encounter this, maby your portal game has a problem with the buildup of the level. maby you need your verify your game cache.
Sorry for the issue.
Quote from Djinndrache on September 19, 2011, 10:36 amI'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:5hakO3hlY7I
(Link: http://www.youtube.com/watch?v=5hakO3hlY7I)Also note the video description for more feedback and my signature for additional project information.
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:
5hakO3hlY7I
(Link: http://www.youtube.com/watch?v=5hakO3hlY7I)
Also note the video description for more feedback and my signature for additional project information.
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from cementiet on December 27, 2011, 1:00 pmMap update released:
(after a loong wait, due rl problems)Map1 changes:
- Fixed bug where you could get stuck in a camera due blue paint
- Minor texture changesMap2 changes:
- Fixed some small grafic bugs
- Minor texture changesNew map added
Cyan_industries 3This map contains paint - lasers - a rotating room
-Added new custom textures
-clean styled enviroment
-Lab styled enviromentPics:
http://screenshot.xfire.com/s/120392344-4.jpg
http://screenshot.xfire.com/s/120402789-4.jpg
http://screenshot.xfire.com/s/120426101-4.jpgIn this map you will go deeper into Cyan Industries, and find a new puzzle machine.
The map is large sized and a bit different then a average map, also you need to make sure how you place a portal (direction). overal relative hard map
Played part 1,2 and but dont want to do it again? just launch mp_coop_cyanindustries3
If you have a older version of Cyan industries please replace it with this one.Cementiet
Map update released:
(after a loong wait, due rl problems)
Map1 changes:
- Fixed bug where you could get stuck in a camera due blue paint
- Minor texture changes
Map2 changes:
- Fixed some small grafic bugs
- Minor texture changes
New map added
Cyan_industries 3
This map contains paint - lasers - a rotating room
-Added new custom textures
-clean styled enviroment
-Lab styled enviroment
Pics:
http://screenshot.xfire.com/s/120392344-4.jpg
http://screenshot.xfire.com/s/120402789-4.jpg
http://screenshot.xfire.com/s/120426101-4.jpg
In this map you will go deeper into Cyan Industries, and find a new puzzle machine.
The map is large sized and a bit different then a average map, also you need to make sure how you place a portal (direction). overal relative hard map
Played part 1,2 and but dont want to do it again? just launch mp_coop_cyanindustries3
If you have a older version of Cyan industries please replace it with this one.
Cementiet
Quote from cementiet on December 28, 2011, 1:43 pmQuick update
Minor fixes:
-Fixed Laser catcher icon that did not update
-Fixed double press button and breaking the timer
-Fixed being able to place a portal behind a button if looking in a specific angle
-Minor grafical update
-Added portal remover at the end
Quick update
Minor fixes:
-Fixed Laser catcher icon that did not update
-Fixed double press button and breaking the timer
-Fixed being able to place a portal behind a button if looking in a specific angle
-Minor grafical update
-Added portal remover at the end
Quote from PortalCombat on December 29, 2011, 8:58 pmnice 3rd map - we have just finished it few minutes ago.
Really nice future design - looks amazing.Map was fun to play, and soooooo big.
Puzzles were easy/medium... it was more about exploring the map, but it was fun, because of the design.Good job on all of them.
nice 3rd map - we have just finished it few minutes ago.
Really nice future design - looks amazing.
Map was fun to play, and soooooo big.
Puzzles were easy/medium... it was more about exploring the map, but it was fun, because of the design.
Good job on all of them.