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[Coop] Cyan Industries

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Overall, I liked the map, even though the above posts are right about the balancing. The first room with the gel and buttons is clever and (once the fizzlers were added) doesn't force one particular solution.

Suggestions

Spoiler

  1. On the stairs (where the cube is a step), the far side of the bottom step is missing and the player can see out of the map.
  2. Consider using a prop_floor_cube_button on the button that opens the door to the latter half of the puzzle so that one player doesn't stand there while the other goes through it.
  3. In the area with the faith plate, don't put the only target under the deathtrap. Putting one under each might work, or you might want to consider using Ratmann's writing.

The brightness is still way to high in some areas.

As for the Ratmann den,

Spoiler
I didn't know about it until I was using noclip on my own afterwards. Even having found it, I still don't see how I would have gotten down there.

Image
I've only made a few Portal 2 maps, but I'd appreciate a comment or a blindrun recording.

For the stairs im not sure wat you mean with a missing nodraw texture, i will look on this

For the floor button i will change this after the update, however this update will take a bit longer

In the area for the faith plate i alrdy painted on the wall ''never trust your environment'' so there is basicly alrdy a hint. (however this only can been seen for the player that is walking ''upstairs'' and not for the player that is in the pit.)

For the ratmen den, it hard to get in but once you figure it out, its relative easy, its not mend to be accesed easy.
please take time figuring to get at places, b4 giving up and ''blaming'' the creator

Also for the brightness i agree this needs to be lower aswel, after trying it out a several times.

Thanks for the feedback.

So many idea's, So less time

Map update released:

Map1 changes:
-Changed floor button to a cube floor button
-Fixed Nodraw bug
-Fixed no-paint needed bug (i hope)
-Added more func-detail
-Fixed getting stuck if 4 portals were on 1 side of the faithplate room

New map added
Cyan_industries 2

This map contains lasers, turrets unlike the first one and will be auto changed if part 1 is completed
-Added new custom textures
-Added more voices
-large clean styled environment

Pics:
http://screenshot.xfire.com/s/116738457-4.jpg
http://screenshot.xfire.com/s/116738467-4.jpg
http://screenshot.xfire.com/s/116738477-4.jpg

The map is very large sized, however the puzzle should be easy to follow

Played part 1 and but dont want to do it again? just launch mp_coop_cyanindustries2
If you have a older version of Cyan industries please replace it with this one.

Cementiet

So many idea's, So less time

I've played the second map now (since I already played the first one). You evidently like the 'need 2 cubes, find a cube, use it to get a second cube' format, and I think it works even better on this map than it did on the first.

VFAzyfKcKpo

Wow, theses two maps were awesome.
We really liked them. Well thought

Spoiler
(even if the fact that dying means restart from scratch in the second one, your partner have to come to help you going back)

I really enjoyed it. Thank you.

Some bugs however:
On the second map I had a lot of elements not shown on my screen.
Laser doors were sometimes invisible to me, I had to ask my partner if he see them on my shared screen. The room with a cube and two round doors to open with a "laser button" was empty ! It was only when my partner was with me that all appeared. It seems that the clipping is to strong if both of the robot are not in the same room.

Thanks that you liked the maps and for the feedback.

However the strange bug you have sounds more that its on your computer somewere, due i tested it with several persons and did not encounter this, maby your portal game has a problem with the buildup of the level. maby you need your verify your game cache.

Sorry for the issue.

So many idea's, So less time

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

5hakO3hlY7I
(Link: http://www.youtube.com/watch?v=5hakO3hlY7I)

Also note the video description for more feedback and my signature for additional project information.

Map update released:
(after a loong wait, due rl problems)

Map1 changes:
- Fixed bug where you could get stuck in a camera due blue paint
- Minor texture changes

Map2 changes:
- Fixed some small grafic bugs
- Minor texture changes

New map added
Cyan_industries 3

This map contains paint - lasers - a rotating room
-Added new custom textures
-clean styled enviroment
-Lab styled enviroment

Pics:
http://screenshot.xfire.com/s/120392344-4.jpg
http://screenshot.xfire.com/s/120402789-4.jpg
http://screenshot.xfire.com/s/120426101-4.jpg

In this map you will go deeper into Cyan Industries, and find a new puzzle machine.

The map is large sized and a bit different then a average map, also you need to make sure how you place a portal (direction). overal relative hard map

Played part 1,2 and but dont want to do it again? just launch mp_coop_cyanindustries3
If you have a older version of Cyan industries please replace it with this one.

Cementiet

So many idea's, So less time

Quick update
Minor fixes:
-Fixed Laser catcher icon that did not update
-Fixed double press button and breaking the timer
-Fixed being able to place a portal behind a button if looking in a specific angle
-Minor grafical update
-Added portal remover at the end

So many idea's, So less time

nice 3rd map - we have just finished it few minutes ago.
Really nice future design - looks amazing.

Map was fun to play, and soooooo big.
Puzzles were easy/medium... it was more about exploring the map, but it was fun, because of the design. :)

Good job on all of them. ;)

[back on TWP since 08. July 2017]
Steam: DrFauli
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