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[Coop] Cyan Industries

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My main, and pretty big, problem with this was that

Spoiler
the grating which you need to portal through in the red room is really dark and barely visible, as well as being on the ceiling and so not where you'd be particularly likely to look. I don't particularly like the grating usage anyway, but that one is much worse than the others.

Here's my playthrough:

Xko6SJQ0GRs

This sure was quite a hilarios playtrough ''if i see another cube i gonna cry''

Thanks for showing, as for the grating, i needed to make a ''fast'' way to get back to the begin, thats why i made use of long thin tunnels to shoot trough.

It can be bit hard to find them, however if you just look at all of them you can see light on the end.
also was bit supriced how long it took at some parts of the puzzle to solve them. ,was more afraid they were to easy.

So many idea's, So less time

I really liked the story and presentation, but we were kinda frustrated by getting to the very end, only to realize that we needed to go all the way back and do it all over again with the cube. Eww. I would have appreciated a checkpoint along the way that forced me to already have the cube, e.g., rather than just giving me a way to smuggle the cube past the emancipation grid, place a door that requires the cube to open. That way, it's very clear to me that I'm supposed to be bringing a cube with me, not going off to fetch a cube that I'll eventually bring back. After all, it was counterintuitive to bring a cube so far away from the hub.

Still. I get that it was probably part of the point of the puzzle. Even so, I felt unnecessarily frustrated and noclipped here and there because I was tired of doing the same puzzles over and over.

matchu wrote:
I really liked the story and presentation, but we were kinda frustrated by getting to the very end, only to realize that we needed to go all the way back and do it all over again with the cube. Eww. I would have appreciated a checkpoint along the way that forced me to already have the cube, e.g., rather than just giving me a way to smuggle the cube past the emancipation grid, place a door that requires the cube to open. That way, it's very clear to me that I'm supposed to be bringing a cube with me, not going off to fetch a cube that I'll eventually bring back.

Still. I get that it was probably part of the point of the puzzle.

Why do you need to do everything all the way over, since if you get the second cube(so not the one with the blue paint) and manage to go to the end, (after the 3 button door), in there there are white places were u can easy place a portal, and a portal close to the second cube dropper, no need to do it all over again. just a slight walk back to the door u just did open the first time. so that is a checkpoint itzelf.

And ofcourse never use a cube that took most work to get for the wall button up there to activate the 3 button bridge.

Quote:
it was counterintuitive to bring a cube so far away from the hub.

Maby it is, i can agree with that. but stil it is a puzzle, and the problem with a puzzle is that evry1 reacts different on it.

Thanks for the feedback.

So many idea's, So less time
Quote:
it was counterintuitive to bring a cube so far away from the hub.

I thought that too, when I mentioned the lopsided progression. Maybe part 3 (shattered glass area) could be accessible from the main hub but be useless, without the proper solution - at least it would prove more symmetrical, which is about what Laser Funnel did.

the hills are alive... with the sound of music

I think its not smart to make the puzzle area even bigger, this only will make it even more confusing, because then you got 7 buttons at the begin... and even if it changed, it does not make it more easy to get the second cube again, since this room does not have much use for the rest. also this will remove the use of the ''path'' that you follow.

Problem is, i tested (after release) this map with 5 persons, and they all had problems with different parts of the map, but not realy had a problem with the second cube, however the most hard part was the begin, not the part of getting the second cube, they almoust rushed trough it, they also all did not want to use the second cube for the wall button.

It maby sounds a bit lazy (no im not lazy), but since i get quite different reactions from almoust everyone i am not sure what to change.
(is this even needed?)

The only thing i could come up with is changing the button for opening the first door to a cube button, but, this only will block the explore effect.

So many idea's, So less time
cementiet wrote:
Why do you need to do everything all the way over, since if you get the second cube(so not the one with the blue paint) and manage to go to the end, (after the 3 button door), in there there are white places were u can easy place a portal, and a portal close to the second cube dropper, no need to do it all over again. just a slight walk back to the door u just did open the first time. so that is a checkpoint itzelf.

Hm? We tried to do exactly that, but, on our way back, couldn't figure out how to get back without walking through an Emancipation Grill that removed our portals.

Still, don't get me wrong. I liked the level very much the first time I went through it. Lots of good to be said. I just didn't like it the next few times (since we're not perfect xD)

Also, is it possible to get stuck in this level? In the big room with the Faith Plate, if both partners end up inside the area behind glass with both of their portals on that side of the glass, is there any way to get out? That didn't happen to us, but it scared me a bit since I was pretty sure it could.

matchu wrote:
Also, is it possible to get stuck in this level? In the big room with the Faith Plate, if both partners end up inside the area behind glass with both of their portals on that side of the glass, is there any way to get out? That didn't happen to us, but it scared me a bit since I was pretty sure it could.

Actualy no that is not posible now you mention it. (not sure why 2 players would want to hang arround with 4 portals in that side of the room but ok) i will look further on that later.

As for the fizzler, there is none on the spot i did mention, there only is the hole for the cube that you need to push trough it.

And yea no1 is perfect =P

So many idea's, So less time

My brother and I just played through this map, and it was fun. Thanks.

One thing we found is

Spoiler
that the blue goo isn't necessary in the first room. If player 1 shoots portal A to get the beam, then portal B next to the switch at the door, player 2 can jump into the beam. Then, once player 2 is above square in the water, player 1 can shoot portal B here to make player 2 go upwards. Once he's up, shoot portal B at the back wall so player 2 heads back toward the door. Finally, shoot portal B across from the blue wall and player 2 ends up in the next room with the beam. From here, player 2 shoots portal C to get the beam, then portal D directly below it to beam the opposite direction. Finally, shoot portal D on the adjacent wall and you will end up beaming right next to the platform, where you can walk off.

A couple questions:

Spoiler
Is there any purpose for the companion cube?

Spoiler
At the part where the glass floor breaks, is there anything beyond the blue wall? We were wondering if there was anything hidden back there, but we couldn't get to it.

Personally, I liked

Spoiler
the hidden red tunnel, and how the map was deceptively huge. It just kept getting bigger and bigger as we moved on.

theBNich wrote:
One thing we found is that the blue goo isn't necessary in the first room.

I am aware of this problem since some dayes ago, due a friend noticed this aswel, i am stil thinking of a solution, however a update will take a bit long since im working on a other project aswel.

theBNich wrote:
Is there any purpose for the companion cube?

No the first cube does not have any use, only to ''break'' your heart

theBNich wrote:
At the part where the glass floor breaks, is there anything beyond the blue wall? We were wondering if there was anything hidden back there, but we couldn't get to it.

No there is nothing behind there it is only a illusion that there is

theBNich wrote:
Personally, I liked the hidden red tunnel, and how the map was deceptively huge. It just kept getting bigger and bigger as we moved on.

Great that u liked it ^^

Thanks for the Feedback.

So many idea's, So less time
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