[Coop] Cyan Industries
Quote from cementiet on December 30, 2011, 4:50 amNice that u enjoyed it
[spoiler]Well the second puzzle with the paint was kinda a problem for some people[/spoiler]
so did rate it a bit more hard.
Nice that u enjoyed it
so did rate it a bit more hard.
Quote from Klipper on January 2, 2012, 12:13 amHi and a really nice map, cementiet.
But I have a question, I'm now in that "virtuell [brain] world" or something like that. A black world with blocks in it. I'm somehow stucked there. I was just going forward and dropped down in a room or so. Is that the end of chamber 3?Image of the world
[spoiler]http://www.abload.de/img/unbenanntk5q01.jpg[/spoiler]Thanks for the map, really great job.
Hi and a really nice map, cementiet.
But I have a question, I'm now in that "virtuell [brain] world" or something like that. A black world with blocks in it. I'm somehow stucked there. I was just going forward and dropped down in a room or so. Is that the end of chamber 3?
Image of the world
Thanks for the map, really great job.
Quote from cementiet on January 2, 2012, 6:40 amThanks for your interest!
1 :Yes that is the end of the chamber/map.
2 :Yes you need to fall down in that room.
3 :You need to be there with 2 persons/robots to enable the end trigger.Cementiet.
Thanks for your interest!
1 :Yes that is the end of the chamber/map.
2 :Yes you need to fall down in that room.
3 :You need to be there with 2 persons/robots to enable the end trigger.
Cementiet.
Quote from cementiet on January 8, 2012, 6:19 amSmall update
Part 1
-Fixed blue paint bug/cheat with gravity field
-Fixed some shadows effect in the lab part
-Added extra ''white'' in the red airco part
-Added fizzler fields in jump platform roomPart 2
-Fixed double button press
-Fixed minor grafic glitch
-Changed some minor plate detail
Small update
Part 1
-Fixed blue paint bug/cheat with gravity field
-Fixed some shadows effect in the lab part
-Added extra ''white'' in the red airco part
-Added fizzler fields in jump platform room
Part 2
-Fixed double button press
-Fixed minor grafic glitch
-Changed some minor plate detail
Quote from lotsafish on January 11, 2012, 9:42 amPlayed this with my brother - lots of fun, nicely designed and well thought through
Played this with my brother - lots of fun, nicely designed and well thought through
Do You Know What Doesnt Rhyme With Compliance?
NEUROTOXIN.
Quote from macko68 on February 10, 2012, 7:18 pmJust played this gem - especially begining of 3rd map is awesome. Well designed with suprising twists. A vast amount of time must have been dedicated for this - kudos man. In my personal ranking is among top three coop maps. 5/5 from me. Many, many thanks !
Just played this gem - especially begining of 3rd map is awesome. Well designed with suprising twists. A vast amount of time must have been dedicated for this - kudos man. In my personal ranking is among top three coop maps. 5/5 from me. Many, many thanks !
Quote from KotwortBraun on February 24, 2012, 1:43 pmMay I ask when do you plan to release your second project (if it's meant to be another custom map)?
since me and my mate were really comfortable with your map.
greetings and keep up the good work!
May I ask when do you plan to release your second project (if it's meant to be another custom map)?
since me and my mate were really comfortable with your map.
greetings and keep up the good work!
Quote from Wiplive on February 25, 2012, 9:53 amHi, Gig and I have speedran your Cyan Industries first two maps. Here I've got a video from YouTube I uploaded. The map pack is very nice. And does take some skill to speedrun. Anyway here it is:
Hi, Gig and I have speedran your Cyan Industries first two maps. Here I've got a video from YouTube I uploaded. The map pack is very nice. And does take some skill to speedrun. Anyway here it is:
Quote from duckstance on February 29, 2012, 4:27 pmA bit buggy but nevertheless great maps.
A bit buggy but nevertheless great maps.