[Coop] Cyan Industries
Quote from xdiesp on June 26, 2011, 9:57 amcementiet wrote:As for the blue gell, you mean you were able to get the cube without it?I did so by portaling up the high wall on the other side of the pit, then jumping down and leaving a portal inside.
About the trap: don't punish the player for playing your map, you can even lose the cube in there and be forced to a lot of backtracking.
I did so by portaling up the high wall on the other side of the pit, then jumping down and leaving a portal inside.
About the trap: don't punish the player for playing your map, you can even lose the cube in there and be forced to a lot of backtracking.
Quote from Hawkeye on June 27, 2011, 12:58 amAre there even 3 cubes? We solved with 2 cubes. I'm not sure by the comments if this is supposed to happen or not. It's a good map, but a little too "mazy" in parts and sorta got old after a while. Map is ginormous. Well done overall.
Are there even 3 cubes? We solved with 2 cubes. I'm not sure by the comments if this is supposed to happen or not. It's a good map, but a little too "mazy" in parts and sorta got old after a while. Map is ginormous. Well done overall.
Quote from cementiet on June 27, 2011, 5:04 amHawkeye wrote:Are there even 3 cubes? We solved with 2 cubes. I'm not sure by the comments if this is supposed to happen or not. It's a good map, but a little too "mazy" in parts and sorta got old after a while. Map is ginormous. Well done overall.No there are not 3 cubes, only 2 (unless you count the begin cube), the puzzle is only possible to solve with 2 cubes aswel.
As for the size, wanted to create a map that is a bit longer then a average puzzle, else you are just loading 24/7 instead of playing
Indeed can be a tiny bit confusing at the begin, but if you stay together it is not too bad.
No there are not 3 cubes, only 2 (unless you count the begin cube), the puzzle is only possible to solve with 2 cubes aswel.
As for the size, wanted to create a map that is a bit longer then a average puzzle, else you are just loading 24/7 instead of playing
Indeed can be a tiny bit confusing at the begin, but if you stay together it is not too bad.
Quote from Endrey on June 27, 2011, 8:12 ama walkthrough would be nice - we re stuck at [spoiler]so we found all rooms the one with the spikes etc. we even brought a cube there but i cant mange to get the a cube outside to the 1st room :?[/spoiler]
a walkthrough would be nice - we re stuck at
Quote from cementiet on June 27, 2011, 10:16 amEndrey wrote:a walkthrough would be nice - we re stuck at [spoiler]so we found all rooms the one with the spikes etc. we even brought a cube there but i cant mange to get the a cube outside to the 1st room :?[/spoiler]At the room with the [spoiler]spikes(in the roof)[/spoiler] you only supposed to have 1 cube, so you did wat your suposed to do, after you brought it behind the fizzle field, you need to go further from there.
At the room with the
Quote from xdiesp on June 27, 2011, 11:13 amEndrey wrote:a walkthrough would be niceAsk and it shall be given to you:
Ask and it shall be given to you:
Quote from cementiet on June 27, 2011, 12:43 pmOk seems i got 2 bug's to fix there,
:update:
Ok, fixed both problems-not able to ''block jump'' the cube to your partner.
-not able to fly to the first cube with only the grav field.
-added a func_detail.Thanks for showing
Ok seems i got 2 bug's to fix there,
:update:
Ok, fixed both problems
-not able to ''block jump'' the cube to your partner.
-not able to fly to the first cube with only the grav field.
-added a func_detail.
Thanks for showing