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[Coop] Colours Co-Op : : Map 4

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Was having fun until it started to lag badly then crashed. Happened 2 times in a row after the white gel started flowing.

Ey Ian, thanks so much for this whole colours series. I just played this latest one yesterdays afternoon (I couldn't earlier) and it's really good, as the others... Even though my favourite one is the n?2, in the moon, because of the atmosphere so detailed, and n?3 because it's very crazy and full of distractions (and the most difficult), this is again very good. I love the voices and music accompaning and guiding you all the time... I can't wait to test the 5th... I've seen the trailer in moddb.com.

Your maps are awesome, and VERY ORIGINAL... and, for me at least, that's the point! I'm a follower of your work since Portal 1's Hetzchase Nailway!! God, that was so crazy!

Thanks for keeping us playing!

keep on!

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
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IanB wrote:
Really? Because the previous map attracted something close to 2 pages of people saying that they'd "Part ways" with the series if it continued to be at that level of difficulty.

I think most people prefer

1: Easily solved maps and
2: Maps that try to trick you by killing you when you perform an expected action.
3: Maps that stick to the original theme and refuse to deviate from it.

Those seem to be ones that get the highest ratings best reactions.

I'm not saying I'm going to be appealing to numbers 1 and 3 now,
but I might start thinking about going exclusively toward number 2 from here on out.

This upsets me, but it's true, most people seem to want easier puzzles that don't confuse them and stick to the portal 'guidelines' as it where, personally me and my partner in science prefer a bit of a challenge and like some imagination to be used in the custom maps we play (which you have done well considering how well you have also stuck the the 'guidelines'). I would suggest you add more 'easy buttons' to your levels or 2 routes like you did in Colours 2, but that would be more work for you, so that's up to you :P

Keep up the good work and we hope to be playing Colours 5 soon as we have just watched the trailer on your youtube channel :P As always here is a video of our play through (You probably don't want to watch the below if you haven't completed this map yet)

n_bGCxzlAlA

Do you guys have to scream "OOOOOOOOWWWWWWWWWWW" every single time you get hit with a laser? It's incredibly annoying.

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all Colours maps so awesome i enjoy ur maps Thanks.

IanB wrote:

I think most people prefer

1: Easily solved maps and
2: Maps that try to trick you by killing you when you perform an expected action.
3: Maps that stick to the original theme and refuse to deviate from it.

Just finished playing your 4 co-op maps, WOW. Map3 was my fav, we spent the first 5 to 10 mins just looking around, then little by little we started solving the puzzles untill we finished it. This was a bigger rush to me solving this map than the single player RESURRECTION http://www.portal2maps.net/286/resurrection.html which was really hard. Keep up your fantastic work with these brain crunching puzzles, please dont give in to the players who want to be able to finish maps in 5 mins.

I started playing custom maps and record me playing them. It's neither a perfect run nor do I have to have solved the map in the way it's meant to solve it. I play the maps "blind", that means I've never been in them before and play them for the very first time. I also give a little feedback for the map in the video description.

Maybe you are interested in the fact, that I played your map: http://www.youtube.com/watch?v=ktqVa5SfTGU

I just played through all four of these, and I have to say that I really liked this one.

On my own (ss_map), I managed to get white gel on most of the surfaces, but I realized that the light bridge is on its own recessed surface, so I still couldn't get it through a portal. :lol:

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I've only made a few Portal 2 maps, but I'd appreciate a comment or a blindrun recording.
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