[Coop] Colours Co-Op : : Map 4
Quote from xdiesp on May 18, 2011, 5:13 pmWill test it as soon as I can, but already I can say that it's lightweight compared to 3 and the atmosfear probably the best in the series so far. Well done with the music and lights!
Will test it as soon as I can, but already I can say that it's lightweight compared to 3 and the atmosfear probably the best in the series so far. Well done with the music and lights!
Quote from msleeper on May 19, 2011, 12:40 amThe downloads should be fixed now, just FYI.
The downloads should be fixed now, just FYI.
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Quote from mickyficky on May 19, 2011, 2:16 amTried the map, looks great and is fun. Overall very good job.
Felt a little short and is a lot easier than green. I liked green better(well, ignoring that damn unliftable cube, that is)
Tried the map, looks great and is fun. Overall very good job.
Felt a little short and is a lot easier than green. I liked green better
(well, ignoring that damn unliftable cube, that is)
Quote from Sulfaras on May 19, 2011, 2:44 pmIanB wrote:Really? Because the previous map attracted something close to 2 pages of people saying that they'd "Part ways" with the series if it continued to be at that level of difficulty.I think most people prefer
1: Easily solved maps and
2: Maps that try to trick you by killing you when you perform an expected action.
3: Maps that stick to the original theme and refuse to deviate from it.thats just because they dont like to play portal as a puzzle but then a shooter. Lovetrip got an 3/5 though it is the best single player map till now. just because you cant solve it in 5 mins. well they can go play brainless shooter (which are cool) like CoD or this huge mount of others. but portal is unique. and a rating brings you also nothing. i would be sad if you loose you big potential just because some kiddys whining about puzzle that need a bit thinking with portals.
I think most people prefer
1: Easily solved maps and
2: Maps that try to trick you by killing you when you perform an expected action.
3: Maps that stick to the original theme and refuse to deviate from it.
thats just because they dont like to play portal as a puzzle but then a shooter. Lovetrip got an 3/5 though it is the best single player map till now. just because you cant solve it in 5 mins. well they can go play brainless shooter (which are cool) like CoD or this huge mount of others. but portal is unique. and a rating brings you also nothing. i would be sad if you loose you big potential just because some kiddys whining about puzzle that need a bit thinking with portals.
Quote from Djinndrache on May 19, 2011, 3:36 pmWe played it now and its awesome!
But why does map4 link to map1? You gonna stop making more? :'(
We played it now and its awesome!
But why does map4 link to map1? You gonna stop making more? :'(
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from xdiesp on May 19, 2011, 3:45 pmBest map in the series so far! Richly detailed and packed with stuff to do. Music and graphics mix eerily, and you don't have to die every time you deviate 1 inch from the intended solution.
Also, to those arguing: jumping =/= puzzles. So far my favorite map has been Halls of Moenetius, for the sole reason we melt our brains solving it. ...Lovetrip lol.
Best map in the series so far! Richly detailed and packed with stuff to do. Music and graphics mix eerily, and you don't have to die every time you deviate 1 inch from the intended solution.
Also, to those arguing: jumping =/= puzzles. So far my favorite map has been Halls of Moenetius, for the sole reason we melt our brains solving it. ...Lovetrip lol.
Quote from kirgothi on May 20, 2011, 10:19 pmWe got all the way to the white gel on this one and then tried to figure it out for about 25 mins and gave up. *Shrug* Maybe it was just us being dense. Moving on to other maps until your next one comes out.
We got all the way to the white gel on this one and then tried to figure it out for about 25 mins and gave up. *Shrug* Maybe it was just us being dense. Moving on to other maps until your next one comes out.
Quote from Rancor on May 21, 2011, 10:27 pmGreat map, thanks!
There was one small issue though. I was messing around the in main room past the spawn area and got stuck behind the small wooden fold-out sign. There was no way out apart from suicide. Just a note. Otherwise, good job!
Great map, thanks!
There was one small issue though. I was messing around the in main room past the spawn area and got stuck behind the small wooden fold-out sign. There was no way out apart from suicide. Just a note. Otherwise, good job!
Quote from IanB on May 21, 2011, 10:56 pmkirgothi wrote:We got all the way to the white gel on this one and then tried to figure it out for about 25 mins and gave up. *Shrug* Maybe it was just us being dense. Moving on to other maps until your next one comes out.There's a lot of ways to solve it using white gel.
[spoiler]My personal gave is to use it on the very top of the map and travel it to reach the elevators.[/spoiler]
There's a lot of ways to solve it using white gel.

Quote from Salamandra on May 22, 2011, 2:50 pmGood map, less bewildering than the Green one.
I used the white gel to [spoiler]make a portal-able surface on the other side and use the excursion funnel to take us above the exit.[/spoiler]
Good map, less bewildering than the Green one.
I used the white gel to
