[Coop] Catapults and buttons v1.0
Quote from Pjuvigny on May 16, 2011, 5:58 ammsleeper wrote:I think that would be a really awesome change actually.I'm looking forward to seeing what you do with the map, visually. Are you going to keep the 1940's box droppers, or is the whole map supposed to be in the 1940's theme?
What alternative box dropper .mdl could i use ? i don't find any that fit the environment ...
Thanks for the feedback btw
Edit : ho you must be talking about the cubes themselves ? you'd prefer normal ones ?
I'm looking forward to seeing what you do with the map, visually. Are you going to keep the 1940's box droppers, or is the whole map supposed to be in the 1940's theme?
What alternative box dropper .mdl could i use ? i don't find any that fit the environment ... ![]()
Thanks for the feedback btw ![]()
Edit : ho you must be talking about the cubes themselves ? you'd prefer normal ones ?
Quote from msleeper on May 16, 2011, 1:57 pmIt's just an art direction thing. You could use a normal box dropper + normal box (using the "Old" or "Dirty" skin) and it would seem more like a consistently Behind The Scenes themed map.
I guess the question is, are you trying to make the map be a 1940's map, or a BTS map?
It's just an art direction thing. You could use a normal box dropper + normal box (using the "Old" or "Dirty" skin) and it would seem more like a consistently Behind The Scenes themed map.
I guess the question is, are you trying to make the map be a 1940's map, or a BTS map?
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Quote from GenWatsonHV on May 17, 2011, 3:43 amThe 2nd part of this map has too many exploits! One way is to go to the top where the button is, portal 1 on that wall, portal 2 below 1 of the gels, and go through the portal. You can shoot through the grates from there, defeating most of the purpose of having the force field there...
The 2nd part of this map has too many exploits! One way is to go to the top where the button is, portal 1 on that wall, portal 2 below 1 of the gels, and go through the portal. You can shoot through the grates from there, defeating most of the purpose of having the force field there...
Quote from Pjuvigny on May 17, 2011, 8:52 amGenWatsonHV wrote:The 2nd part of this map has too many exploits! One way is to go to the top where the button is, portal 1 on that wall, portal 2 below 1 of the gels, and go through the portal. You can shoot through the grates from there, defeating most of the purpose of having the force field there...Yeah you're right, but the main purpose of the force field is not letting you go down to reach the slanted panel down there, which must still be impossible, but i'll update.
Can you explain the other exploits please ?
Yeah you're right, but the main purpose of the force field is not letting you go down to reach the slanted panel down there, which must still be impossible, but i'll update.
Can you explain the other exploits please ?
Quote from Pjuvigny on May 17, 2011, 2:38 pmmsleeper wrote:It's just an art direction thing. You could use a normal box dropper + normal box (using the "Old" or "Dirty" skin) and it would seem more like a consistently Behind The Scenes themed map.I guess the question is, are you trying to make the map be a 1940's map, or a BTS map?
I don't know a bit like the theme of the mp_coop_paint_come_along ? that mixes 1940 items in BTS environment.
I must admit the part [spoiler]with the cube button in the glass[/spoiler] is not quite getting along with the rest.Uploaded a new version to add a bit of detail to the map.
I guess the question is, are you trying to make the map be a 1940's map, or a BTS map?
I don't know a bit like the theme of the mp_coop_paint_come_along ? that mixes 1940 items in BTS environment.
I must admit the part
Uploaded a new version to add a bit of detail to the map.
Quote from xdiesp on May 18, 2011, 4:17 pmMap is great, full of overcomplicated little things to try in sychronous. What we didn't get was the last puzzle: we just [spoiler]filled the ramp with orange, but very last step with a single blue blob[/spoiler].
On a side note, imho it's very important that coop maps give you room for fooling around. White walls, stupid stuff - sure we spent 20 mins playing puzzles which didn't exist, but surely we solved them all.
Map is great, full of overcomplicated little things to try in sychronous. What we didn't get was the last puzzle: we just
On a side note, imho it's very important that coop maps give you room for fooling around. White walls, stupid stuff - sure we spent 20 mins playing puzzles which didn't exist, but surely we solved them all. ![]()
Quote from coopcrowd on May 22, 2011, 6:39 amGreat level dude, really enjoyed the first section and got really confused on the second part mainly due to poor powers of observation
But we were very happy once we figured it out and saw just how simple we were for not noticing the solution
Check out our play through and break downs below (You probably don't want to watch this if you haven't completed this map yet).
Great level dude, really enjoyed the first section and got really confused on the second part mainly due to poor powers of observation
But we were very happy once we figured it out and saw just how simple we were for not noticing the solution ![]()
Check out our play through and break downs below (You probably don't want to watch this if you haven't completed this map yet).
Quote from AiRPoD on May 24, 2011, 8:06 amHowdy,
We quite enjoyed playing this map. Took a little while to figure out the correct order, but that's all part of the fun.
Good job.
Howdy,
We quite enjoyed playing this map. Took a little while to figure out the correct order, but that's all part of the fun.
Good job.
Quote from Pjuvigny on May 26, 2011, 2:49 amAiRPoD wrote:Howdy,We quite enjoyed playing this map. Took a little while to figure out the correct order, but that's all part of the fun.
Good job.
Thanks, i appreciate
We quite enjoyed playing this map. Took a little while to figure out the correct order, but that's all part of the fun.
Good job.
Thanks, i appreciate ![]()
Quote from Hayabusalvr on May 29, 2011, 11:45 pmThank you! One of the best custom maps we've come across yet. It was true to the original in every way which we liked (though different is also good). After some of the nearly impossible maps we've tried, it was very refreshing to find one we could actually solve AND execute. The lack of bugs was also much appreciated.
The only improvement I would suggest is that it could have been a little more difficult to solve.
I'm now your biggest fan and can't wait for you to make more! Please stay in good health. Look both ways before crossing the street and eat your veggies!
Here's a cookie for you:
Thank you! One of the best custom maps we've come across yet. It was true to the original in every way which we liked (though different is also good). After some of the nearly impossible maps we've tried, it was very refreshing to find one we could actually solve AND execute. The lack of bugs was also much appreciated.
The only improvement I would suggest is that it could have been a little more difficult to solve.
I'm now your biggest fan and can't wait for you to make more! Please stay in good health. Look both ways before crossing the street and eat your veggies!
Here's a cookie for you: ![]()
