[Coop] Catapults and buttons v1.0
Quote from Pjuvigny on May 30, 2011, 4:48 amHayabusalvr wrote:Thank you! One of the best custom maps we've come across yet. It was true to the original in every way which we liked (though different is also good). After some of the nearly impossible maps we've tried, it was very refreshing to find one we could actually solve AND execute. The lack of bugs was also much appreciated.The only improvement I would suggest is that it could have been a little more difficult to solve.
I'm now your biggest fan and can't wait for you to make more! Please stay in good health. Look both ways before crossing the street and eat your veggies!
Here's a cookie for you:
Thanks ! I really like this kind of feedback
It's quite hard to create really chalenging puzzles without making them impossible for the large majority of players. But i'll try promise.
I'm polishing my next map for the contest. It will be out soon, it will definitly be more challenging, and a bit longer to solve ... stay tuned, i'll update this thread to inform you.
The only improvement I would suggest is that it could have been a little more difficult to solve.
I'm now your biggest fan and can't wait for you to make more! Please stay in good health. Look both ways before crossing the street and eat your veggies!
Here's a cookie for you: ![]()
Thanks ! I really like this kind of feedback ![]()
It's quite hard to create really chalenging puzzles without making them impossible for the large majority of players. But i'll try promise.
I'm polishing my next map for the contest. It will be out soon, it will definitly be more challenging, and a bit longer to solve ... stay tuned, i'll update this thread to inform you.
Quote from Salamandra on May 31, 2011, 9:43 pmGood map, nice use of synchronized jumping, since I haven't seen that in any other custom maps so far. A big problem we had was [spoiler]realizing that we needed to put the cube on that button (since it was difficult to see), and having no idea that the thing blocking the cube would just slide away[/spoiler]
Good map, nice use of synchronized jumping, since I haven't seen that in any other custom maps so far. A big problem we had was
Quote from TyIzaeL on June 5, 2011, 4:56 pmA friend and I played your map. I think we put the repulsion gel at the end of the ramp the "wrong" way.
A friend and I played your map. I think we put the repulsion gel at the end of the ramp the "wrong" way.
Quote from Pjuvigny on June 6, 2011, 3:12 amTyIzaeL wrote:A friend and I played your map. I think we put the repulsion gel at the end of the ramp the "wrong" way.Yeah you did it wrong, but somehow you manage to do it in an almost more complicated way than the "normal" solution, so i'm okay with that ... and moreover, i can't think of any "simple" way of preventing this solution without completly designing again the level ...
Yeah you did it wrong, but somehow you manage to do it in an almost more complicated way than the "normal" solution, so i'm okay with that ... and moreover, i can't think of any "simple" way of preventing this solution without completly designing again the level ...
Quote from TyIzaeL on June 6, 2011, 8:53 amWhat's funny is the first time we tried the map we got stuck at that part for like 20 minutes. We then got the accelerated gel to go on to the platform on the first try. When we recorded the video it took several tries.
What's funny is the first time we tried the map we got stuck at that part for like 20 minutes. We then got the accelerated gel to go on to the platform on the first try. When we recorded the video it took several tries.
Quote from Djinndrache on October 29, 2011, 6:34 amI'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:EHda5SttTOg
(Link: http://www.youtube.com/watch?v=EHda5SttTOg)Also note the video description for more feedback and my signature for additional project information.
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:
EHda5SttTOg
(Link: http://www.youtube.com/watch?v=EHda5SttTOg)
Also note the video description for more feedback and my signature for additional project information.
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from fma965 on December 19, 2011, 6:47 pmsorry for the bump but here's another vid
sorry for the bump but here's another vid ![]()

CLICK FOR YOUTUBE VIDEO AND DOWNLOAD LINK - V1.6 Was Released On The 05/05/2012
[spoiler]TWP Download Link or ForgottenCoders Download Link! (Usually Updated Quicker)
s0AEErcYx5A[/spoiler]
Quote from KennKong on March 29, 2012, 3:51 amWe recorded our blind run of this map:
Catapults & ButtonsCatapults & Buttons
[spoiler]exsxKlZfHRE[/spoiler]
Redunzl and I both enjoy flinging, so this map gave us plenty of that. While coordination was necessary, there was no tight timing. The puzzles were straightforward except when the players split near the end, but even then you can see it didn't take long for us to figure out the different tasks. The visuals were neatly done, perhaps a little too much so. Valve made their older style maps look like government work, with shoddy workmanship stuck in here and there. That's not a criticism, just noting the difference in styles.This was just a little too short and simple for excellence (any map that takes us less than an hour must be easy), but since we had a great time playing it, it definitely merits a 4/5 from us.
We recorded our blind run of this map:
Catapults & ButtonsCatapults & Buttons
Redunzl and I both enjoy flinging, so this map gave us plenty of that. While coordination was necessary, there was no tight timing. The puzzles were straightforward except when the players split near the end, but even then you can see it didn't take long for us to figure out the different tasks. The visuals were neatly done, perhaps a little too much so. Valve made their older style maps look like government work, with shoddy workmanship stuck in here and there. That's not a criticism, just noting the difference in styles.
This was just a little too short and simple for excellence (any map that takes us less than an hour must be easy), but since we had a great time playing it, it definitely merits a 4/5 from us.
[spoiler]My YouTube Channel: Please subscribe!
My Steam Workshop Check out my collections for some good maps
Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]
