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Companion Cube Chronicles (spoilers inside)

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it's an...inanimate object...so...you destroy those rather than...kill...?

atomsk wrote:

I could only stand about a minute of hearing a guy go "meh" before I had to close the window

[insert visually obtrusive graphic or witty comment here]
atomsk wrote:
it's an...inanimate object...so...you destroy those rather than...kill...?

The whole idea is it's a major joke. "Companion" cube was the name it
was given to get beta testers to understand that it's not just a NORMAL
box. They were to utilize it the WHOLE level b/c the beta testers, a lot of
them apparently just left the box at the steps after using it to jump over
before it was called a "Companion" cube.

Since then, b/c of the "imagined" attachment you're supposed to have to
this cube it's sort of grown into an awkward phenomenon. As part of
GLaDOS' speech in the game it was mentioned that the Companion cube
will not

Spoiler
"try to stab you"
and quotes like
Spoiler
"If the Companion Cube DOES speak to you, we strongly urge you
not to accept it's advice."
gave a semi-backstory of what previous
"test participants" may have gone through. Just as a thought,
Spoiler
Some
may have lost their minds, actually gotten ATTACHED to the cube and
thought that it did talk; Others may have thought that the cube was
threatening to kill them. This feeling could be attributed to possible
cabin fever (locked in the facility for a long period of time and spending
a long time to find your way out... especially since many of the previous
test subjects apparently didn't survive... being baked and all)
And then, after all this buildup, you're required to "euthanize" your
Companion Cube.

So, this whole story in essence has given the Companion Cube a
personality (if the game didn't do it enough in just one level) as well
as a cult following.... to an inanimate object.

Maybe that is a better explanation?

Paul. I am so stealing your ideas :P

But just incase you or anyone else guesses it, and then thinks I'm stealing the idea, I think I'll reveal

Spoiler
part of how Steve (working title still :) ) hinders your progress.

Here it is, quite spoilery, even for those who have been looking at all the spoilers so far...

Spoiler
It can create portals too.

I'll say no more for now.

Companion Cube Chronicles WIP:
Story: 22.22222% Design: 33.33333%
Levels: 4.44444% Cake: 0.00000%
Voices: 0.0^3% in base 4
New models & Textures: ((e^28/pi*7)/0 - 42)%
Grief counseling: 111.11111%

How often? Only one

Spoiler
color
? Is it already working? Thats amazing.

Life is like a pipe, it's hard to get through and you're not always guaranteed a happy ending.

Image

No it's not already working, but it's clearly possible,

Spoiler
because portals are automatically created in the first couple of levels of the official game.
So I'm looking into it right now.

Companion Cube Chronicles WIP:
Story: 22.22222% Design: 33.33333%
Levels: 4.44444% Cake: 0.00000%
Voices: 0.0^3% in base 4
New models & Textures: ((e^28/pi*7)/0 - 42)%
Grief counseling: 111.11111%
Wroth wrote:
No it's not already working, but it's clearly possible,
Spoiler
because portals are automatically created in the first couple of levels of the official game.
So I'm looking into it right now.

Spoiler
on the first levels without the ASHPD they use prop_portal. on the levels with the gun in the pedestal the portal gun itself fires the blue portals so you could perhaps hide a portal gun inside the cube, set it so it cant be picked up by the player, isnt solid and is invisible

Thanks youme :D

Spoiler
I'll be using prop_portal then, because I think having the cube fire portals physically from its position (which could be anywhere depending on how the game is played) would unneccesarily complicate things very quickly.

Companion Cube Chronicles WIP:
Story: 22.22222% Design: 33.33333%
Levels: 4.44444% Cake: 0.00000%
Voices: 0.0^3% in base 4
New models & Textures: ((e^28/pi*7)/0 - 42)%
Grief counseling: 111.11111%

But it

Spoiler
hinders your progress
!

Life is like a pipe, it's hard to get through and you're not always guaranteed a happy ending.

Image

Spoiler
Yeah!

http://www.dpgames.co.uk/

Sanity is not statistical.
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