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Call to action: Wiki Authoring

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This section on the VDC needs some meat added to it:

https://developer.valvesoftware.com/wiki/Category:Portal_2_Puzzle_Maker

Let's get that filled out! Post here if you are contributing to the VDC and you just might find yourself purple.

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I added a few things to the common issues, but I haven't used PTI a lot, so I don't know if they have been fixed or they are the issue I think they are. I'll currently work on adding more.

My Hammer Maps
[Released] Power Interference
[Released] Rust and Dust (Spotlight Map!)
[Released] Multiportal

Just getting started with it, added the flip panel.

At the risk of losing my favorite color, I'll post items here and someone can copy and paste this if they wish to save time:

Reflection Cube
Purpose: For redirecting Thermal Discouragement Beams (lasers).
Item Properties:
-Cube Type: Standard, Companion, Refection, Sphere, Franken
-Dropper Enabled: Whether or not a dropper will spawn above the cube
-Auto Drop First Cube: When checked/enabled, the dropper will automatically drop a cube after entering the test chamber.
-Auto Respawn Cube: When checked/enabled, the dropper will automatically drop another cube after the last cube is destroyed.
Connection: Only the box dropper can receive connections from buttons and other switches.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

I'm adding a bit to some of the pages, and starting a few of the redlink ones.

Should we have some of these just link back to the main pages, for example, Editor/Fizzler -> Emancipation Grill?

Falsi sumus crusto!

I just edited the Track Platform's page.

Track Platforms are a testing element in Portal 2. They can move in straight vertical or horizontal path across walls, floors and the ceilings of the test chamber.

[edit]Item Properties

-Rail Oscillate
-If checked, the Track Platform would stop in place once it's stopped moving.
-If unchecked, when the Track Platform has stopped moving it will revert back to it's original position.
-Start Active
-If checked, the Track Platform will begin to move when the map is loaded.

Not much to this element. :P

EDIT: Just added some info to "Gels"

"...those who would break the rules and laws are reguarded as scum, but those who would abandon even one of their friends, are worse than scum." -Obito Uchiha
Youtube Channel My Workshop
My Maps/Projects:

[spoiler]Maps:
RBC 1 RBC 2
Blue Walls
Converting Propulsion
One Week Creation
Secondary Fire
Flings Speed Patience
Ongoing Projects:
Alive & Kicking: Chamber 18 Secondary Fire[/spoiler]

Hey. I'm currently editing The Glass Panel page. I'll post the information if needed. If not, i'll just post a link.

EDIT: I'll post the rest in the morning, I stayed up all night yesterday. :lol: Sorry guys.

Code: Select all<msleeper>: i'm a fat male who gets bored at sporting events

No rush, it will be there tomorrow.

If anyone is concerned about quality, check the articles on the Portal 2 Level Design page (link on the top of this site "Portal 2 Mapping Wiki"). Most of those articles are well written.

[Important Threads] Forum Rules | Welcome to the new Thinking With Portals
Please do not Private Message me for assistance. Post a thread if you have questions or concerns.
If you need to contact the staff privately, contact the Global Moderators via Discord.

Alright, added pages for Deadly Goo and the Angled Panel. I'll do a bit more after lunch.

EDIT: Also quickly added some useful information about item limits from the Steam Forums to this page:
https://developer.valvesoftware.com/wiki/Portal_2_Puzzle_Maker/Common_Issues

EDIT II: - fixed all those links in those articles so they actually work....

---------------------------
My maps: Double Bill / Jam / Oval Window / Gymnasium / Gymnasium Part 2 / Minimalism (collection) / Resolution
All feedback welcome!
---------------------------

Okay, here's an edit I would like to make for the sake of wiki consistancy and style but I thought I would run it by you guys first before I changed anything.

In my opinion, the page that msleeper links to in the OP of this thread (https://developer.valvesoftware.com/wik ... zzle_Maker) should be a page that describes the editor itself without going into any how-to material. This is much the same way that the page for Hammer is constructed:

https://developer.valvesoftware.com/wik ... mer_Editor

As you can see, the page isn't a hub for Hammer users; it simply explains what Hammer is and a concise history of it. This is the direction I think we should go for the Puzzle Maker page as well, but at the moment, you guys are constructing it as a how-to hub, which I think belongs on the category page:

https://developer.valvesoftware.com/wik ... zzle_Maker

This is more consistant with the rest of the wiki, for example:

https://developer.valvesoftware.com/wik ... vel_Design and
https://developer.valvesoftware.com/wik ... vel_Design

To match these layouts I've done a quick mock-up on my sandbox:

https://developer.valvesoftware.com/wik ... ta/Sandbox

I definately think we should be using that mock-up (which is basically a more organized version of the current Puzzle Maker page) the question is, should we use it on the Puzzle Maker page itself, or in the Puzzle Maker category index? I vote for the latter as it makes much more sense to me, given the structure of other pages and categories on the wiki. Discuss.

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