Your Very First Map?
Quote from yohoat9 on June 8, 2011, 7:04 pmI want to see where the people of the community started out with mapping, and I don't mean your first released map, I mean like, the very first time you ever mapped.
Heres mine:
download/file.php?id=253
I want to see where the people of the community started out with mapping, and I don't mean your first released map, I mean like, the very first time you ever mapped.
Heres mine:
download/file.php?id=253
Quote from SpcAgentOrange on June 8, 2011, 7:24 pmProbably shouldn't have submitted it to the contest. (It's very rough around the edges, and looks sparse.) But I like it. (And I'm going to make it better.)
O
Probably shouldn't have submitted it to the contest. (It's very rough around the edges, and looks sparse.) But I like it. (And I'm going to make it better.)
O
Quote from Will T. on June 8, 2011, 8:52 pmI don't have the file on my current computer (not that you'd want to witness it
), but the very first thing I ever farted out in Hammer was a TF2 5CP map circa 2009. It was horrendously underscaled (no significant distances >1024 units...) with lots of errors: visible trigger brushes, skybox-cube to seal it up, and if you tried to cap BLU's forward point it crashed.
And I carved EVERYTHING.
I don't have the file on my current computer (not that you'd want to witness it
), but the very first thing I ever farted out in Hammer was a TF2 5CP map circa 2009. It was horrendously underscaled (no significant distances >1024 units...) with lots of errors: visible trigger brushes, skybox-cube to seal it up, and if you tried to cap BLU's forward point it crashed.
And I carved EVERYTHING. 
Quote from Marlovious on June 8, 2011, 9:16 pmThe first map I ever made was for a game called Descent in '98 or '99. I think it was based on the Doom engine. Then came Quake, Medal of Honor Spearhead, CoD, CoD:OU...
The first map I ever made was for a game called Descent in '98 or '99. I think it was based on the Doom engine. Then came Quake, Medal of Honor Spearhead, CoD, CoD:OU...
Quote from Mr. Happy on June 8, 2011, 10:29 pmMine was for HL1, it was a strip of grass with a floating cube of water, 200 lights and a few random brushes you could jump on to
Mine was for HL1, it was a strip of grass with a floating cube of water, 200 lights and a few random brushes you could jump on to
Quote from DaMaGepy on June 9, 2011, 5:04 ammy first map was for wolf3d, then for doom (a lot) then for quake (our house) then the same for hl1, etc... I think I'll search for a 12 yo screenshot of my first map with hammer.
my first map was for wolf3d, then for doom (a lot) then for quake (our house) then the same for hl1, etc... I think I'll search for a 12 yo screenshot of my first map with hammer.
Quote from msleeper on June 9, 2011, 5:33 amMy first map was in 1997 for Duke Nukem 3D. It was a square room with 3 textures (one of them being the default) and a stripper. Good times.
My first map was in 1997 for Duke Nukem 3D. It was a square room with 3 textures (one of them being the default) and a stripper. Good times.
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Quote from Mediaburn on June 9, 2011, 6:18 amCant remember when but the first map I ever made was Haunted House for the Game Undying in the Unreal engine. Dont have any shots of it though.
I really loved mapping for that game. The setting the style just awsome!
Cant remember when but the first map I ever made was Haunted House for the Game Undying in the Unreal engine. Dont have any shots of it though.
I really loved mapping for that game. The setting the style just awsome!
Quote from ChickenMobile on June 9, 2011, 6:31 amI think my first map was for Call of Duty United Offensive (the first one). Don't know if I have it anywhere. It was here but it must have been deleted..
If you're really interested (which I doubt you are) you can find a list of all the deathmatch maps I've made here. (I really need to edit that page).Though I was a person where if it had a level editor I had my hands on it. Even when I was 8... I remember I tried to use the Doom 3 and Duke Nukem editor!
I think my first map was for Call of Duty United Offensive (the first one). Don't know if I have it anywhere. It was here but it must have been deleted..
If you're really interested (which I doubt you are) you can find a list of all the deathmatch maps I've made here. (I really need to edit that page).
Though I was a person where if it had a level editor I had my hands on it. Even when I was 8... I remember I tried to use the Doom 3 and Duke Nukem editor!
Quote from DaMaGepy on June 9, 2011, 6:43 amI couldnt find my first map because I only have its .map source for worldcraft, but found a bsp of our flat (house) that I made at the end of 1997 for quake. Recorded it in winquake and uploaded here:
Youtube: Our house in game Quake, map was made in 1997
btw my room looks almost the same now
chickenmobile wrote:Though I was a person where if it had a level editor I had my hands on it. Even when I was 8... I remember I tried to use the Doom 3 and Duke Nukem editor!The first PC I bought (my father did actually) was because I wanted to play with Dune2. Then Because I was a commodore fan (made my first small program for it at the age of 11) I wrote a graphical map editor for dune2 in qbasic. Then the first reason for a PC upgrade (from our first 386-40mhz) to amd486xd100 was because of Doom. I made at least 100 quality map for it, with waded and DCK. Also made a wad editor and texture selector, but that was in pascal. Then Quake came out and when found this editor while browsing the internet at the university library (using netscape 1 lol) I instantly felt in love with it!
Later I also made some map for half life, then when I found out that valve bought the editor and as Hammer they continued to use it... well... you can imagine.
I remember when Unreal came out with its reflections (first map, the floor is like a mirror) I made a map for Quake 2 with the same effect: I made spacestation corridors and rooms, made the floor a glass then mirrored the corridor under. Ingame it was like a floor reflectionI tried unrealed too but... broaf
Later I also made our house for HalfLife 2, then I stopped mapping till Portal 1 came out, then I did it for half year then stopped again till this year's Portal 2 launch.I'll probably make one more map (I wrote down my ideas the next day I finished playing portal 2 singleplayer) and there is only 2 test left. I wanted to include the last one into map #2 but because of the contest I couldnt (one half-outdoor map, like an ancient maya ruins excavation, in a cave, with a big open hole on the top) a small lake trees etc, plus some heavily debrised bts room.
I couldnt find my first map because I only have its .map source for worldcraft, but found a bsp of our flat (house) that I made at the end of 1997 for quake. Recorded it in winquake and uploaded here:
Youtube: Our house in game Quake, map was made in 1997
btw my room looks almost the same now ![]()
The first PC I bought (my father did actually) was because I wanted to play with Dune2. Then Because I was a commodore fan (made my first small program for it at the age of 11) I wrote a graphical map editor for dune2 in qbasic. Then the first reason for a PC upgrade (from our first 386-40mhz) to amd486xd100 was because of Doom. I made at least 100 quality map for it, with waded and DCK. Also made a wad editor and texture selector, but that was in pascal. Then Quake came out and when found this editor while browsing the internet at the university library (using netscape 1 lol) I instantly felt in love with it!
Later I also made some map for half life, then when I found out that valve bought the editor and as Hammer they continued to use it... well... you can imagine.
I remember when Unreal came out with its reflections (first map, the floor is like a mirror) I made a map for Quake 2 with the same effect: I made spacestation corridors and rooms, made the floor a glass then mirrored the corridor under. Ingame it was like a floor reflection
I tried unrealed too but... broaf ![]()
Later I also made our house for HalfLife 2, then I stopped mapping till Portal 1 came out, then I did it for half year then stopped again till this year's Portal 2 launch.
I'll probably make one more map (I wrote down my ideas the next day I finished playing portal 2 singleplayer) and there is only 2 test left. I wanted to include the last one into map #2 but because of the contest I couldnt (one half-outdoor map, like an ancient maya ruins excavation, in a cave, with a big open hole on the top) a small lake trees etc, plus some heavily debrised bts room.

