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Working with Instances

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msleeper wrote:
We should have a community project to make versatile entry and exit instances for the various themes. :idea:

That would be cool but don't you think it could bring some problems?

There would be different brushwork and different objects for each elevator, and the ones that you are not using would need to be killed on map spawn. You can't exclude them from compile process (or can you?). I don't know how would that impact vrad calculation. It could possibly bring some lighting issues.

Although we can always make a separate instance for every type of elevator, but make them so they work as they should and are easy to set...

SharkPack717 wrote:
Am I the only one that cant make the map provided by valve called sp_a3_speed_ramp work correctly?

No :) happens to me too, like I said a few posts above. I also explained my "solution".

I never played with the Logic_auto and Teleports. I don't know how to set it up correctly. Can someone Show me how in depth :).

SharkPack717 wrote:
I never played with the Logic_auto and Teleports. I don't know how to set it up correctly. Can someone Show me how in depth :).

New to mapping? Never used Source SDK before? LOOK HERE!

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With trial and Error, I managed to get it working. Yay :) Thanks a lot guys :thumbup:

Does anyone know why I can't get my func_instances to show in the Hammer? It's just a small purple box. Am I missing something here? The instances are in sdk_contentmapsinstances and Hammer restart didn't fix it.

PS. I took a quick glance on the messages-window in Hammer and it said this:

Code: Select all
Opened E:Steamsteamappscommonportal 2portal2mapsinstance.vmf

PS V2. Does anyone know how to make the bombdroppers found just before the end fight. I'd like to experiment with those.

If at first you don't succeed, error check: http://www.interlopers.net/errors/
Sliipperi wrote:
Does anyone know why I can't get my func_instances to show in the Hammer? It's just a small purple box. Am I missing something here? The instances are in sdk_contentmapsinstances and Hammer restart didn't fix it.

PS. I took a quick glance on the messages-window in Hammer and it said this:

Code: Select all
Opened E:Steamsteamappscommonportal 2portal2mapsinstance.vmf

PS V2. Does anyone know how to make the bombdroppers found just before the end fight. I'd like to experiment with those.

Try saving, closing, and then reopening your map. Instances usually show up immediately for me but apparently a fair amount of people have to reopen the map for them to do so. Also, for the bomb dropper, check the instances. If there isn't one in there, you might want to decompile VALVe's map and hunt around a bit.

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msleeper wrote:
What specifically do you mean "it doesn't work"? Does it just sit there as the purple cube? If so you need to make sure a couple things: A.) You have saved the VMF of your map in a location that the instances/ directory can be located, and B.) you actually have the instances/ directory, and the instance you are loading is in the proper path.
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msleeper wrote:
msleeper wrote:
What specifically do you mean "it doesn't work"? Does it just sit there as the purple cube? If so you need to make sure a couple things: A.) You have saved the VMF of your map in a location that the instances/ directory can be located

Wait what? Do you mean that an instance which is in my map has to be in the same directory as my map?
And yes, I have saved and reopened my map.

Edit: Yep, I got it! The instance has to be in the same directory as my map. For example, instance A has to be in the same directory as map A in order to work in map A.
Thankies! :thumbup:

If at first you don't succeed, error check: http://www.interlopers.net/errors/

It can also be in a subdirectory of the directory that your map is in. Most people have an "instances" directory that they keep their instances contained in.

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