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Working with Instances

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Simply place a point entity func_instance and edit it's properties to point to the location of your instance VMF. That's it.

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Mediaburn wrote:
I consider my self a pretty good mapper but a very big noob in Hammer. All tough Im a quick learner and I understand the basics of Hammer pretty good now. BUT could anyone expain me. How this instance work should be placed in your map? I know what the instances are for and I undestand their purpose. But I can't really put my finger on the placement. Do you make a brush or do you place a door wich links to the instance? And is it possible to link instance after instance? So you can make your map in sections to keep the overview clearer to your self? (Excuse my poor engish. It's the reason I can't really put my finger on instances :P )

Go to the entity tool, select func_instance, and place it somewhere in your map.

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Mediaburn wrote:
So you can make your map in sections to keep the overview clearer to your self?

A good way to do this without making unnecessary instances is to use visgroups. To put a group of objects in a visgroup, select them, double click on them in a 2D view, go to Edit Visgroups, and make a new visgroup. It should put them in it automatically, but if it doesn't then check the box. This way you can use the visgroups bit of the right toolbar to control what your map shows. Be warned, though, visgroups that aren't enabled won't be compiled into the map, so make sure you re-enable them before compiling.

Hear the turret, for it is knell. It summons thee to heaven, or to hell.

I have another question. I have pretty much finished the map I am working on and i loaded it and it said there were a few leaks so I fixed them and it then told me the func_portal_cleanser in the elevator instance was leaking and so i put a skybox around the whole map (and made it as small as possible) and now it takes SO long to compile the map....any suggestions?

EL POLLO LOCO wrote:
I have another question. I have pretty much finished the map I am working on and i loaded it and it said there were a few leaks so I fixed them and it then told me the func_portal_cleanser in the elevator instance was leaking and so i put a skybox around the whole map (and made it as small as possible) and now it takes SO long to compile the map....any suggestions?

Yes. Fix the leak instead of skyboxing the whole level. Load the LIN file, find where the fizzler's leaking (out of what hole in your world geometry the red line's going), and patch it up; putting a huge skybox around your level is one of the worst things you can do.

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worked, thanks

You probably don't have the elevator instance properly aligned with the rest of your map. Fix your map so that you don't have a leak - either adjust the location of the instance or make where it connects to your map not leak. I'm not sure what else to say here.

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msleeper wrote:
Simply place a point entity func_instance and edit it's properties to point to the location of your instance VMF. That's it.

I must say. Im amazed by the simplicety of this editor (more complex triggers and stuff is always possible ofc.) But compairing hammer to the unreal tool. Hammer is defenetly more user friendly. All tough I still cant figure out how to make circle like objects... Im beginning to think this is one thing you have to do all manual. But thats off-topic :P THNX anyway. If my 1st map comes to the point it needs the elevator instance. I'm sure Ill get more of an idea how this works.

You can't really make a "circle like object" with the editor. The "sphere" tool is absolutely terrible. Your best bet is to make a model and use a prop_static or prop_dynamic as necessary.

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I'm trying to figure out how to make the 1950's Elevators to work for me. All the other Elevators work fine but the 1950's. When I play the map sp_a3_speed_ramp, it spawns me in the middle of the map instead of inside the Elevator. Also when I play a New Game and start at Chapter 7 (where the bugged map is) it does the same thing. It doesn't spawn me inside the Elevator. All the other 1950's levels work but my maps and the sp_a3_speed_ramp. Need Help!

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