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[WIP] [WIP] [WIP] Experimental Challenge

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so It would be nicer if it would be a "you should think before you act" kind of ramp.

You mean a more of a challenging threat that could cause you not to make it across. Somthing more thought provocative.

First guy tells the second guy, "My head hurts!" The second guy replied, "Stop thinking so much!" Then the first guy says, "I think that what caused my problem in the first place!" The second guy says, "Then stop banging you head against the wall!"

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UPDATE!!

5/26/2011

[FIX] Shortened Ramp, Detailed it, and did some minor details around it
[FIX] Reduced number of overlays to free up memory
[FIX] Added a new door near the exit elevator (Has an area_portal to control how much is rendered at once)
[ADD] Added a third turret
[ADD] Now the wall of panels in the second area are now more detailed

First guy tells the second guy, "My head hurts!" The second guy replied, "Stop thinking so much!" Then the first guy says, "I think that what caused my problem in the first place!" The second guy says, "Then stop banging you head against the wall!"

ImageImageVDC User Page

Very nice map not to hard... but in the second Chamber maybe you can delete the second reflector cube for the laser- he makes the whole room too easy and you can solve the level without it ;)

maybe this is the point also resul4ee means...

I didn' even think of that. I might try somthing different to up the difficulty. Thank you.

First guy tells the second guy, "My head hurts!" The second guy replied, "Stop thinking so much!" Then the first guy says, "I think that what caused my problem in the first place!" The second guy says, "Then stop banging you head against the wall!"

ImageImageVDC User Page

UPDATE!!

v1.4
5/27/2011

[FIX] Fixed panels not lighting correctly in area one
[FIX] Made major tweeks to the lighting
[FIX] altered area 1 +2 textures to make the puzzle a little more challenging
[ADD] Observation rooms added
[ADD] security cameras added

First guy tells the second guy, "My head hurts!" The second guy replied, "Stop thinking so much!" Then the first guy says, "I think that what caused my problem in the first place!" The second guy says, "Then stop banging you head against the wall!"

ImageImageVDC User Page

UPDATE!!

v1.5
5/27/2011

[FIX] Finally fixed the issue in the second area that would cause the player to be unable to exit even with all laser relays on (I personally apologise about this one)
[FIX] fixed some cubmap issues with the ceiling pipe
[FIX] fixed minor lighting issues

Excuse me if this was too soon for an update, but that big bug had to be removed.

First guy tells the second guy, "My head hurts!" The second guy replied, "Stop thinking so much!" Then the first guy says, "I think that what caused my problem in the first place!" The second guy says, "Then stop banging you head against the wall!"

ImageImageVDC User Page

UPDATE!!

v1.6
5/28/2011

[FIX] Fixed all lighting in every area
[FIX] Fixed potential problem with panels getting stuck in the out position
[FIX] Replaced textures on the panels near the exit

First guy tells the second guy, "My head hurts!" The second guy replied, "Stop thinking so much!" Then the first guy says, "I think that what caused my problem in the first place!" The second guy says, "Then stop banging you head against the wall!"

ImageImageVDC User Page

Ok for those that had tried this map what rating would you give it?

0 meaning not at all and, 10 meaning alot.

If you would like to, tell me what you liked or didn't like about the map?
I ask so I can figure out improvements that I should make to the map.

First guy tells the second guy, "My head hurts!" The second guy replied, "Stop thinking so much!" Then the first guy says, "I think that what caused my problem in the first place!" The second guy says, "Then stop banging you head against the wall!"

ImageImageVDC User Page

GREaT map! I thought that you did a good job with the moving propulsion gel, but i would modify it so that when it deploys there aren't holes in the line. Also, i would make the obstructing panel in the line move up after the gel is completely done (it just seems smoother) Lastly, there are two things that i found sloppy:
i) As seen in Thinking With Stupidity (Thinking With Stupidity) I would make the button explode after the gel is done. If you cannot figure out how to do this, just get rid of the button somehow (maybe put it on a panel that goes down?) It just seems kind of sloppy that you cannot press the button again.
ii) Fill the void that appears when the panel in room 2 goes up.
Sorry about the harsh criticism (it was a really good map), i thought you deserved honest feedback after your hundred or so feedbacks on other maps. :thumbup: Great map, though.

"We're done here."
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I would modify it so that when it deploys there aren't holes in the line.

You might need to explain a little bit on this part. Screenshot can help.

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i would make the obstructing panel in the line move up after the gel is completely done

I'll heave it retimed to go up a little later.

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I would make the button explode after the gel is done.

I'll hide it in a unique fashon similar to the laser relays I hid in the second area, Good idea to get rid of it when it is used.

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Fill the void that appears when the panel in room 2 goes up.

This will take a while till I figure out the right fog settings to use in the skybox. If you have any pointers that could help mimic the atmosphere of portal 2, I would like to hear it.

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Sorry about the harsh criticism .

Trust me, I consider this great criticism. I had worse.

Thank you very much this help me determine changes. If there is anything else, be shure to post.

First guy tells the second guy, "My head hurts!" The second guy replied, "Stop thinking so much!" Then the first guy says, "I think that what caused my problem in the first place!" The second guy says, "Then stop banging you head against the wall!"

ImageImageVDC User Page
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