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[WIP] [WIP] [WIP] Experimental Challenge

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This is a revamped version of my map. Along with the original vmf, and instances. Feel free to comment!

Bugs? Errors? Problems? Email me or visit the forum.

Note to downloders: Please don't take credit of my work

Another note to open a 7z file go download 7zip from http://www.7-zip.org/ (I posted this because I recieved a couple angry messages from some people that couldn't open my file)

UPDATE!!

Code: Select all
2.4
6/6/2011
[FIX] Fixed case where the player can skip a portion of area 1
[FIX] Fixed minor timing issues with the panels in area one
[FIX] Fixed potential problem in the second area that could cause the level to be uncompletable by sticking either th cube or the sphere on the upper ledge in area 2.

v2.3
6/3/2011
[FIX] Altered the mechanics to be instances (This just makes it easier to do improvements)
[FIX] Minor Skybox changes
[ADD] Added a few details on the panels in the first area

v2.2
6/2/2011
[FIX] Fixed case where player could get stuck in the tractor beam
[FIX] Improved skybox details

v2.1
6/2/2011
[FIX] Fixed case where player could jam the weighted cube back into the spawner, potentially can cause the level to be uncompleteable.
[FIX] Fix case where the laser could be enabled without both the cube and the sphere
[FIX] Fixed skybox visuals and added fog

v2.0
6/1/2011
[FIX] Fixed case where box would snag under button
[FIX] Optimized map futher for cheaper use of memory
[FIX] Removed an unnessary particle emitter and target
[FIX] Fixed the second area catapults to prevent annoying back and forth deal, and extended space
[ADD] Added further details to the level

v1.9
5/31/2011
[FIX] Changed puzzle elements to further promote a challenge
[FIX] Dimmed down some lights that appeared too bright
[FIX] Removed some obsolete puzzle elemants that nolonger did anything
[FIX] Changed some textures for athstetics
[TMP] Removed music for now

v1.8
5/30/2011
[FIX] Fixed some athstetic issues
[FIX] Fixed some texture issues
[FIX] Fixed some overlays
[ADD] Added new panel effects in the first area
[ADD] Added new effects to show and hide the push button in area 1
[ADD] Added sound effects to the sphere dump

v1.6
5/28/2011
[FIX] Fixed all lighting in every area
[FIX] Fixed potential problem with panels getting stuck in the out position
[FIX] Replaced textures on the panels near the exit

v1.5
5/27/2011
[FIX] Finally fixed the issue in the second area that would cause the player to be unable to exit even with all laser relays on (I personally apologise about this one)
[FIX] fixed some cubmap issues with the ceiling pipe
[FIX] fixed minor lighting issues

v1.4
5/27/2011
[FIX] Fixed panels not lighting correctly in area one
[FIX] Made major tweeks to the lighting
[FIX] altered area 1 +2 textures to make the puzzle a little more challenging
[ADD] Observation rooms added
[ADD] security cameras added

v1.3
5/26/2011
[FIX] Shortened Ramp, Detailed it, and did some minor details around it
[FIX] Reduced number of overlays to free up memory
[FIX] Added a new door near the exit elevator (Has an area_portal to control how much is rendered at once)
[ADD] Added a third turret
[ADD] Now the wall of panels in the second area are now more detailed

v1.2 Contest-Release
5/24/2011
[FIX] Remove unnessary functions and actions
[FIX] Changed the moving goo dropper to best fit the feel of the map
[ADD] Music now plays in the chamber
[ADD] Skybox now added
[ADD] Detail added

pre-contest updates

v0.9
5/23/2011
[FIX] Fixed Lighting Between Area 1 and 2
[FIX] Added a lock fuction to prevent the button from reactivating the process cycle when it is already running
[FIX] Fix checkmark indicators not appearing in the second area
[ADD] New obsticles added and redesigned puzzels made
[ADD] Extra panel Effects in Area 1 and 2
[ADD] Level Sign (not yet setup)

v0.7
5/22/2011
[FIX] Fixed an issue that allowed players to put portals in bewteen the two areas(Fixed with Emancipation Grid).
[FIx] Turrets are now more aggressive (but not too agressive) ,and will shoot at a farther range with the added ablity to push the player.
[ADD] Added some more Panel Effects to the first area.
[ADD] Enabled video effects in the arrival and departure elevators

v0.6
5/21/2011
[FIX] Fixed textures not appearing correctly, this was from the game tring to look in the wrong directories.
[FIX] Made a cube respawner near the turrets to prevent the possibility losing the cube in the slime water, causing the chamber to be impossible to complete.
[FIX] Changed the floor textures in the next area to prevent players skipping some bits of the solution.
[ADD] Made special "in wall" cube droppers in the second area.

v0.4 WIP Release

File Name: Experimental_challenge.7z
File Size: 2.33 MiB
Click here to download [SP] Experimental Challenge

First guy tells the second guy, "My head hurts!" The second guy replied, "Stop thinking so much!" Then the first guy says, "I think that what caused my problem in the first place!" The second guy says, "Then stop banging you head against the wall!"

ImageImageVDC User Page

Very nice improvement over your original. Not too hard, and not too easy. Clean, simple, and creative. One bug I found, however: in the second room (with the lasers)I had everything activated but the door panels wouldn't open. I had to move the laser off the relay and put it back on in order to get it to work again. Minor, but take a look at it.

Too soon to judge, but the moving parts are inspired. Keep working on it and we'll put a good word with Gordon Freeman for the contest.

the hills are alive... with the sound of music
Mog wrote:
Very nice improvement over your original. Not too hard, and not too easy. Clean, simple, and creative. One bug I found, however: in the second room (with the lasers)I had everything activated but the door panels wouldn't open. I had to move the laser off the relay and put it back on in order to get it to work again. Minor, but take a look at it.

I'll see to it that gets fixed. Thank you for finding it. :-D

Thank you for the positive comments, if anyone finds anymore problems please post.

First guy tells the second guy, "My head hurts!" The second guy replied, "Stop thinking so much!" Then the first guy says, "I think that what caused my problem in the first place!" The second guy says, "Then stop banging you head against the wall!"

ImageImageVDC User Page

Too easy :(

Nexxus wrote:
Too easy :(

Ok too easy, what would you change to make it better or more fun in your opinion?

First guy tells the second guy, "My head hurts!" The second guy replied, "Stop thinking so much!" Then the first guy says, "I think that what caused my problem in the first place!" The second guy says, "Then stop banging you head against the wall!"

ImageImageVDC User Page
Mog wrote:
One bug I found, however: in the second room (with the lasers)I had everything activated but the door panels wouldn't open. I had to move the laser off the relay and put it back on in order to get it to work again. Minor, but take a look at it.

I'm really glad you found this bug and apperently it is the same bug effecting area one's panels as well. Still haven't figured out a good solution yet, but the panels don't like fast retriggering. I may have to modify the instances to fix this problem. I'll have the content updated as soon as possible.

First guy tells the second guy, "My head hurts!" The second guy replied, "Stop thinking so much!" Then the first guy says, "I think that what caused my problem in the first place!" The second guy says, "Then stop banging you head against the wall!"

ImageImageVDC User Page

You did a very good job, especially with the 1st room. maybe try to polish it. Try

Spoiler
closing the void thats present when the ramp moves.
Spoiler
When you put the cube on the button that activates panels in 1st room so you can jump on them, the tile is there but the panels disappear

I got stuck on the second puzzle for a few minutes because I didn't notice the second reflector cube fall, but other than that it was satisfying puzzlewise

well the first thought was BIG room, this was because it wasn`t filled with someting.
I also thought this was too simple, with the ramp you could make it a bit harder

Spoiler
I thought it was ok to when it was half up, but I safly landed onot the platform
, so It would be nicer if it would be a "you should think before you act" kind of ramp.

the second puzzle felt realy too easy but I realy can`t put my finger on what it makes it too easy

the thing I realy liked was that everything moved and shifted when I pressed the button.

so my final anwser is great map but a bit too easy :thumbup:

As finishing touch God created the Dutch
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