[WIP] [WIP] Forbidden Tests
Quote from PCdoc on December 22, 2011, 9:02 pmI am 100% certain that the intended solution for the 2nd room was to [spoiler]put one cube on each side of the big fizzler, thereby bypassing the spinner[/spoiler].
[spoiler]
Screenshot-1.jpg[/spoiler]
What kills me is that the game then exits you out after room 2. This by-passes the 3rd room of the 3 initial doorways. Why does the game exit you out and skip these rooms in the middle door ??
I assued after completing room 2 that I would get another Cube and have a way to get back to the 3 doorways and then finally open the middle door. But no - it said "Thanks for Playing".
So I went back into the beginning and no-clipped through that door and there are more rooms - very cool rooms too !!!Screenshot-2.jpgScreenshot-3.jpgScreenshot-4.jpg
I am 100% certain that the intended solution for the 2nd room was to
What kills me is that the game then exits you out after room 2. This by-passes the 3rd room of the 3 initial doorways. Why does the game exit you out and skip these rooms in the middle door ??
I assued after completing room 2 that I would get another Cube and have a way to get back to the 3 doorways and then finally open the middle door. But no - it said "Thanks for Playing".
So I went back into the beginning and no-clipped through that door and there are more rooms - very cool rooms too !!!
Quote from Djinndrache on December 22, 2011, 9:06 pmPCdoc wrote:To the Author - why is this room skipped ??I'm not the author, but I guess it's similar to the Portal 1 mod "Deja-vu" where you always had more than only one way to choose but all of them would lead you to the exit. Deja-vu stated that this would be good to make people want to re-play the map and get an all new experience.
However, I personally dislike this idea. I barely ever play any maps again unless they were really genius and absolutely worth another go (or just a funny coop game).
I'm not the author, but I guess it's similar to the Portal 1 mod "Deja-vu" where you always had more than only one way to choose but all of them would lead you to the exit. Deja-vu stated that this would be good to make people want to re-play the map and get an all new experience.
However, I personally dislike this idea. I barely ever play any maps again unless they were really genius and absolutely worth another go (or just a funny coop game).
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from PCdoc on December 22, 2011, 10:05 pmThanks again for the awesome videos - this place would NOT even be worth it without you. You have enhanced my enjoyment of the hard maps 10-fold because when I get stuck for 30 mins I just can't stand it . . . and there is your video, just beckoning to me for a hint. I would rather have the hint and finish than get stuck and rage-quit.
Thanks again for the awesome videos - this place would NOT even be worth it without you. You have enhanced my enjoyment of the hard maps 10-fold because when I get stuck for 30 mins I just can't stand it . . . and there is your video, just beckoning to me for a hint. I would rather have the hint and finish than get stuck and rage-quit.
Quote from Dhart21 on December 22, 2011, 10:44 pmQuote:I am 100% certain that the intended solution for the 2nd room was to [spoiler]put one cube on each side of the big fizzler, thereby bypassing the spinner[/spoiler].Well, that's certainly correct.
By the way, this map is no longer WIP. Look it here:
Forbidden TestsThere are also another video walkthroughs. They can show you where to get the missing cube.
Well, that's certainly correct.
By the way, this map is no longer WIP. Look it here:
Forbidden Tests
There are also another video walkthroughs. They can show you where to get the missing cube.
