[WIP] [WIP] Engineer 1.0.0
Quote from carlymx on June 4, 2011, 5:18 am[ESP]
Eh descargado la ultima versi?n de tu mapa y he visto muchos cambios visuales, el puzzle en base es el mismo y me alegro, solo decirte que el la versi?n 1.2.0 ya me pareci? definitiva... Puede estar mas bonito (Relativamente) pero no mejor.Saludos.
PD: Espero pronto poder crear posts en esta secci?n (soy nuevo y no me lo permiten) y ense?arte mi mapa en desarrollo a ver que te parece.
[ENG by Google]
Hey downloaded the latest version of your map and have seen many visual changes, the puzzle is based on the same and I am glad to say that only version 1.2.0 and it seemed the end ... Can be more beautiful (relatively) but not better.
Greetings.
PS: I hope to soon be able to create threads in this section (I'm new and I do not allow it) and teach my map developing to see what you think.
[ESP]
Eh descargado la ultima versi?n de tu mapa y he visto muchos cambios visuales, el puzzle en base es el mismo y me alegro, solo decirte que el la versi?n 1.2.0 ya me pareci? definitiva... Puede estar mas bonito (Relativamente) pero no mejor.
Saludos.
PD: Espero pronto poder crear posts en esta secci?n (soy nuevo y no me lo permiten) y ense?arte mi mapa en desarrollo a ver que te parece.
[ENG by Google]
Hey downloaded the latest version of your map and have seen many visual changes, the puzzle is based on the same and I am glad to say that only version 1.2.0 and it seemed the end ... Can be more beautiful (relatively) but not better.
Greetings.
PS: I hope to soon be able to create threads in this section (I'm new and I do not allow it) and teach my map developing to see what you think.
http://www.tarados.org Mapping and Hobby's.
Portal 2 Psicodelia Test One - A map designed to make you think.
Albert Einstein dijo una vez: En el mundo hay dos cosas infinitas... EL universo y la Estupidez Humana... y del primero no estoy seguro.
Quote from Ruien on June 4, 2011, 6:03 amYes, Engineer is just about finished.
I will start a new map this month. I need to think of some new creative puzzle elements, and then think of the most interesting ways to put them together.
The next map will probably have two parts: First, some smaller chambers introducing some new fields I created. Then, a larger puzzle to put these pieces together.
Yes, Engineer is just about finished.
I will start a new map this month. I need to think of some new creative puzzle elements, and then think of the most interesting ways to put them together.
The next map will probably have two parts: First, some smaller chambers introducing some new fields I created. Then, a larger puzzle to put these pieces together.
Quote from carlymx on June 4, 2011, 6:20 am[ESP]
A mi cuando se me permita subir un mapa a la Web ya te avisare. (sabes que hay que hacer para que te dejen subir mapas?)
Tengo muchas ideas pero no tengo experiencia.
He dejado a un lado un macro puzzle para aprender m?s, una vez sepa lo suficiente continuare con el desarrollo, ya te lo ense?are.
Por ultimo tengo una brillante idea para una campa?a o MOD con una buena historia.. pero para eso necesitaria ayuda, ?la tuya quizas? xDDDDDUn Saludo.
[ENG by Google]
To me when I am allowed to upload a map on the Web and will notify you. (you know you need to do to let you upload maps?)
I have many ideas but I have no experience.
I left out a puzzle to learn more macro, once you know enough will continue with development, and what you teach.
Finally I have a brilliant idea for a campaign or MOD with a good story .. but it would need help, do your own maybe? xDDDDDA greeting.
[ESP]
A mi cuando se me permita subir un mapa a la Web ya te avisare. (sabes que hay que hacer para que te dejen subir mapas?)
Tengo muchas ideas pero no tengo experiencia.
He dejado a un lado un macro puzzle para aprender m?s, una vez sepa lo suficiente continuare con el desarrollo, ya te lo ense?are.
Por ultimo tengo una brillante idea para una campa?a o MOD con una buena historia.. pero para eso necesitaria ayuda, ?la tuya quizas? xDDDDD
Un Saludo.
[ENG by Google]
To me when I am allowed to upload a map on the Web and will notify you. (you know you need to do to let you upload maps?)
I have many ideas but I have no experience.
I left out a puzzle to learn more macro, once you know enough will continue with development, and what you teach.
Finally I have a brilliant idea for a campaign or MOD with a good story .. but it would need help, do your own maybe? xDDDDD
A greeting.
http://www.tarados.org Mapping and Hobby's.
Portal 2 Psicodelia Test One - A map designed to make you think.
Albert Einstein dijo una vez: En el mundo hay dos cosas infinitas... EL universo y la Estupidez Humana... y del primero no estoy seguro.
Quote from Ruien on June 4, 2011, 11:07 amcarlymx wrote:To me when I am allowed to upload a map on the Web and will notify you. (you know you need to do to let you upload maps?)
I have many ideas but I have no experience.
I left out a puzzle to learn more macro, once you know enough will continue with development, and what you teach.
Finally I have a brilliant idea for a campaign or MOD with a good story .. but it would need help, do your own maybe? xDDDDDI think you just need a few posts to make a map. I know I had less than 10 when I uploaded my map.
If you need more posts, test other people's maps. Then, make comments for them. People want to hear your ideas about their map -- both good and bad.
You said "I have many ideas but I have no experience." -- That's okay. Engineer was my first map. Just try to learn Hammer so you can make a simple puzzle. Then, keep adding to it to make it harder and bigger. When you feel it is ready, put it in the "WIP" (Work In Progress) section, and we will take a look at it and give you our ideas.
Making a story is very hard. People like msleeper and Omnicoder and many others with a lot of experience can do that, but I am not good enough to do it. I think you should first try making a puzzle. You can only make a story after you understand all of the simple things, like walls, and buttons, and doors, and triggers, and inputs/outputs.
This contest is very good for us. All of the people who enter the contest include their source VMF file, so you can look at it and see how they did things. These examples help a lot. This way, when you have a question in your map, you can go to see how someone else solved the same problem.
I have many ideas but I have no experience.
I left out a puzzle to learn more macro, once you know enough will continue with development, and what you teach.
Finally I have a brilliant idea for a campaign or MOD with a good story .. but it would need help, do your own maybe? xDDDDD
I think you just need a few posts to make a map. I know I had less than 10 when I uploaded my map.
If you need more posts, test other people's maps. Then, make comments for them. People want to hear your ideas about their map -- both good and bad.
You said "I have many ideas but I have no experience." -- That's okay. Engineer was my first map. Just try to learn Hammer so you can make a simple puzzle. Then, keep adding to it to make it harder and bigger. When you feel it is ready, put it in the "WIP" (Work In Progress) section, and we will take a look at it and give you our ideas.
Making a story is very hard. People like msleeper and Omnicoder and many others with a lot of experience can do that, but I am not good enough to do it. I think you should first try making a puzzle. You can only make a story after you understand all of the simple things, like walls, and buttons, and doors, and triggers, and inputs/outputs.
This contest is very good for us. All of the people who enter the contest include their source VMF file, so you can look at it and see how they did things. These examples help a lot. This way, when you have a question in your map, you can go to see how someone else solved the same problem.
Quote from singateco on June 5, 2011, 9:40 amSuch a clever map.
However, further indication is needed for rooms and halls.
I had at least 3 'what the hell, THAT was a room?' moments.
Such a clever map.
However, further indication is needed for rooms and halls.
I had at least 3 'what the hell, THAT was a room?' moments.
Quote from Ruien on June 5, 2011, 9:45 amsingateco wrote:Such a clever map.
However, further indication is needed for rooms and halls.
I had at least 3 'what the hell, THAT was a room?' moments.Thanks
However I don't understand what you mean here -- indication for rooms and halls? The entire map is one "chamber" with a few different rooms, but the separation between the rooms isn't important because you end up going between them many times (you don't "finish" one and then go to the next one).
If you can tell me what you mean by the "'what the hell, THAT was a room?' moments", I will do my best to fix the problem.
However, further indication is needed for rooms and halls.
I had at least 3 'what the hell, THAT was a room?' moments.
Thanks ![]()
However I don't understand what you mean here -- indication for rooms and halls? The entire map is one "chamber" with a few different rooms, but the separation between the rooms isn't important because you end up going between them many times (you don't "finish" one and then go to the next one).
If you can tell me what you mean by the "'what the hell, THAT was a room?' moments", I will do my best to fix the problem.
Quote from singateco on June 5, 2011, 10:14 amSorry for my english, I'm just not good at it. (not my first language)
http://imageshack.us/f/101/32640684.jpg/
http://imageshack.us/f/20/49852167.jpg/Those are not impossible to notice, but I found it hard to find them. (especially when room is massive and there is lot of things.. I didn't even look at that part of wall.)
Maybe I'm just use to Portal 2 style 'this is the solution' lighting..
Well, better lighting can only help.![]()
Anyways, keep up the good work!
Sorry for my english, I'm just not good at it. (not my first language)
http://imageshack.us/f/101/32640684.jpg/
http://imageshack.us/f/20/49852167.jpg/
Those are not impossible to notice, but I found it hard to find them. (especially when room is massive and there is lot of things.. I didn't even look at that part of wall.)
Maybe I'm just use to Portal 2 style 'this is the solution' lighting..
Well, better lighting can only help.
Anyways, keep up the good work!
Quote from Ruien on June 5, 2011, 10:20 amAh, thanks for the screenshots! I never noticed that these were not very clear.
I can fix this. Thank you!
Ah, thanks for the screenshots! I never noticed that these were not very clear.
I can fix this. Thank you!
