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[WIP] [WIP] Engineer 1.0.0

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This map is just far too difficult without more hints to aid solving of the puzzle, I got frustrated and gave up in the end

Aw, come on! Frustration is the mark of difficulty!

*coughs* I'm kidding, but I'm confused-

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Is there a way to get the cube on the button that activates the funnel down from that corridor once you have the laser? If so, hint? Because I cannot for the life of me think of a solution. xD Can't get up there with a portal since the laser occupies it, nor by any alternative means I know of...

Nice map. Maybe put a few indicators for where to go next. I got the two boxes in the final room, but took me forever to realize there was another hole in the wall to get to the 4th cube area.

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I spent far too long trying to figure out how I could possibly get that 3rd cube.

And yeah, indicator lights would be nice too, and the stairs are a bitch. I enjoyed the map, but it can be frustrating when you screw up, as it takes a long time to reset and have to do things over again.

Engineer 1.1.0 released.

To anyone who is stuck with 3 cubes + laser, this is now fixed in 1.1.0

First, it solves the problem of that extra button at the end and also removes most of the exploits.

I'm working on a walkthrough video, but even getting through myself without a single mistake is proving to be difficult :-/

Portal 2 Engineer - A map designed to make you think.

Hi Ruien,

Your map is great. Hard and tricky.
But...

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I collected all 4 boxes, without using the tractor beam at all. I could jump into the tube from a bridge right in front of it. :) Then... I thought the only way I can get out of the place where the laser comes out of the floor, is a reverse tractor beam, but I could not open a portal at the end of the beam. There is probably a glass wall there.

This is the situation, but I did not check your last update... Should I replay the map from the beginning after I updated it?

FINALLY. Damn, that was a hard map... The new version forced me into being really creative, haha- I got the cubes in the correct order this time, using what I think is the correct solution. I have to say if it is, I've never seen it used quite like that before, and good job with it! I had a lot of trouble with it, though. Even after I figured the solution out. >>; Look forward to seeing the proper solution so I can compare it with mine. : 3

krexim wrote:
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I collected all 4 boxes, without using the tractor beam at all. I could jump into the tube from a bridge right in front of it. :) Then... I thought the only way I can get out of the place where the laser comes out of the floor, is a reverse tractor beam, but I could not open a portal at the end of the beam. There is probably a glass wall there.

The tractor beam is a major part of this puzzle, at least as I have designed the intended solution.

You said, "I could not open a portal at the end of the beam. There is probably a glass wall there.". No, there's a button in the hallway "upstairs" that rotates the back of the tractor beam tube so that you can place a portal there. I will add an indicator path to help make this relationship clearer.

Quote:
This is the situation, but I did not check your last update... Should I replay the map from the beginning after I updated it?

Yes, but just to make sure that your way "works" in the updated version. I removed some unintended solutions (mainly throwing/stacking boxes to get other boxes) but the main solution wasn't changed.

I also finished my walkthrough video now. I am processing it and will upload it later today.

Portal 2 Engineer - A map designed to make you think.

i made a solution video

be interesting to compare with yours

mines over 12 mins :| http://www.youtube.com/watch?v=WB2g7rjUGY0

ufo: That was a great solution! I've never saw or thought of it being done that way. You'll still want to check out my intended solution though since it's quite a bit different.

That said, I loved the solution and I won't do anything to make this not work in the future. It's not an exploit and absolutely requiring my solution would make the map way too difficult and not much fun at all.

As it stands, there is a bit of "leeway" in solutions, and I did this on purpose. I could have made it harder by requiring both buttons in the upstairs hallway to be pressed in order to open the door to the emancipation field room. But, frankly, that pigeonholes the player so much that it becomes frustrating.

Good work!

Portal 2 Engineer - A map designed to make you think.

Haha, I got that last cube in the same way, though the

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box I covered with repulsion gel kept bouncing into the funnel. That was a little frustrating. xD Still got it in the end, though!

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