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[WIP] [WIP] 12 Angry Tests

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Wow, this was really great! The part where the testchamber breaks apart made my jaw drop!

Are you working with any mod development team? I'd love if you helped me out with a few things if you aren't!

Add me on steam: Bayleaf

Here's what I've been working on (temp name and logo, I've been working on it for awhile alone and I wanted to attract a little attention so I can get a team together before finalizing anything.):

Image

Holy Cow, that was the best map pack I've ever played! It was absolutely amazing! The first couple tests were absolutely fantastic! I loved how the fist couple tests seemed complicated on entry, but then when you look for things you can actually do, they were quite simple and the solution popped out and made itself known. Very well made puzzles.
One visual mistake I noticed was when the aerial faith plate overshoots the player into an observation room, the excursion funnel generator is visible in the corner of the room. It looks kinda funky.
The first part of the last map, with the conversion gel, isn't that great. It's quite obviously part of the DLC, which I didn't like, and it takes a lot of sitting around before the conversion gel starts in, then there's a lot of messing around with the conversion gel that was, in my opinion, long and tedious. I'm not sure if this was the intended solution, but I covered the top raised pedestal in gel, as well as the ground next to it, put a portal on the top of the pedestal, one on the ground, then begain stair-portalling. (popping out of the higher portal, landing in the lower portal, and repeating to increase fling height.) I eventually used the tilted surface to fling over to the exit faith plate.
In the final boss battle, (just like the first conversion gel room), it seemed like it took a lot of screwing around to finally manage to get the bomb to hit the window.
Once the moving death grid appears, the player can simply stand where the gel blobs are falling and leave their bombs flinging. The grid slides into the path of the bombs, and the death grid never reaches the player. I don't know if this was intended at pointing out how the turret doesn't quite think things through, or if it was unintended but I simply stood there andthe solution solved itself. Also, I noticed the death grid's generators were going through the glass window that the broken turret was in. A bit of a visual mistake.
Also, I'd have liked it if I could pick up the broken turret after he falls out of the observation room =D
Overall, this was fantastic! Especially the exit elevator and the music at the end. The last map cold use work though.
Rating: 5 out of 5. Epic.

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