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[WIP] [WIP] 12 Angry Tests

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Very nicely done. Puzzles weren't really difficult, but still fun to play. I agree that the first room was too plain and could use some spicing up. All the BTS segments were well detailed and refreshing. The visuals in the light bridge segment were pulled off well.
A few oddities:
It looks weird to me that some of the pipes in the BTS funnel part went through the middle of those caged containers. Presumably the boxes are used to store things and would be mobile, so I don't know why the pipes are just sticking out of them.
The faith plates on the exit side of the two funnel+gel rooms face the wrong way :)
It is kind of odd that the new cubes that spawn in the lightbridge and funnel rooms fall off the ledges. You might fix that with clip_vphysics?
There wasn't anything that really took away my enjoyment though, so again, well done.

Picture that. In your dreams.
Maps:
SP MonoPortal | Lesson 0
WIP: LaserLock Preview Images

This is the best map pack I have played to date. All the puzzles were very good - I "liked" the first one - I had played the first two before - but the additional puzzles
were great. I especially liked the turret in the hat. Too Funny. After I left the room with the machines and the fan, I could still hear all the noise in the next chamber. I wasn't too crazy about that. And the only other thing I might add in the last chamber is some Wheatley Humor - that would have been fun for an ending. Keep up the great work!
5 cakes for you!

This map pack is named after an old movie called "12 Angry Men." :lol: Why not make "12 Angry Turrets" also?

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

Very nice set of maps. Not real hard and fun to play. The transition in the Funnel/mix room is a little slow and it is strange that the debris that falls goes right through the floor. Anyway enjoyed playing very much. :thumbup: :cake:

"I am not a Marshmallow"

Great maps overall, though personally I would like it a somewhat harder

I loved the old aperture chamber, and the switch of a half-room at the end where you have re-use the other half.

In that last map though I found a small issue: there is a ledge with a light, just underneath the portable surface besides the left faith plate, I actually thought this was put there for the player to reach it and then jump on the faith plate, however when you do that you die while jumping (because you are below the floor level, but it looks like you die for no apparent reason as you are about to reach the faith plate). It should be easy to just remove the ledge.

I was gonna release the last map a bit sooner but then I took an arrow to the knee.
Anyway... I have some questions for you guys:
1. Any problems with the last map?
2. Does the music still play when you travel in a funnel?
3. Does the credits song work?
4. Do you have any suggestions for some fun stuff to see in the last elevator?
5. What kind of thumbnail picture would best represent these maps?
6. Any other improvements I can do to make these maps better?

12 Angry Tests
"I hear voices. But I ignore them and I just carry on killing."

Nice improvements! :notworthy:

The first map is better now.
Though you can skip the portals for the laser puzzle by rotating a cube so it points upwards, then place a cube on top of that.

The funnel map:
You can make the fizzlers their dynamic models, just looks a bit better when deactivated.
I managed to toss a cube out of the level, where it didn't fizzle, so I was stuck =(

The second part of the funnel map:
Maybe you can place an info_placement helper across the cube receiver?

Final level:
My captions started before I could hear mr turret.
The first part of the final level was rather dull and strongly reminded me of the coop level.
The second part... Well, the fight with a turret never has been so tough ;) Nicely done!

Credits: Yes, I could hear them but the sounds of the elevator was also quite loud, so it wasn't completely 100% awesome ;) Maybe try to reduce the elevator volume?

~Lp

lpfreaky90 wrote:
Though you can skip the portals for the laser puzzle by rotating a cube so it points upwards, then place a cube on top of that.

Ive decided not to do anything about that cause I find that solution more difficult.

lpfreaky90 wrote:
I managed to toss a cube out of the level, where it didn't fizzle, so I was stuck =(

OMG! Thank you! I totally forgot about that!

lpfreaky90 wrote:
Maybe you can place an info_placement helper across the cube receiver?

Where?

lpfreaky90 wrote:
My captions started before I could hear mr turret.

Oh, never though about captions. Is this something you think I should do something about? Or is it acceptable?

lpfreaky90 wrote:
The first part of the final level was rather dull and strongly reminded me of the coop level.

Hmmm... yes, I was afraid of that. Maybe Ill redo it.

lpfreaky90 wrote:
Maybe try to reduce the elevator volume?

Done! :)

Thank you so much for the feedback!

12 Angry Tests
"I hear voices. But I ignore them and I just carry on killing."

Just played the update! Very nice additions, I must say. I liked the way you changed the first chamber - a little trickier, but still fairly easy. I really enjoyed the music - for each map - and in the exit elevator - well done. The new additions though, very good - I was thrown off by the electrified faith plate - but the last room - too much fun - and the turret humor - hurt me once, shame on me, hurt me twice......
Very well done map pack. Great work! Thanks!

CaretCaret wrote:
lpfreaky90 wrote:
Though you can skip the portals for the laser puzzle by rotating a cube so it points upwards, then place a cube on top of that.

Ive decided not to do anything about that cause I find that solution more difficult.
fair enough

lpfreaky90 wrote:
Maybe you can place an info_placement helper across the cube receiver?

Where?
http://steamcommunity.com/profiles/7656 ... 5551229917

lpfreaky90 wrote:
My captions started before I could hear mr turret.

Oh, never though about captions. Is this something you think I should do something about? Or is it acceptable?
I think it's better when the turret only starts talking as soon as you can see him. If that isn't possible I think it's acceptable

lpfreaky90 wrote:
The first part of the final level was rather dull and strongly reminded me of the coop level.

Hmmm... yes, I was afraid of that. Maybe Ill redo it.
White gel is really hard to make a good puzzle with. Though your final puzzle is a brilliant example!

lpfreaky90 wrote:
Maybe try to reduce the elevator volume?

Done! :)
Yay!

Thank you so much for the feedback!

You're welcome :P

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