[WIP][Trailer] Sphere cannon

Quote from PortalCombat on June 6, 2013, 8:08 amyishbarr wrote:I already planned puzzles with this thing.That's nice to know.
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I have finished 4 singleplayer maps now... I think thats enough to show some possible
uses of the cannon... at least I cant think of anything else right now.![]()
FelixGriffin is still working on the .mdl for the cannon, so I have to wait with publishing.
Maybe I can think of map number 5 in the meantime...
That's nice to know.
I have finished 4 singleplayer maps now... I think thats enough to show some possible
uses of the cannon... at least I cant think of anything else right now.
FelixGriffin is still working on the .mdl for the cannon, so I have to wait with publishing.
Maybe I can think of map number 5 in the meantime...
Quote from PortalCombat on June 9, 2013, 2:23 pmlatest progress:
Almost ready... got all files together now, and created the ReadMe.txt already.
Big thanks to FelixGriffin for creating the model for the Editor!---
PTI ingame:
The button is used to respawn the cannon anytime, after you dropped it into goo or cant reach it anymore.
latest progress:
Almost ready... got all files together now, and created the ReadMe.txt already.
Big thanks to FelixGriffin for creating the model for the Editor!
---
PTI ingame:
The button is used to respawn the cannon anytime, after you dropped it into goo or cant reach it anymore.
Quote from FelixGriffin on June 9, 2013, 3:11 pmLooks nice! Something seems to be slightly wrong with the editor model, though. The button should be red. Try opening it in the model viewer and see if there's a missing material?
Looks nice! Something seems to be slightly wrong with the editor model, though. The button should be red. Try opening it in the model viewer and see if there's a missing material?
Quote from PortalCombat on June 9, 2013, 3:17 pmFelixGriffin wrote:Looks nice! Something seems to be slightly wrong with the editor model, though. The button should be red. Try opening it in the model viewer and see if there's a missing material?Just checked it, and your are right. There is a missing texture.
[spoiler]
" *** ERROR *** Model attempted to load one or more VMT's it can't find. "
Whats the name of the VMT? (cant find any info in the model viewer)[/spoiler]
btw: check your PM's please =)
Just checked it, and your are right. There is a missing texture.

" *** ERROR *** Model attempted to load one or more VMT's it can't find. "
Whats the name of the VMT? (cant find any info in the model viewer)
btw: check your PM's please =)
Quote from FelixGriffin on June 9, 2013, 4:18 pmIt should be the texture used for the red combine ball field...I may not have packed it right. I'll put it in my next version to send over.
It should be the texture used for the red combine ball field...I may not have packed it right. I'll put it in my next version to send over.
Quote from PortalCombat on June 12, 2013, 2:48 pmFelixGriffin wrote:It should be the texture used for the red combine ball field...I may not have packed it right. I'll put it in my next version to send over.Big thanks goes out to FelixGriffin for creating the ingame model for the PTI Editor.
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I have uploaded the Cannon and my 4 Showcase (SP) Maps to the Downloaddatabase now.
Big thanks goes out to FelixGriffin for creating the ingame model for the PTI Editor.
I have uploaded the Cannon and my 4 Showcase (SP) Maps to the Downloaddatabase now.
Quote from deathwish808 on June 13, 2013, 12:23 pmInstalled as per readme.txt and amended the script file, but it never shows. I thought it might have been a problem with Stylechanger, BEEmod, hmw, but I verified cache integrity and re-installed and still nothing. What am I doing wrong?
Installed as per readme.txt and amended the script file, but it never shows. I thought it might have been a problem with Stylechanger, BEEmod, hmw, but I verified cache integrity and re-installed and still nothing. What am I doing wrong?
Quote from PortalCombat on June 13, 2013, 4:30 pmdeathwish808 wrote:Installed as per readme.txt and amended the script file, but it never shows. I thought it might have been a problem with Stylechanger, BEEmod, hmw, but I verified cache integrity and re-installed and still nothing. What am I doing wrong?If you have any other item on line 2, row 4 (which is the franken cube by default), you have to either
comment this out with "//" or ypu have to add my Text to the End of the 'editoritems.txt' but in front
of the very last " } " in the file.Step by Step easy way:
1.) Open the 'editoritems.txt' in your scripts folder.
2.) Copy my Text out of ReadMe.txt
3.) Go to the end of the 'editoritems.txt' file
4.) Look for the LAST " } " and paste my Text in Front of it.
5.) Save the File and then start Portal.
If you have any other item on line 2, row 4 (which is the franken cube by default), you have to either
comment this out with "//" or ypu have to add my Text to the End of the 'editoritems.txt' but in front
of the very last " } " in the file.
Step by Step easy way:
1.) Open the 'editoritems.txt' in your scripts folder.
2.) Copy my Text out of ReadMe.txt
3.) Go to the end of the 'editoritems.txt' file
4.) Look for the LAST " } " and paste my Text in Front of it.
5.) Save the File and then start Portal.
Quote from deathwish808 on June 14, 2013, 10:20 amThanks a lot for the quick reply. Also, played your 4 chambers and they were a lot of fun and gave me some ideas. Good job on making this!
Thanks a lot for the quick reply. Also, played your 4 chambers and they were a lot of fun and gave me some ideas. Good job on making this!