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[WIP][Trailer] Sphere cannon

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[COOP][PTI] Test Map...
We decided to have some fun and I disabled the sphere cannons reload timeout. :lol:

http://youtu.be/0mMtnTpVGrc

[back on TWP since 08. July 2017]
Steam: DrFauli

I just saw the new video and I wondered how the cannon respawns.

yishbarr wrote:
I just saw the new video and I wondered how the cannon respawns.

Well the button next to it is now within the instance.

I created another 'point_template' and added all dynamic objects within the cannon to it.
So everytime you press the button the old templates will be deleted and new ones are spawned.

[back on TWP since 08. July 2017]
Steam: DrFauli

Also, when is this ready? I think I could benefit a lot from it so thanks for making it.

yishbarr wrote:
Also, when is this ready? I think I could benefit a lot from it so thanks for making it.

... well, its ready when its ready... :lol:
How am I supposed to answer this question, huh? :lol:

I already finished a showcase PTI singleplayer map, which is currently tested by my steam-friends.
I watch the blindruns via .dem's and hope to get rid of all the bugs they found.

I am still waiting for someone to create the model for PTI for me, since I cant do it myself,
due to lack of skills with 3D Modelling and my own laziness to learn it... (right now).
(I have send Felix Griffin the files, but not sure if and when he can work on it)

The only thing I can say for sure is, that I will release the PTI map and the cannon as soon
as it all works without bugs... everyone can then download, use, modify, reskin, play, edit, ...
the cannon for free - as long as they add my name or a link to the base model ^^

[back on TWP since 08. July 2017]
Steam: DrFauli

Talking about glitches, it seems like you can shoot through glass and do sphere "jumping" (that looks more like a feature). Also, some people are going to replace the ball with the bombs. I'm pretty sure that's more of an expectation to portal weapons.

PortalCombat wrote:
(I have send Felix Griffin the files, but not sure if and when he can work on it)

I have the model made, but it's sort of like the FGEMOD editor models. Tell me if it's okay.

Falsi sumus crusto!
yishbarr wrote:
Talking about glitches, it seems like you can shoot through glass and do sphere "jumping" (that looks more like a feature). Also, some people are going to replace the ball with the bombs. I'm pretty sure that's more of an expectation to portal weapons.

The behavior func_physbox is very different in SP and COOP...

... in my SP map the cannon collides with everything and you cant hold it trough glass,
but in the coop map with the same instance, the model does not collide with anything at all.
So you can hold it through glass and even into a wall in COOP maps and still shoot.

That you can jump with the cannon was discovered by one of my steam-friends who does speedruns
etc. alot. I did not plan to make it happen and was not thinking of it, when I created the cannon.
But hey... maybe you could use it as a feature in some maps... we will see about that.

Since the sphere is only a template it would be really easy to replace it with something else.
- flaming lemons, bombs, turrets, cores, or anything else you could think of :lol:

FelixGriffin wrote:
I have the model made, but it's sort of like the FGEMOD editor models. Tell me if it's okay.

wow, thats good news - can you send me or show me the model?
I dont really care how it looks, as long as it is better than my method, since i use the sphere.mdl :D

[back on TWP since 08. July 2017]
Steam: DrFauli

Sure, I'll PM it to you.

Falsi sumus crusto!

Well, instances are ready and I have finished my 3rd SP Map featuring the cannon.

I am still waiting for FelixGriffin to send me the .mdl for the PTI Editor.
As soon as I got the files from him, I can create the VTF for the ingame image and then
I can publish my 3 Maps and the cannon. :thumbup:

[back on TWP since 08. July 2017]
Steam: DrFauli
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