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[WIP] DaMaGepy 01

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I'm planning to make some pretty hard map, that not just based on portals and flings momentums etc. But I need to make a "learning" map before it to show some trick and logic in preparation. This map will be the training level. Will have 8 room with 12 "puzzle". Atm there are 4 puzzle ready, at 33% done I'll use it for the contest, then will continue making it.
Dont worry, the rest of the maps will not be this easy :)

More info, download and screenshots here:
http://heroes.hardwired.hu/-/portal/portmap.html

FIXED TEXTURE/SURFACE BUG

DaMaGepy 01:
[img]http://heroes.hardwired.hu/-/portal/images.jpg[/img]

-= Check out my maps: workshop, and their .vmf sources: homepage =-

I'll check this map out later on when i have the time.
Looks quite interesting i must say ;)

Image

pretty cool, i really like the part where you have to

Spoiler
Sorry, only logged-in users can see spoilers.
i assume the part past the turrets is imcomplete. there are some real nice ideas from your site too. i was hoping someone would do some outdoors portal maps, and maps with more than one portal set (say 4-6 portals open at once), as i've heard people say it's possible.

Looks awesome, i'm going to play it now. It looks like it deserves a review.

Life is like a pipe, it's hard to get through and you're not always guaranteed a happy ending.

Image

Wait, you review WIPs? Why did I think it was just release maps?

Pretty sure he means when it actually is released. ;)

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The map in the current form is redy for cotest, ball, snetry + chemical room now completely works. Will only add some content after the last door (fadeout maybe)
After that, I'll just continue the map... :)

Update: will upload its contest version in 2 hour, will post here the new link...

-= Check out my maps: workshop, and their .vmf sources: homepage =-

Final version added... with cake!
http://heroes.hardwired.hu/-/por_damagepy_01.zip

-= Check out my maps: workshop, and their .vmf sources: homepage =-

not more cake :?

:wink:

[insert visually obtrusive graphic or witty comment here]

i'm getting texture errors:

Quote:
env_cubemap used on world geometry without rebuilding map. . ignoring: metal/metalwall048a

this happens on some maps but not most. not sure if it's your problem or mine. also, i think maybe you have some areas at the end that should not be portalable but are.

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