Wall Tile Randomizer
Quote from wrathofmobius on January 7, 2013, 1:50 amCopied from the thread Mevious posted:
wrathofmobius wrote:Ugh, I am really sorry about all of this. I released an untested and buggy product... I should have known better. I did not think to test it with a large number of these walls - usually just a room. Tomorrow morning I will switch over to the PyVMF library (which aligns side faces correctly and is MUCH more optimized) instead of the slapped-together VMF writer in the WTR. If all goes well, it'll be fixed tomorrow morning or afternoon.Again, I am SO sorry about all of this. I should have not released this without tons of stress testing to try and break it, and I also should not have dismissed others' reports as flukes so quickly. I hope no damage/frustration has been caused due to my negligence. Thank you all (FelixGriffin, protoborg, Mevious, etc) for all of your patience while I try to get this piece of crap working. I may also include the source in the next version so that others may fix the things I will have no doubt overlooked in the next version.
Yours,
SimeonLet me reiterate that I do NOT recommend using this version any longer, unless you select the "align to face/world" options in the Face Edit Sheet for all nodrawed faces. I will have this fixed ASAP.
EDIT: Good news/bad news. The good news is that the problem is fixed. The bad news is twofold: I suffered a hard drive failure on my laptop, and the newest version of the source was lost. Luckily, my desktop has v1.0, but many features have been lost due to the older version. Also, I switched to Python 3.3 to use the PyVMF module, but I haven't been able to find a way to use cxFreeze to compile to exe. So there's a bit of a delay - hopefully it'll be updated this week.
Copied from the thread Mevious posted:
Again, I am SO sorry about all of this. I should have not released this without tons of stress testing to try and break it, and I also should not have dismissed others' reports as flukes so quickly. I hope no damage/frustration has been caused due to my negligence. Thank you all (FelixGriffin, protoborg, Mevious, etc) for all of your patience while I try to get this piece of crap working. I may also include the source in the next version so that others may fix the things I will have no doubt overlooked in the next version.
Yours,
Simeon
Let me reiterate that I do NOT recommend using this version any longer, unless you select the "align to face/world" options in the Face Edit Sheet for all nodrawed faces. I will have this fixed ASAP.
EDIT: Good news/bad news. The good news is that the problem is fixed. The bad news is twofold: I suffered a hard drive failure on my laptop, and the newest version of the source was lost. Luckily, my desktop has v1.0, but many features have been lost due to the older version. Also, I switched to Python 3.3 to use the PyVMF module, but I haven't been able to find a way to use cxFreeze to compile to exe. So there's a bit of a delay - hopefully it'll be updated this week.
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Quote from wrathofmobius on January 22, 2013, 4:03 pmProgress update for those still waiting on the fix: I am reverting PyVMF and the Wall Tile Randomizer back to Python 2.7 so that I can use py2exe instead of the vastly inferior cx_Freeze. Again, I am very sorry for the delay and will continue working on the update between classes and other commitments/emergencies that have been popping up lately. Thanks
If you know how to use cx_Freeze, please contact me either by pm or by response to this thread. Otherwise, the fix should be out in at most a week.
Progress update for those still waiting on the fix: I am reverting PyVMF and the Wall Tile Randomizer back to Python 2.7 so that I can use py2exe instead of the vastly inferior cx_Freeze. Again, I am very sorry for the delay and will continue working on the update between classes and other commitments/emergencies that have been popping up lately. Thanks
If you know how to use cx_Freeze, please contact me either by pm or by response to this thread. Otherwise, the fix should be out in at most a week.
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Quote from wrathofmobius on February 9, 2013, 2:15 amA day late and a dollar short, I know, but hopefully this version works well enough
Note that you will need an installation of Python 3.3, available from http://www.python.org, to run the WTR. The new exe wrapper for Python 3.3 unfortunately depends on some Python DLLs which I am not at liberty to distribute. Sorry for the inconvenience.
EDIT: Oops, named the zip archive incorrectly. Should be Wall Tile Randomizer v1.2, not v1.1.1. Rest assured that it is in fact v1.2, I must've just been drinking acetone or something while uploading
A day late and a dollar short, I know, but hopefully this version works well enough
Note that you will need an installation of Python 3.3, available from http://www.python.org, to run the WTR. The new exe wrapper for Python 3.3 unfortunately depends on some Python DLLs which I am not at liberty to distribute. Sorry for the inconvenience.
EDIT: Oops, named the zip archive incorrectly. Should be Wall Tile Randomizer v1.2, not v1.1.1. Rest assured that it is in fact v1.2, I must've just been drinking acetone or something while uploading
[spoiler]WOM Test 1
Laser Cube Quest
Mho' Power - Community Spotlight!
Four Corners[/spoiler]