Wall Tile Randomizer

Quote from josepezdj on January 2, 2013, 4:02 amprotoborg wrote:EDIT2: Now Windows is saying it is not a valid Win32 application.Maybe you downloaded the wrong version, for example for Windows 64bits instead of 32bits?
Maybe you downloaded the wrong version, for example for Windows 64bits instead of 32bits?
Quote from protoborg on January 2, 2013, 8:46 pmjosepezdj wrote:protoborg wrote:EDIT2: Now Windows is saying it is not a valid Win32 application.Maybe you downloaded the wrong version, for example for Windows 64bits instead of 32bits?
Turns out it was not decompressed correctly because I had an older version of 7zip.
@wrathofmobius: Just to let you know, the program makes walls that are only 8 units thick. This seems to make vvis.exe crash. You may want to update the program to out put thicker walls. It is nice that only the one surface is textured. It is just annoying that the walls can't compile correctly.
Maybe you downloaded the wrong version, for example for Windows 64bits instead of 32bits?
Turns out it was not decompressed correctly because I had an older version of 7zip.
@wrathofmobius: Just to let you know, the program makes walls that are only 8 units thick. This seems to make vvis.exe crash. You may want to update the program to out put thicker walls. It is nice that only the one surface is textured. It is just annoying that the walls can't compile correctly.
Quote from wrathofmobius on January 3, 2013, 10:06 pmprotoborg wrote:josepezdj wrote:protoborg wrote:EDIT2: Now Windows is saying it is not a valid Win32 application.Maybe you downloaded the wrong version, for example for Windows 64bits instead of 32bits?
Turns out it was not decompressed correctly because I had an older version of 7zip.
@wrathofmobius: Just to let you know, the program makes walls that are only 8 units thick. This seems to make vvis.exe crash. You may want to update the program to out put thicker walls. It is nice that only the one surface is textured. It is just annoying that the walls can't compile correctly.
8 units is pretty standard. However, if you want a different thickness, you can select all (easier now that it's all automatically grouped) and resize it that way.
(also, as a side note, just in case: the wall isn't meant to be compiled by itself, you have to copy and paste it into your map)protoborg wrote:I tried to create a clean wall and the damn thing wouldn't let me.Ok... did it crash? Was the output not what you expected? Was the wall dirty? Give me something to work on!
Maybe you downloaded the wrong version, for example for Windows 64bits instead of 32bits?
Turns out it was not decompressed correctly because I had an older version of 7zip.
@wrathofmobius: Just to let you know, the program makes walls that are only 8 units thick. This seems to make vvis.exe crash. You may want to update the program to out put thicker walls. It is nice that only the one surface is textured. It is just annoying that the walls can't compile correctly.
8 units is pretty standard. However, if you want a different thickness, you can select all (easier now that it's all automatically grouped) and resize it that way.
(also, as a side note, just in case: the wall isn't meant to be compiled by itself, you have to copy and paste it into your map)
Ok... did it crash? Was the output not what you expected? Was the wall dirty? Give me something to work on!
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Quote from tile on January 5, 2013, 10:48 amit won't let him because everytime he says "y" on that part, it says "please type y/n."
i know because i have the same problem with dirty walls.
it won't let him because everytime he says "y" on that part, it says "please type y/n."
i know because i have the same problem with dirty walls.
Quote from wrathofmobius on January 5, 2013, 4:17 pmGah! Stupid me is stupid me... used the wrong (very similar-looking) variable to check the input. New version will be up soon.
Gah! Stupid me is stupid me... used the wrong (very similar-looking) variable to check the input. New version will be up soon.
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Quote from protoborg on January 5, 2013, 10:02 pmwrathofmobius wrote:8 units is pretty standard. However, if you want a different thickness, you can select all (easier now that it's all automatically grouped) and resize it that way.
(also, as a side note, just in case: the wall isn't meant to be compiled by itself, you have to copy and paste it into your map)I put it as a wall that was part of a room, not by itself. You clearly state in the readme (or in the program itself, I don't remember) that it can be used as a instance. That is what I did. It didn't like it. It crashed vvis.exe when I tried to compile the room.
(also, as a side note, just in case: the wall isn't meant to be compiled by itself, you have to copy and paste it into your map)
I put it as a wall that was part of a room, not by itself. You clearly state in the readme (or in the program itself, I don't remember) that it can be used as a instance. That is what I did. It didn't like it. It crashed vvis.exe when I tried to compile the room.
Quote from wrathofmobius on January 5, 2013, 10:32 pmWhat was the error message? It works fine for me.
EDIT: See the issue now... the brushes don't line up perfectly for some reason (off by like .01 of a hammer unit) Looking into this now.
EDIT 2: Actually, this appears to be a Hammer-side problem - all of the faces in the VMF are lined up correctly. Also, this only seems to happen sometimes while copying and pasting. Looking more into this as we speak.
EDIT 3: Still unable to reproduce the problem. Try re-copying-and-pasting, or if that fails, generate a new wall. Please let me know if you can replicate the problem. Thanks
What was the error message? It works fine for me.
EDIT: See the issue now... the brushes don't line up perfectly for some reason (off by like .01 of a hammer unit) Looking into this now.
EDIT 2: Actually, this appears to be a Hammer-side problem - all of the faces in the VMF are lined up correctly. Also, this only seems to happen sometimes while copying and pasting. Looking more into this as we speak.
EDIT 3: Still unable to reproduce the problem. Try re-copying-and-pasting, or if that fails, generate a new wall. Please let me know if you can replicate the problem. Thanks
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Quote from FelixGriffin on January 6, 2013, 9:04 amIt happens when the average of the brushes' centers isn't the center of the wall. Then if you move it as a block, only the center of the wall snaps to the grid. Resizing the whole thing from each corner fixes it.
It happens when the average of the brushes' centers isn't the center of the wall. Then if you move it as a block, only the center of the wall snaps to the grid. Resizing the whole thing from each corner fixes it.
Quote from Mevious on January 6, 2013, 10:56 pmwrathofmobius wrote:EDIT: v1.1 has been updated, with the texture problems fixed and a few more features thrown in.randomizedWall.vmf wrote:"vaxis" "[0 512 -1 0] 0.25"Latest version (1.1.1) still not working and still causing problems.
Latest version (1.1.1) still not working and still causing problems.
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