Variation Susceptibility Test (VST)
Quote from no00dylan on June 5, 2011, 11:44 pmThis chamber tests how well subjects react to a wide variety of testing elements. Subjects with variety based phobias will be offered physiological counseling after the test in the form of simulated conversation with the elderly.
File Name: VST_V2.7z
File Size: 2.92 MiB
Click here to download Variation Susceptibility Test (VST)
This chamber tests how well subjects react to a wide variety of testing elements. Subjects with variety based phobias will be offered physiological counseling after the test in the form of simulated conversation with the elderly.
File Name: VST_V2.7z
File Size: 2.92 MiB
Click here to download Variation Susceptibility Test (VST)
Quote from no00dylan on June 6, 2011, 12:08 pmHuh? Howso? Do you mean getting to the map? That would be "map vst_v1" I think. If you mean the actual elevator isn't working... it is. I've tested it and so have several other people.
Huh? Howso? Do you mean getting to the map? That would be "map vst_v1" I think. If you mean the actual elevator isn't working... it is. I've tested it and so have several other people.
Quote from xdiesp on June 6, 2011, 12:36 pmTypical but tr?s chic, even the gameplay is silk smooth. But strangely impersonal: meaning you could say it mimics the original to perfection, but still sets it apart from the richness of authorial tracts found elsewhere in the competition.
Typical but tr?s chic, even the gameplay is silk smooth. But strangely impersonal: meaning you could say it mimics the original to perfection, but still sets it apart from the richness of authorial tracts found elsewhere in the competition.
Quote from no00dylan on June 6, 2011, 2:18 pmThank you very much Xdiesp, you review just about everything, and that's greatly appreciated.
Thank you very much Xdiesp, you review just about everything, and that's greatly appreciated.
Quote from msleeper on June 9, 2011, 3:18 amI've said this before, that the "best" Portal maps have all of their difficulty in figuring out what to do and not getting it solved. And this map is a perfect example of that execution.
Design wise this is another excellent example of a "clean" puzzle but without straying into the Wheatley sort of look. Aside from the two propulsion + repulsion gel instances, the puzzles were creative and never overwhelming; I'd almost place this on the easier side of average difficulty. That said, the puzzles were fun to solve.
You have your gel settings really high. My PC isn't top of the line any more, and I can always tell when someone leaves the max gel settings on default because I get some stutter every now and then. You could tweak the gel dropper settings, and then disabled them entirely once you are past the point of no longer needed them.
But aside from that hiccup I really have no complaints. This map is nothing less than what we would come to expect from a Gear Dev mapper.
I've said this before, that the "best" Portal maps have all of their difficulty in figuring out what to do and not getting it solved. And this map is a perfect example of that execution.
Design wise this is another excellent example of a "clean" puzzle but without straying into the Wheatley sort of look. Aside from the two propulsion + repulsion gel instances, the puzzles were creative and never overwhelming; I'd almost place this on the easier side of average difficulty. That said, the puzzles were fun to solve.
You have your gel settings really high. My PC isn't top of the line any more, and I can always tell when someone leaves the max gel settings on default because I get some stutter every now and then. You could tweak the gel dropper settings, and then disabled them entirely once you are past the point of no longer needed them.
But aside from that hiccup I really have no complaints. This map is nothing less than what we would come to expect from a Gear Dev mapper.
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Quote from no00dylan on June 9, 2011, 2:17 pmThanks for the kind review. I had a little trouble making the gel look good, while not having too much on screen, I'll look further into it next time. Thanks again.
Thanks for the kind review. I had a little trouble making the gel look good, while not having too much on screen, I'll look further into it next time. Thanks again.
Quote from msleeper on June 9, 2011, 4:40 pmYou want to check the setting in the Map Properties, it should have something about "max gel blobs" or something in there I believe. The default for that is really high.
You want to check the setting in the Map Properties, it should have something about "max gel blobs" or something in there I believe. The default for that is really high.
Please do not Private Message me for assistance. Post a thread if you have questions or concerns.
If you need to contact the staff privately, contact the Global Moderators via Discord.
Quote from NuclearDuckie on June 15, 2011, 8:32 amVery smooth gameplay and simple but reasonably fun puzzles. I'm worried the design might be feeling a little "empty" though, with the wide open but dark chambers.
Minor issue: the angled platform I was supposed to put blue gel on bounced me by itself without me having to do so. Seemed odd.
Very smooth gameplay and simple but reasonably fun puzzles. I'm worried the design might be feeling a little "empty" though, with the wide open but dark chambers.
Minor issue: the angled platform I was supposed to put blue gel on bounced me by itself without me having to do so. Seemed odd.
