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Time control mechanic (Help!)

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Seriously? That's awesome. But I'll need to test if it's a cheat in Co-op and the Workshop, since those seem to have different rules (for example ent_anything is a cheat).

Falsi sumus crusto!
FelixGriffin wrote:
Seriously? That's awesome. But I'll need to test if it's a cheat in Co-op and the Workshop, since those seem to have different rules (for example ent_anything is a cheat).

It does work in co-op, without sv_cheats enabled that is.

Yay. Time resistant stuff:

http://www.youtube.com/watch?v=DyxXPh8s41A&feature=youtu.be

StimichPortals wrote:
Yay. Time resistant stuff:

Do want. :notworthy:

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iWork925 wrote:
StimichPortals wrote:
Yay. Time resistant stuff:

Do want. :notworthy:

Don't worry. It won't take too long until a map with that is released. Maybe next week, or the week after that.

Did you use a constraint on the normal cube?

Falsi sumus crusto!
FelixGriffin wrote:
Did you use a constraint on the normal cube?

I disabled its motion, yes. If flung and time is paused it won't maintain its momentum though, as I'm not using phys_timescale 0. But for this little puzzle you don't need that, so it's all good I guess.

Also, people have been complaining that the water doesn't stop animating when time is paused. Is there a way to fix that? Like, make a non-animated water texture? I'm not sure how to do that myself, but maybe some of you guys could help. (Adding this to the OP aswell.)

Which texture are you using? I can make a non-animating version of it.

Falsi sumus crusto!
FelixGriffin wrote:
Which texture are you using? I can make a non-animating version of it.

I'll check once I got Portal 2 installed on my laptop. My main pc needs a repair. Also thanks. You will be credited!

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