Time control mechanic (Help!)
Quote from FelixGriffin on February 26, 2013, 8:40 amSeriously? That's awesome. But I'll need to test if it's a cheat in Co-op and the Workshop, since those seem to have different rules (for example ent_anything is a cheat).
Seriously? That's awesome. But I'll need to test if it's a cheat in Co-op and the Workshop, since those seem to have different rules (for example ent_anything is a cheat).
Quote from StimichPortals on February 26, 2013, 1:59 pmFelixGriffin wrote:Seriously? That's awesome. But I'll need to test if it's a cheat in Co-op and the Workshop, since those seem to have different rules (for example ent_anything is a cheat).It does work in co-op, without sv_cheats enabled that is.
It does work in co-op, without sv_cheats enabled that is.
Quote from StimichPortals on March 2, 2013, 5:29 amYay. Time resistant stuff:
Yay. Time resistant stuff:
Quote from iWork925 on March 2, 2013, 6:51 amStimichPortals wrote:Yay. Time resistant stuff:Do want.
Do want.

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Quote from StimichPortals on March 2, 2013, 8:16 amiWork925 wrote:StimichPortals wrote:Yay. Time resistant stuff:Do want.
Don't worry. It won't take too long until a map with that is released. Maybe next week, or the week after that.
Do want.
Don't worry. It won't take too long until a map with that is released. Maybe next week, or the week after that.
Quote from FelixGriffin on March 2, 2013, 9:26 amDid you use a constraint on the normal cube?
Did you use a constraint on the normal cube?
Quote from StimichPortals on March 2, 2013, 10:57 amFelixGriffin wrote:Did you use a constraint on the normal cube?I disabled its motion, yes. If flung and time is paused it won't maintain its momentum though, as I'm not using phys_timescale 0. But for this little puzzle you don't need that, so it's all good I guess.
I disabled its motion, yes. If flung and time is paused it won't maintain its momentum though, as I'm not using phys_timescale 0. But for this little puzzle you don't need that, so it's all good I guess.
Quote from StimichPortals on March 4, 2013, 10:28 amAlso, people have been complaining that the water doesn't stop animating when time is paused. Is there a way to fix that? Like, make a non-animated water texture? I'm not sure how to do that myself, but maybe some of you guys could help. (Adding this to the OP aswell.)
Also, people have been complaining that the water doesn't stop animating when time is paused. Is there a way to fix that? Like, make a non-animated water texture? I'm not sure how to do that myself, but maybe some of you guys could help. (Adding this to the OP aswell.)
Quote from FelixGriffin on March 4, 2013, 5:28 pmWhich texture are you using? I can make a non-animating version of it.
Which texture are you using? I can make a non-animating version of it.
Quote from StimichPortals on March 5, 2013, 11:21 amFelixGriffin wrote:Which texture are you using? I can make a non-animating version of it.I'll check once I got Portal 2 installed on my laptop. My main pc needs a repair. Also thanks. You will be credited!
I'll check once I got Portal 2 installed on my laptop. My main pc needs a repair. Also thanks. You will be credited!