Time control mechanic (Help!)
Quote from protoborg on March 14, 2013, 7:04 pmBenVlodgi wrote:...I've done some time controlled maps myself...And just what maps are those? I love time manipulation maps almost as much as time travel maps. I would love to play one of your time maps, Ben.
And just what maps are those? I love time manipulation maps almost as much as time travel maps. I would love to play one of your time maps, Ben.
Quote from StimichPortals on March 16, 2013, 4:25 amHMW wrote:I did a science and managed to get at least some of the animation out:
*STUFF*Unfortunately, there's still some motion left. (Changing $color_flow_timeintervalinseconds causes the texture patterns to shift, so it's better to leave that one alone.)
The textures themselves sometimes also contain animations. (I.e. blending between multiple frames.)
Maybe it helps if you replace those with non-animated versions.Awesome. Tried it and it looks nice. Thanks.
BenVlodgi wrote:did you ever look at the scripts that came with portal 2?
portal 2portal2scriptsvscriptsportal_slowfieldI didn't. How do I get this script to work?
*STUFF*
Unfortunately, there's still some motion left. (Changing $color_flow_timeintervalinseconds causes the texture patterns to shift, so it's better to leave that one alone.)
The textures themselves sometimes also contain animations. (I.e. blending between multiple frames.)
Maybe it helps if you replace those with non-animated versions.
Awesome. Tried it and it looks nice. Thanks.
portal 2portal2scriptsvscriptsportal_slowfield
I didn't. How do I get this script to work?
Quote from FelixGriffin on March 16, 2013, 10:14 amIt looks like it was made before the logic_timescale was created. It contains functions to blend between normal time and slow time when the player enters or leaves a "slow field."
It looks like it was made before the logic_timescale was created. It contains functions to blend between normal time and slow time when the player enters or leaves a "slow field."
Quote from StimichPortals on April 9, 2013, 12:01 amSorry for not commenting in a long time. Thanks for help!
I'll most likely use HMW's static texture, and he'll/she'll be credited, of course. Again thanks.
If I ever encounter some other problems related to my time control maps I'll go back here.
Sorry for not commenting in a long time. Thanks for help!
I'll most likely use HMW's static texture, and he'll/she'll be credited, of course. Again thanks.
If I ever encounter some other problems related to my time control maps I'll go back here.

Quote from BenVlodgi on April 10, 2013, 2:31 amprotoborg wrote:BenVlodgi wrote:...I've done some time controlled maps myself...And just what maps are those? I love time manipulation maps almost as much as time travel maps. I would love to play one of your time maps, Ben.
Never released. I was making Back-Stock maps with this mechanic, then felt it didn't fit the portal 2 universe, and started making a HL2 sourcemod where I hard-coded the effect, but I found that I didn't have time to work on that and the other Portal 2 mods I was doing. I think we will end up including time control as a mechanic in back-stock
And just what maps are those? I love time manipulation maps almost as much as time travel maps. I would love to play one of your time maps, Ben.
Never released. I was making Back-Stock maps with this mechanic, then felt it didn't fit the portal 2 universe, and started making a HL2 sourcemod where I hard-coded the effect, but I found that I didn't have time to work on that and the other Portal 2 mods I was doing. I think we will end up including time control as a mechanic in back-stock