Please or Register to create posts and topics.

The ThinkingWithPortals Map Showcasing Thread

PreviousPage 87 of 257Next

Image
Because why not?

Idolon wrote:
Because why not?

Indeed!! I love it :notworthy: Really nice brushwork and style Idolon! I want to play that! :thumbup:

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]

Image

UsCobra11 wrote:
Anyways, this might look familiar.

Image
Image

Unfortunately though, I have decided to abandon the Portal 1 Underground Remake. Making 18 test chambers, along with constructing the areas where the puzzle had to be navigated a different way due to destruction, I realized I was way in over my head. I only finished chambers 00 and 01.
If anyone wants to take over, that's awesome, just PM me and i'll give you the work.

This is a little thing usCobra started a while ago and scrapped. Its a remake of portal 1 in the underground theme I've only been working on it about 45 minutes and have never mapped in this theme, so any feedback is appreciated.
wake up room:
http://steamcommunity.com/sharedfiles/f ... =106663099

Edit: added a quote from usCobra earlier in the thread.

Big Mood

Here are 10 screenshots of the INTRODUCTION of my mappack: Testing for Fun.
Click "Show" to show screenshots

Spoiler
Image
An overview of the player's hospital ward
Image
Ditto
Image
Ditto
Image
The hospital hallway, with the lift lobby (The LED display above the elevator reads "B3")
Image
Toilet entrance
Image
Female toilet (Male toilet WIP)
Image
Elevator shaft, at B3 level
Image
Ditto, at B1 level, B2 and B3 levels can be seen
Image
Ditto, at 01 level
Image
The whole elevator shaft

Heavy WIP

Thanks to ChickenMobile for the door, level chooser and wake-up instance!

All feedbacks appreciated! :)

what door?

EDIT: oh the opening door from either side?
EDIT2: post55634.html?#p55634

?????????????????????????????TWP Releases | My Workshop
ChickenMobile wrote:
what door?

EDIT: oh the opening door from either side?
EDIT2: post55634.html?#p55634

Yeap, the push-bar door.
EDIT: Yeah, that one.

Looks very nice, especially the bedroom and the toilet!

The only odd thing is, that the rooms (and also the bed) look like they are too big compared to the chairs, table and doors. It will look better if you scale it all down a little.

Also, if you can manage it, it would be nice if the elevator had a real car instead of a platform.

Sendificate series: Sendificate | A Beam Too Far | Airtime | 302
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic

Remember that gravity gun I made a while ago? Well, I was just messing around with it today, and created a new WIP gun:
http://www.youtube.com/watch?v=CcGS6Pentdg&feature=youtu.be
The two features of the gun are to pick up and move physics props/ragdolls, and to convert dynamic props into physics props.

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!

A point_push with small radius and big force, I imagine? Looks nice!

How are you finding what the player points at? Are you using a func_tank?

Falsi sumus crusto!
PreviousPage 87 of 257Next