The ThinkingWithPortals Map Showcasing Thread
Quote from Idolon on October 11, 2012, 10:08 pmUnfortunately, scaling the texture doesn't effect the goo pattern, only the places that it shows. The goo in the screenshot is already scaled up 32x.
Unfortunately, scaling the texture doesn't effect the goo pattern, only the places that it shows. The goo in the screenshot is already scaled up 32x.

Quote from josepezdj on October 12, 2012, 3:34 amIdolon wrote:Unfortunately, scaling the texture doesn't effect the goo pattern, only the places that it shows. The goo in the screenshot is already scaled up 32x.Then scale the goo texture itself. You have it into the portal2/portal2/pak01_dir.vpk inside materials/liquids/toxicslime_color.vtf
Awesome floodgate work there

Then scale the goo texture itself. You have it into the portal2/portal2/pak01_dir.vpk inside materials/liquids/toxicslime_color.vtf
Awesome floodgate work there

Quote from ChickenMobile on October 12, 2012, 6:51 amLooks very... HL2? :O
Looks very... HL2? :O
Quote from Ace_StorM on October 13, 2012, 5:47 am@Idolon
I like that style!@HammerHead
They look pretty good, gonna play your map.@LP
Wohoo, mysterious!@AnotherBadPun
These Turrets really have to be pissed off. Being locked in such a small cage makes them furious.@UsCobra11
W-woah! Awesome!
@Idolon
I like that style!
@HammerHead
They look pretty good, gonna play your map.
@LP
Wohoo, mysterious!
@AnotherBadPun
These Turrets really have to be pissed off. Being locked in such a small cage makes them furious.
@UsCobra11
W-woah! Awesome!
Quote from Pitkakorvaa on October 14, 2012, 10:32 amAnother Bad Pun wrote:you should probably embiggen the goo texture scale. atm it looks a little repetitive.also add tidelines to the walls please
Finally someone else told about adding tidelines into map.
also add tidelines to the walls please
Finally someone else told about adding tidelines into map.
Quote from soptipp1 on October 24, 2012, 4:26 pmThis is a map in the reconstucting/bts themes. It's currently a WIP, but with a little more playtesting I hope I can release it soon.
This is a map in the reconstucting/bts themes. It's currently a WIP, but with a little more playtesting I hope I can release it soon.

Quote from josepezdj on October 25, 2012, 4:15 amWOW... that looks absolutely impressive! Good job!
Loved the use of lighting and the shadows!
WOW... that looks absolutely impressive! Good job!
Loved the use of lighting and the shadows!
Quote from Sprowl on October 25, 2012, 6:14 amOverall it looks nice, but I noticed some things:
- in the third picture, the button should stand on a thin brush, like the button in pic #2.
- the vactubes in the BTS-Area should go more crazy. Right now they follow the grid, but they should, like in the main game, going everywhere. You also could use some more detailss on them like scanners or connectors.
- the arms in the background seem to fall of from the chamber.
- Ropes! They can fill the empty space between the chambers and also look interesting.
- there are some nice instances shipped with the game you can use for some walls / ceilings in this area
I'm looking forward to the final release
.
Overall it looks nice, but I noticed some things:
- in the third picture, the button should stand on a thin brush, like the button in pic #2.
- the vactubes in the BTS-Area should go more crazy. Right now they follow the grid, but they should, like in the main game, going everywhere. You also could use some more detailss on them like scanners or connectors.
- the arms in the background seem to fall of from the chamber.
- Ropes! They can fill the empty space between the chambers and also look interesting.
- there are some nice instances shipped with the game you can use for some walls / ceilings in this area
I'm looking forward to the final release .
Quote from HMW on October 26, 2012, 3:12 pmThat is looking great!
In the first image, the left rotary faith plate has a very bright texture on the rim. Is that on purpose?
(It's generally OK to mix clean and dirty textures. That one just stands out for some reason.)
That is looking great!
In the first image, the left rotary faith plate has a very bright texture on the rim. Is that on purpose?
(It's generally OK to mix clean and dirty textures. That one just stands out for some reason.)
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic
Quote from soptipp1 on October 26, 2012, 4:28 pmI've updated the map so some things are different (some of the things Sprowl mentioned, for example). The rotating faithplate is clean for a reason. I wanted you to see that only some parts were repaired. You did murder GlaDOS. You couldn't expect her to maintain the place while being dead, could you?
I've updated the map so some things are different (some of the things Sprowl mentioned, for example). The rotating faithplate is clean for a reason. I wanted you to see that only some parts were repaired. You did murder GlaDOS. You couldn't expect her to maintain the place while being dead, could you?