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The ThinkingWithPortals Map Showcasing Thread

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Unfortunately, scaling the texture doesn't effect the goo pattern, only the places that it shows. The goo in the screenshot is already scaled up 32x. :P

Idolon wrote:
Unfortunately, scaling the texture doesn't effect the goo pattern, only the places that it shows. The goo in the screenshot is already scaled up 32x. :P

Then scale the goo texture itself. You have it into the portal2/portal2/pak01_dir.vpk inside materials/liquids/toxicslime_color.vtf :)

Awesome floodgate work there :thumbup:

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]

Looks very... HL2? :O

?????????????????????????????TWP Releases | My Workshop

@Idolon
I like that style!

@HammerHead
They look pretty good, gonna play your map.

@LP
Wohoo, mysterious!

@AnotherBadPun
These Turrets really have to be pissed off. Being locked in such a small cage makes them furious.

@UsCobra11
W-woah! Awesome!

Another Bad Pun wrote:
you should probably embiggen the goo texture scale. atm it looks a little repetitive.

also add tidelines to the walls please

Finally someone else told about adding tidelines into map. :thumbup:

The Corrupted - 1st place winner of the ThinkingWithPortals.com mapping contest 2012 !!

This is a map in the reconstucting/bts themes. It's currently a WIP, but with a little more playtesting I hope I can release it soon.

Test chamber
Test chamber
Test chamber
Bts area

WOW... that looks absolutely impressive! Good job! :thumbup:

Loved the use of lighting and the shadows! :notworthy:

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]

Overall it looks nice, but I noticed some things:

  1. in the third picture, the button should stand on a thin brush, like the button in pic #2.
  2. the vactubes in the BTS-Area should go more crazy. Right now they follow the grid, but they should, like in the main game, going everywhere. You also could use some more detailss on them like scanners or connectors.
  3. the arms in the background seem to fall of from the chamber.
  4. Ropes! They can fill the empty space between the chambers and also look interesting.
  5. there are some nice instances shipped with the game you can use for some walls / ceilings in this area

I'm looking forward to the final release :D .

That is looking great!

In the first image, the left rotary faith plate has a very bright texture on the rim. Is that on purpose?
(It's generally OK to mix clean and dirty textures. That one just stands out for some reason.)

Sendificate series: Sendificate | A Beam Too Far | Airtime | 302
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic

I've updated the map so some things are different (some of the things Sprowl mentioned, for example). The rotating faithplate is clean for a reason. I wanted you to see that only some parts were repaired. You did murder GlaDOS. You couldn't expect her to maintain the place while being dead, could you? :wink:

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