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The ThinkingWithPortals Map Showcasing Thread

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@LostprophetPunk, I have a few tips:

1. There's a fizzler model you should be using for the cleansers (it's literally called fizzler.mdl :P). Use this because it looks far more professional than the fizzler just being there.

2. The laser receiver and emitter both need to have an alcolve for them, and the reciver's not alligned to the texture grid. (either cut it using the CLIP tool or you can make the brushes around it which is what I usually do)

3. speaking of textures, you should try to vary your wall textures a bit, and also try to cut with the textures and no through them. This looks much better and with little effort involved.

Apart from these little things it's looking nice. :)

EDIT:

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Apparently the sign can tell when I DIDN'T AVERT DISASTERS...

This was an attempt to make the coop hub sign setup in a custom map. I stupidly put the panel sizes at 512 X 1024, thinking in pixel size and not hammer units. And paid the price. DX

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http://cloud.steampowered.com/ugc/56091 ... F45FCCB56/
http://cloud.steampowered.com/ugc/56091 ... B3C838B34/
http://cloud.steampowered.com/ugc/56091 ... 69D93EF5B/
http://cloud.steampowered.com/ugc/56091 ... 9C31B3DBF/

I am alive!

MrLate wrote:

Looking forward to your maps as always. Why not do it in "Wheatley style"?

What do you mean with "Wheatley style?

It's a coop map, Wheatley is already long gone. (I'm still in space. Help!)

And? Certain co-op campaign maps are Wheatley style (in fact, each course has a differqent theme, IIRC. Excursion funnels was, I think, Wheatly style.).

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You confuse me. I can't find a difference between clean and "Wheatley style" :D (Well maybe "Wheatley" style have bits of destruction somewhere)

Wheatley style has those big vistas, visible through holes in the chamber. Have a look at this: mapping-help/p2-level-aesthetic-theme-reference-t2307.html It's in the second one.

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Okay, now I see what you meant.

E:http://cloud.steampowered.com/ugc/560915367847727254/90BDE506CE6D283903A6289D0416B3F4EF6156DC/

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HEAVY WIP

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