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The ThinkingWithPortals Map Showcasing Thread

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laakkone wrote:
From the glowing lamps. And no. I made this just for fun :d

It's beautiful! If you're not gonna use it publicly I'd be happy to take it off your hands for you :lol:

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srs bsnss wrote:
It's beautiful! If you're not gonna use it publicly I'd be happy to take it off your hands for you :lol:

I'm afraid it'll end up into my chest of unfinished projects :D

Uhm..

You could always post the vmf as a stylistic reference for maps, if you aren't doing anything with it.

Also that elevator mover reminds me of the pod-movers inside the citadel walls shown at the intro of half life 2 and in the last 2 chapters.

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!

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This isn't even source engine but hell if I care, just look at these rad space rocks I made

What engine is it?

Falsi sumus crusto!

Unity. Here's a gif of another area of the same game, with a little bit of tech-demoing.
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Retexture?

watch?v=SHhfsOJCshU&

Look fancy, maybe it's suitable for an earlier prototype funnel. Have you made an reversed version yet?

My stuff:
[spoiler]- BEE2 Addons | (BEE2)
- Hammer Addons
Maps:
- Crushed Gel
- Gel is Not Always Helpful[/spoiler]
TeamSpen210 wrote:
Look fancy, maybe it's suitable for an earlier prototype funnel. Have you made an reversed version yet?

The reversed version uses the same texture.

How'd you do that? And, could the same method be applied to light bridges?

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